Sonic Charge Synplant 2 Announced
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- KVRAF
- 9586 posts since 5 Aug, 2009
somehow strange how all come out with AI at the same time around now? did they wait until recently or what?
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
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gentleclockdivider gentleclockdivider https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=203660
- Banned
- 6787 posts since 22 Mar, 2009 from gent
Tranzistowpeterdh wrote: Thu Jul 20, 2023 5:18 pmOr a modular synth that covers all (most) synthesis methodsgentleclockdivider wrote: Thu Jul 20, 2023 1:58 pm I would love to see the A.I. doing it's magic on synths like Zebra or Tranzistow ...![]()
Eyeball exchanging
Soul calibrating ..frequencies
Soul calibrating ..frequencies
- Banned
- 3197 posts since 23 Jan, 2022
what is that ?gentleclockdivider wrote: Thu Jul 20, 2023 10:23 pmTranzistowpeterdh wrote: Thu Jul 20, 2023 5:18 pmOr a modular synth that covers all (most) synthesis methodsgentleclockdivider wrote: Thu Jul 20, 2023 1:58 pm I would love to see the A.I. doing it's magic on synths like Zebra or Tranzistow ...![]()
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aliasing plugin owner

- KVRAF
- 6208 posts since 25 Dec, 2004
technology has advanced enough to make it viable. Neural engines of Macs for example.Caine123 wrote: Thu Jul 20, 2023 7:05 pm somehow strange how all come out with AI at the same time around now? did they wait until recently or what?
as Magnus said, with his modest machine learning rig, the AI took several months to learn Synplant. And now it takes only a few seconds for Synplant to resynthesise a sound. When he first succeeded in getting Synplant to resynthesise a sound he said it took about half an hour.
sketches... http://soundcloud.com/onesnzeros
some artists i support... https://bandcamp.com/spectraselecta
some artists i support... https://bandcamp.com/spectraselecta
- KVRAF
- 13706 posts since 19 Jun, 2008 from Seattle
Indeed, I very much enjoy the serendipity factor.vurt wrote: Thu Jul 20, 2023 5:37 pmbut it's just a sound, surely what you then do with the sound is also important.elassi wrote: Thu Jul 20, 2023 5:24 pm As fascinating and good sounding it is ... I'm not sure if just 'rolling a dice' is as satisfying as creating your own sound by skills you've learned and gathered over time.
The same goes with AI.
Will I be happy with something that only needed a handful of prompts (if at all)?
if the sound is good, does it matter how it was arrived upon?
i love making my own sounds, but if i hear a preset that works for me, then ill use that.
you could think of it as a synthesiser of found sounds![]()
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil
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- KVRist
- 334 posts since 24 Oct, 2015
You don't need AI to do resynthesis on an additive synth, just analyze the partials. The tech for that has been available for a long time. Making a non-additive synth approximate sounds in an automated way is quite a different process I imagine.
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- KVRAF
- 9586 posts since 5 Aug, 2009
thx, just strange you read AI everywhere now, well Terminator when?sqigls wrote: Thu Jul 20, 2023 11:53 pmtechnology has advanced enough to make it viable. Neural engines of Macs for example.Caine123 wrote: Thu Jul 20, 2023 7:05 pm somehow strange how all come out with AI at the same time around now? did they wait until recently or what?
as Magnus said, with his modest machine learning rig, the AI took several months to learn Synplant. And now it takes only a few seconds for Synplant to resynthesise a sound. When he first succeeded in getting Synplant to resynthesise a sound he said it took about half an hour.
anyways, looking forward to upgrade!
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
- KVRAF
- 13706 posts since 19 Jun, 2008 from Seattle
I don't know that ones skills would necessarily "improve" overall as for example when Magnus goes back into the editing page (oscillators, filters, envelopes, etc) to attempt to essentially reverse engineer what was created with Genopatch, even if you could nail it, it will still be specific to Synplant. Though there is certainly fun to be had in the exploration of how this works.peterdh wrote: Thu Jul 20, 2023 5:43 pmI probably will improve my sound design skills with Genopatch. I will probably learn methods I would not have learned with my traditional tweaking.elassi wrote: Thu Jul 20, 2023 5:24 pm As fascinating and good sounding it is ... I'm not sure if just 'rolling a dice' is as satisfying as creating your own sound by skills you've learned and gathered over time.
For those who missed the previous page post, there is around a 30-minute intro to the new features here:
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil
- KVRian
- 517 posts since 28 Dec, 2007 from The Netherlands
@Shabdahbriah or any other betatester: I want to collect samples for Genopatch these months. Do they have to have a specific note number? Or does Genopatch automatically figure the pitch of the sample out?
- KVRian
- 1172 posts since 21 Jul, 2012
That looks very promising! Imagine if in e few years most synth plugins come with an AI preset generator like this.Shabdahbriah wrote: Sat Jul 22, 2023 1:52 amI don't know that ones skills would necessarily "improve" overall as for example when Magnus goes back into the editing page (oscillators, filters, envelopes, etc) to attempt to essentially reverse engineer what was created with Genopatch, even if you could nail it, it will still be specific to Synplant. Though there is certainly fun to be had in the exploration of how this works.peterdh wrote: Thu Jul 20, 2023 5:43 pmI probably will improve my sound design skills with Genopatch. I will probably learn methods I would not have learned with my traditional tweaking.elassi wrote: Thu Jul 20, 2023 5:24 pm As fascinating and good sounding it is ... I'm not sure if just 'rolling a dice' is as satisfying as creating your own sound by skills you've learned and gathered over time.![]()
For those who missed the previous page post, there is around a 30-minute intro to the new features here:
- KVRAF
- 13706 posts since 19 Jun, 2008 from Seattle
No you don't 'need' specific (clearly defined) notes to get a reasonable (at times remarkable) proximity/representation, but it may expedite the process if you are wanting to get as close as possible. Though samples with complex overtones/harmonics generate interesting results, as those harmonics/overtones seem to get/be 'isolated' and then replicated or 'bent' by the algorithms in Genopatch. Then, combining/merging the original sample with the generated version, creates something uniquely 'complex'. Rinse and repeat.peterdh wrote: Sat Jul 22, 2023 9:48 am @Shabdahbriah or any other betatester: I want to collect samples for Genopatch these months. Do they have to have a specific note number? Or does Genopatch automatically figure the pitch of the sample out?
Again, I'm having good results with short (2-4 second) mono (16/44.1) .wav samples, rather than loading longer samples, and using the selection bars (starts here/ends here) portion of the sample, within the sample waveform view window, which are a little small for my eyes.
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil
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- KVRian
- 863 posts since 30 May, 2019
Question: Can you drag and drop .wav samples from the DAW browser or external audio editors onto the GenoPatch UI?Shabdahbriah wrote: Sat Jul 22, 2023 6:59 pm Again, I'm having good results with short (2-4 second) mono (16/44.1) .wav samples, rather than loading longer samples, and using the selection bars (starts here/ends here) portion of the sample, within the sample waveform view window, which are a little small for my eyes.
Or do you have to manually browse for samples, within the GenoPatch UI itself? (as shown in these teaser videos).
Because, user workflow would be greatly improved and more efficient with support for drag and drop of samples into the plugin.
Also, if you do currently have to use just the internal Synplant browser, does it at least also have an audio preview option whenever you click each sample (i.e. before loading it into GenoPatch?)
These are some common workflow improvements that will need to be added to this synth, if not supported upon the forthcoming v1.0 official release.
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- KVRAF
- 3401 posts since 6 Nov, 2006
in that long video recently posted i think he previews samples from within the browser of synplant 2 and even says so while he's doing it.MrJubbly wrote: Sat Jul 22, 2023 11:48 pm
Also, if you do currently have to use just the internal Synplant browser, does it at least also have an audio preview option whenever you click each sample (i.e. before loading it into GenoPatch?)
edit: it's on this page 5 posts up.
- KVRAF
- 13706 posts since 19 Jun, 2008 from Seattle
Neither will have to be 'added'.MrJubbly wrote: Sat Jul 22, 2023 11:48 pmThese are some common workflow improvements that will need to be added to this synth, if not supported upon the forthcoming v1.0 official release.Shabdahbriah wrote: Sat Jul 22, 2023 6:59 pm Again, I'm having good results with short (2-4 second) mono (16/44.1) .wav samples, rather than loading longer samples, and using the selection bars (starts here/ends here) portion of the sample, within the sample waveform view window, which are a little small for my eyes.
[edit] Sorry I misread one thing as previewing the sample within Genopatch (which it does), so the sample 'auditioning' within the sample 'browser' prior to loading it, is being worked on, as it is highly requested.
Last edited by Shabdahbriah on Sun Jul 23, 2023 8:28 am, edited 3 times in total.
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil
