SWAY - a synth modeled after the Yamaha SY77

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Swayed

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This looks, sounds, and feels SUPER spectacular~! I'm totally digging the whole vintage/moderne vibe the interface has going for the plugin thus far. My only question would have to be is if there'll be a Mac VST/AU version as well as the inevitable Windows (maybe Linux version too) of the plugin? Or will it be released firstly on Windows, gain traction, then be ported over to Mac/Linux? Either or, I, like everyone here, are very excited to give it a test drive~! Cheers~!

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Page 7, top post… :roll:
If it were easy, anybody could do it!

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i thought about one thing :
LFO has "random sample and hold" waveform. How would it be possible to get the exact "seed" of "randomness" of the original TG77 cirtuits ? so that, for example when very low speed LFO - applyed on pitch - we would have some exact audio rendering as it is with physical hardware ?

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cslevine wrote: Wed Sep 25, 2024 9:22 am i thought about one thing :
LFO has "random sample and hold" waveform. How would it be possible to get the exact "seed" of "randomness" of the original TG77 cirtuits ? so that, for example when very low speed LFO - applyed on pitch - we would have some exact audio rendering as it is with physical hardware ?
There are not any LFO circuits in the TG77 it's all software. It's just software generating random numbers. It should be pretty simple to emulate the things like random sample and hold

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cslevine wrote: Wed Sep 25, 2024 9:22 am i thought about one thing :
LFO has "random sample and hold" waveform. How would it be possible to get the exact "seed" of "randomness" of the original TG77 cirtuits ? so that, for example when very low speed LFO - applyed on pitch - we would have some exact audio rendering as it is with physical hardware ?
This is pretty much impossible to achieve without knowing the exact algorithm they used. And then if it's based off of internal microprocessor, forget about it.

It's just random. It doesn't have to NULL.

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EvilDragon wrote: Wed Sep 25, 2024 8:20 pm
cslevine wrote: Wed Sep 25, 2024 9:22 am i thought about one thing :
LFO has "random sample and hold" waveform. How would it be possible to get the exact "seed" of "randomness" of the original TG77 cirtuits ? so that, for example when very low speed LFO - applyed on pitch - we would have some exact audio rendering as it is with physical hardware ?
This is pretty much impossible to achieve without knowing the exact algorithm they used. And then if it's based off of internal microprocessor, forget about it.

It's just random. It doesn't have to NULL.

i guess.
Well i believe this is not a big problem, because "sample and hold" is used often very quickly. i didn't enter very proof into some patch editings with Atari "SoundDiver" software, and i guess some special patch ( electroacoustic style ) uses more regular LFO ( very slowly ) and they will sound same.


and YES of course all is software,
. no analog circut,
. no geiger Cesium137 radioactivity based random mesure


( maybe one way to find a seed would be to programm on the hardware TG77 a patch with the most slowly "sample-hold" LFO -> pitch, then, ... test with playing if this is always the same seed, or if sounds always different with hardware. i guess always different even when star "PLAY" on CUBASE. if so : No need to deal with that )

After first release i think i and other could see more proof :-)

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About VST2 and VST3 :
is the VST2 developpement kit impossible to find anywhere ? i think that much of VST2 developpers has kept somewhere the files of the dev-kit, as i do with all softwares ( burned on DVD of course, as like as my own productions datas )

so that in the future, is would not be so impossible to compile in VST2 format version too.

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cslevine wrote: Wed Oct 02, 2024 9:23 am About VST2 and VST3 :
is the VST2 developpement kit impossible to find anywhere ? i think that much of VST2 developpers has kept somewhere the files of the dev-kit, as i do with all softwares ( burned on DVD of course, as like as my own productions datas )

so that in the future, is would not be so impossible to compile in VST2 format version too.
it is not legally possible, the license for VST2 is terminated
Image

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carrieres wrote: Wed Oct 02, 2024 9:34 am
cslevine wrote: Wed Oct 02, 2024 9:23 am About VST2 and VST3 :
is the VST2 developpement kit impossible to find anywhere ? i think that much of VST2 developpers has kept somewhere the files of the dev-kit, as i do with all softwares ( burned on DVD of course, as like as my own productions datas )

so that in the future, is would not be so impossible to compile in VST2 format version too.
it is not legally possible, the license for VST2 is terminated
Well ilegally it's possible :clap:
What does that even mean? It's like a company tells you "It's forbidden to use RCA cables to connect your synth, you must use XLR cables". Are you going to listen to them or are you going to use what works best for you.
They break compatibility for no good reason, but people always come up with solutions - so what's the point then. Complete BS!

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We are talking about distributing software, nobody wants to know what cable you are using in your home
it is more like using pirated software !
Image

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If sheaf signed the VST3 SDK agreement with Steinberg before August 2018 and didn't sign the latest VST3 SDK agreement, he should be able to still make VST2 plugins. If not, then it's not happening.

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carrieres wrote: Wed Oct 02, 2024 10:36 am We are talking about distributing software, nobody wants to know what cable you are using in your home
it is more like using pirated software !
Oh I think they do want to know what cables you are using in your home. Don't be naive...

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frag wrote: Wed Oct 02, 2024 3:22 pm
carrieres wrote: Wed Oct 02, 2024 10:36 am We are talking about distributing software, nobody wants to know what cable you are using in your home
it is more like using pirated software !
Oh I think they do want to know what cables you are using in your home. Don't be naive...
huh? wtf? :o

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I'm getting excited about the release of this instrument. Imagining programming this virtual beast! I'll be more than happy to help beta test it since I own a TG77 and can program some patches for it.

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Getting excited about unreleased synths! What could possibly go wrong?

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