Any high quality synth resynthesis options about?

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studiowaveform wrote: Sun Nov 03, 2024 12:49 pm I have makenoise stuff
spectraphon?

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kraster wrote: Sun Nov 03, 2024 10:16 am
studiowaveform wrote: Sun Nov 03, 2024 7:54 am Ah interesting thanks - I didnt expect 4 options! this is a really good amount of things to get my teeth stuck into, dont have time to check them right now, will have to try demo later tonight, and sumu is madronna labs, interesting
Sumu is the most hardcore resynthesis. It uses up to 64 partials (sine waves with FM) and a noise layer to reproduce the sound.

You need to use a companion app, Vutu to actually build the partial map that can be imported into sumu.

Once in Sumu you have 64 paralell envelopes, lfos and other modulators with which to alter the sound. Both timbrally and temporally. So you can really alter the source sound beyond all recognition.

Most of the others use a form of spectral resynthesis that split the signal into spectral bands (e.g Non-negative matrix factorization) with associated temporal information to reconstruct the sound.

It's not as granular as additive synthesis but still a lot of fun to play around with.
Oh yeah that sounds like fun, I have owned a kawai k5000 in the past, it promised so much (i've been chasing the perfect resynthesis synth for decades tbh)

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vurt wrote: Sun Nov 03, 2024 12:50 pm
studiowaveform wrote: Sun Nov 03, 2024 12:49 pm I have makenoise stuff
spectraphon?
I dont actually, but that is childsplay compared to whatever myth was going for :lol:

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studiowaveform wrote: Sun Nov 03, 2024 12:53 pm
vurt wrote: Sun Nov 03, 2024 12:50 pm
studiowaveform wrote: Sun Nov 03, 2024 12:49 pm I have makenoise stuff
spectraphon?
I dont actually, but that is childsplay compared to whatever myth was going for :lol:
:hihi:

although, i did mean for spectral synthesis, rather than a gui comaprison ;)

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StartMenu wrote: Sun Nov 03, 2024 11:31 am I recommend Halion 7.1 like another did. The new version was just released and although it's got a particularly non trendy GUI and a basic yet complex layout Halion's new 7.1 version seems great for layering various bits of it's engine, FM, Granular, Spectral, Wavetable, etc. together. I think you won't find any better single waveform remapping/stretching than in Halion anywhere. The resynthesis maps any single waveform to the whole keyboard and let's you alter it. Sure of it. Harmor seems great but it's PC only.
that looks great tbh, give me words or icons that convey what the thing is, simple but functional graphics. I dont need no trendy gui with fancy 3D rubbish

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Ah_Dziz wrote: Sun Nov 03, 2024 12:29 pm Visco is a fun resynthesis based plugins for drums. It has one kit with two sounds in each slot (8 slots I think) that can be morphed between. It's using ( what sounds like) an ft to resynthesized each sound into an array and then you can do things like muck around with the sine/ noise balance, do some extreme time stretching or screw with the phase etc. Worth a quick demo. The dev is Forever89. I love it. It's definitely geared for non pitched samples though.
Yep, i have visco - thats the one that is fully functional nagwear isnt it. its still not perfect, I tried with amens and it didnt quite work as I wanted. Cool for 808/909 techno rhythms though
Last edited by studiowaveform on Sun Nov 03, 2024 12:58 pm, edited 1 time in total.

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double post

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studiowaveform wrote: Sun Nov 03, 2024 12:58 pm
Ah_Dziz wrote: Sun Nov 03, 2024 12:29 pm Visco is a fun resynthesis based plugins for drums. It has one kit with two sounds in each slot (8 slots I think) that can be morphed between. It's using ( what sounds like) an ft to resynthesized each sound into an array and then you can do things like muck around with the sine/ noise balance, do some extreme time stretching or screw with the phase etc. Worth a quick demo. The dev is Forever89. I love it. It's definitely geared for non pitched samples though.
Yep, i have visco - thats the one that is fully functional nagwear isnt it. its still not perfect, I tried with amens and it didnt quite work as I wanted. Cool for 808/909 techno rhythms though
Yeah it's only geared internally for hits. I've had fun resynthesizing stabs and stuff. The way they auto crop and add tails over a certain sample length makes loops very iffy. Individual bits of loops can be done. I made an amen kit that morphs to a 707. It's good fun. The best thing for resynthesized complex loops that I've used is still alchemy. I have used it plenty to morph between loops. Bummer if you aren't on Mac and didn't get v1.
Don't F**K with Mr. Zero.

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Something I haven't tried is speeding up a loop before resynthesizing it in visco and then time scaling back to the original speed inside visco. Might be fun. Just didn't get around to it.
Don't F**K with Mr. Zero.

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studiowaveform wrote: Sun Nov 03, 2024 12:49 pm wow, demoing myth, seems like there is some cool functions but whoever decided that was the UI they were going for needs to perhaps take some lessons in design communication. most confusing interface i've seen for years, and I have makenoise stuff

I dont use logic so that plug a no-go
I don't find myth confusing at all.

you drag and drop onto the irises. Right click on the irises to create an LFO that matches the source files speed. You have a series of modifiers under them and then the rest is just pedalboard style modular. One for each oscillator, a filter section and two FX sections.

For modulation just highlight a parameter and select the modifier level in the list on the right.

There's an information readout when you hover over each parameter at the bottom.

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StartMenu wrote: Sun Nov 03, 2024 11:31 am I recommend Halion 7.1 like another did.
I third this. The improved "spectral synth" inside of 7.1 that does the resynthesis is awesome

One of my favorite plugins of all times that sadly is now abandoned is Isotope Iris 2. I often use that with HALion7

In Iris 2, you are presented with a spectragram of your sample and you then use Photoshop type selection tools to highlight the exact parts of the sample based on frequency that you want to use and leave out the parts you don't

So I take a sample, load it into Iris 2 and drop it on Middle C, select the parts I want and record it as a one shot playing it back with the middle C key so it plays back at normal speed

Then I drop that WAV file right in HALion7 in the spectral synth

You can get the coolest sounds this way

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studiowaveform wrote: Sun Nov 03, 2024 6:40 am Any new resynthesis synths around to check out?

Harmor is my go-to, and recently synplant 2 has been fun but it needs to have a better engine to get more accurate results.

Also stuff with AI but I'd really like some sort of engine with real-time controls to mess up my samples

Just wondered if there's anything new that I might not have heard of in the last couple of years?
Backbone, even though it's billed as a drum or perc synth, might do a good resynthesis and be applicable to other sounds than just percussion. Ditto perhaps with Visco and maybe others.
There's also Virsyn's Cube 2, 64-bit.
If we want to talk, Harmor in a DAW, there might be Alchemy in maybe FL Studio(?).

Lastly, there may be some more esoteric stuff too in Plug:Data, Max and the like.

Lastly 2, it might make some sense to attempt to distinguish between 'classic' resynthesis and 'AI' 'resynthesis' that may be less about resynthesis and more about 'interpretation' or 'inference'.

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Logic's Alchemy?

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Also high end apps like Kyma and Metasynth

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kraster wrote: Sun Nov 03, 2024 10:16 am
studiowaveform wrote: Sun Nov 03, 2024 7:54 am Ah interesting thanks - I didnt expect 4 options! this is a really good amount of things to get my teeth stuck into, dont have time to check them right now, will have to try demo later tonight, and sumu is madronna labs, interesting
Sumu is the most hardcore resynthesis. It uses up to 64 partials (sine waves with FM) and a noise layer to reproduce the sound.

You need to use a companion app, Vutu to actually build the partial map that can be imported into sumu.

Once in Sumu you have 64 paralell envelopes, lfos and other modulators with which to alter the sound. Both timbrally and temporally. So you can really alter the source sound beyond all recognition.

Most of the others use a form of spectral resynthesis that split the signal into spectral bands (e.g Non-negative matrix factorization) with associated temporal information to reconstruct the sound.

It's not as granular as additive synthesis but still a lot of fun to play around with.
What do you think of Linplug's discontinued/abandoned Spectral in general, and specifically compared with Parsec?

About Sumu, maybe there are newer, more impressive examples out there, but what I've heard so far is unimpressive, despite the impressive specs. I even spoke with an AI chat in part about it:

Me:

How does Madrona Labs' Sumu compare with those synths and might it be the most powerful of them all?

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AI:

Madrona Labs' Sumu is indeed a unique and powerful synthesizer, combining additive resynthesis with FM synthesis and vector field spatialization. Here's a comparison with VirSyn's Cube and Harmor:

Madrona Labs' Sumu

Additive Resynthesis: Uses up to 64 bandwidth-enhanced partials, each with adjustable frequency, volume, and noisiness.

FM Synthesis: Includes frequency modulation for creating complex sounds.

Vector Field Spatialization: Allows for 3D spatial positioning of partials, creating dynamic and immersive soundscapes.

Modulation: Offers extensive modulation options, including envelopes and pulses.

Analog-Modeled Filter: Features a classic four-pole Moog ladder filter for vintage sound shaping.

VirSyn's Cube

Spectral Morphing: Allows for complex spectral morphing with up to 64 breakpoints.

Time Warping: Provides control over the timeline, including reversing, freezing, and arbitrary movement of sounds.

Sound Sources: Supports up to four sound sources with individual control over levels, attack and decay times, and pan positions.

Spectral Editing: Deep access to sound components, including drawing filters directly into the spectrum display.

Morphing: Allows morphing between different sound sources with complex 2D envelopes.

Harmor (Standalone)

Additive/Subtractive Synthesis: Combines additive and subtractive synthesis for generating sounds not possible with traditional methods.

Custom Filter Shapes: Allows drawing custom filter shapes for precise control over the sound.

Harmonic Functions: Offers precise control over every aspect of the sound conception.

Modulation: Includes extensive modulation options for shaping sounds.

Effects: Features a range of effects like delay and chorus.

Conclusion

While Sumu offers innovative features like vector field spatialization and a unique approach to additive resynthesis, Cube and Harmor provide more extensive control over spectral morphing and sound shaping. Sumu might be the most powerful in terms of its unique capabilities, but the choice depends on your specific needs and preferences.

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Me:

With regard to Sumu, compared with the others and their hundreds of partials, I am not sure what '64 bandwidth-enhanced partials' means? Could you give me some kind of clarification and comparison, specifically with regard to 512 partials versus '64 bandwidth-enhanced partials'? The two terms are unclear to me.

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AI:

I understand the terms can be a bit confusing! Let's break it down:

Bandwidth-Enhanced Partials in Sumu

64 Bandwidth-Enhanced Partials: In Sumu, each partial is not just a simple sine wave. It's a sine wave modulated with noise, giving it a "bandwidth" or "noisiness" parameter. This means each partial can have more complex characteristics, allowing for richer and more detailed sound manipulation.

512 Partials in VirSyn's Cube

512 Partials: Cube uses up to 512 sine oscillators per voice. Each partial is a simple sine wave with controllable level and frequency. While this allows for a lot of control over the harmonic content, it doesn't inherently include the noise modulation found in Sumu's bandwidth-enhanced partials.

Comparison

Complexity: Sumu's bandwidth-enhanced partials offer more complexity per partial because of the added noise modulation, potentially allowing for more detailed and nuanced sounds with fewer partials.

Control: Cube's 512 sine oscillators provide extensive control over each partial's level and frequency, but Sumu's approach might offer more creative possibilities with its enhanced partials.

In essence, Sumu's 64 bandwidth-enhanced partials can be more powerful in terms of sound complexity and manipulation, even though Cube offers more partials overall.

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