Let‘s speculate about 6.0

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perpetual3 wrote: Mon Mar 24, 2025 11:12 pm
machinesworking wrote: Mon Mar 24, 2025 9:57 pm
pdxindy wrote: Mon Mar 24, 2025 5:29 pm
machinesworking wrote: Mon Mar 24, 2025 5:11 pm So thanks for proving my point
Your point isn't proven. All you do is claim over and over that it's true, without ever giving a single example. As it stands, your point is 100% unsubstantiated.
I just gave a "single example" oh loyal Defender™  :borg: :hihi:

Again neither of you are that bad, but you are 100% shields drawn loyalists, that acted like everyone else was crazy and complainers during that whole fiasco.
Hold up bro, like every one else was crazy? Isn’t that a little overblown? C’mon pdxindy and Leras were and are not like. It’s more like, after someone has bitched about it enough it’s time to move on. Don’t you think that’s reasonable? Say your peace, do it with some respect and move on.
Sure, there was one main thread about it though, any other place on the forum was fair game to ask to drop the subject etc. Anyway my heart's not in this, I don't harbor ill will towards anybody here, I just think it's fair to point out that toxic positivity can and does exist, forums are filled with people being both ultra negative and overtly positive about the subject matter.
I would rather talk about Bitwigs future development and hopes etc.

Personally again, I would be using Bitwig exclusively if there was a stand alone version, lately I'm more into improv and live performance than studio work, but Bitwig is fantastic. I could imagine building a Linux based touch surface with a Linnstrument for this purpose. I really think Bitwig should dive into a hardware version. I like where the MPCs are going, but they're still pretty basic compared to Bitwig, and Push 3 SA is still not a complete solution 2 years later. I love Moss's work but I would love to see something like Push done by Bitwig.

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Ha ha. Toxic Positivity. I love it. :hihi: Definitely been called worse.

What can I say. I really do enjoy working with Bitwig. I don't even use all the features. I find it so fluid to work with, it's great on dual screens, it always stays out of my way.

Add a group, a local FX send in clicks, automated the send from an envelope, and send the same envelope to five different things to varying levels in a filter. So quick, fluid and easy.

I've also made probably well over a dozen feature requests to them as well, and probably as many here, so it's not like I think it can't be improved.

all the spectral rage gate nonsense, it probably should have been part of the Pro version from the get go. A small company made a mistake and rectified it pretty quickly.

But man the vitriol, anger, entitlement, disrespect and mob mentality from some idiots were waaayyyy over the top. Seems Bitwig attracts a very creative group of people who want to carve their own path and want to be unique, and that clearly brings a whole bunch of emotionally pained artist angst along with it.

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machinesworking wrote: Mon Mar 24, 2025 9:57 pm Again neither of you are that bad, but you are 100% shields drawn loyalists, that acted like everyone else was crazy and complainers during that whole fiasco.
During that fiasco, I was highly critical of Bitwig. I never called anyone crazy for being angry about. I was one of the people vocally angry about it. I was even briefly banned on the Bitwig Discord for it.

You got a narrative in your mind and you are projecting it onto people. In other words, you are making shit up.

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_leras wrote: Tue Mar 25, 2025 11:18 am
But man the vitriol, anger, entitlement, disrespect and mob mentality from some idiots were waaayyyy over the top.
It's true. Making a mistake/poor choice is not a valid reason for someone to be abused.

The internet is a place where people externalize their own trauma onto others with little fear of reprisal. Unfortunately, it's not cathartic, but becomes an habituated norm.

There's no such thing as toxic positivity. If some individual is aggressively targeting those who criticize some software, that is also a similar form of negativity.

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_leras wrote: Tue Mar 25, 2025 11:18 am But man the vitriol, anger, entitlement, disrespect and mob mentality from some idiots were waaayyyy over the top. Seems Bitwig attracts a very creative group of people who want to carve their own path and want to be unique, and that clearly brings a whole bunch of emotionally pained artist angst along with it.
I’ve actually noticed that people tend to be waaaaaay harsher towards smaller companies when they make a mistake. Somehow the smallness makes it feel more personal for people or something. I dunno I think it’s weird.

I still think if a bigger company did the same thing people would have complained a bit but not the huge wave of anger and vitriol we saw during the spectral suite fiasco.

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I think there's a good chance that next update will be bitwig 5.4 and not bitwig 6.

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If arranger and piano roll updates are 5.4 then I’m excited for 6.0

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I’m more looking forward to a Cubase rip, the kind that’s coming next month with UPhrase
Screenshot 2025-03-25 at 22.26.43 (1).png
Which is a long shot, but if UPhrase delivers — unlike this part of Scaler 3 — and Bitwig also fixes the piano roll, then we’re already getting somewhere, the composing and the sounddesign arranging etc. should be united :pray:

so Cubase like chord track (with chords and scales in the background of the PR), retrrospective MIDI recording, MIDI comping, linked arranger clips, by now, there's no need to reinvent the wheel — just like Bitwig was born by assembling the best parts from the other DAWs.

In Studio One, for example, it's great that it can show the matching chord in a tooltip based on MIDI notes across multiple tracks when you hover or move a note — features like that would be nice to have too.
Screenshot 2025-03-27 at 7.37.36.png
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"Where we're workarounding, we don't NEED features." - powermat

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xbitz wrote: Thu Mar 27, 2025 6:26 am In Studio One, for example, it's great that it can show the matching chord in a tooltip based on MIDI notes across multiple tracks when you hover or move a note — features like that would be nice to have too.
Wow, a post on topic. :hihi: thanks for that.

That would be a nice touch, and probably not too hard to implement (but who knows). I would love it.

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TheYke wrote: Thu Mar 27, 2025 7:04 am
xbitz wrote: Thu Mar 27, 2025 6:26 am In Studio One, for example, it's great that it can show the matching chord in a tooltip based on MIDI notes across multiple tracks when you hover or move a note — features like that would be nice to have too.
Wow, a post on topic. :hihi: thanks for that.

That would be a nice touch, and probably not too hard to implement (but who knows). I would love it.
Maybe a little toggleable bar across the top to show that could be good. Like an auto built in chord track.

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One thing I've thought might be useful would be a sort of exploded view of the device panel on the bottom. When you get a long chain, with nested devices, some of which could even have parallel processing via the instrument or fx layers... it can quickly get confusing. This exploded view, sort of how a mind map looks, could help when you want to get a clearer picture of how things are routed.

Related, but not the same: maybe let the device panel be stretched vertically allowing the device chain to reflow over into another line? Could help with the endless horizontal scrolling.

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One thing I’d really appreciate is the ability to separate the quality settings for online (draft mode) and offline rendering

During online rendering, the project is played back and recorded in real-time — in this case, it might be necessary to use lower-CPU, lower-quality settings (e.g. oversampling turned off, draft mode enabled).

In contrast, offline rendering could take full advantage of the DAW's processing power and time to deliver the best possible quality (e.g. oversampling enabled, high-quality FX modes).

That way, we could finally use all kinds of Grids much more freely, I guess we’d need to clearly understand how essential 4x oversampling really is beyond audio-rate modulation — I’m not exactly sure about that
"Where we're workarounding, we don't NEED features." - powermat

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PhilipVasta wrote: Thu Mar 27, 2025 11:08 pm One thing I've thought might be useful would be a sort of exploded view of the device panel on the bottom. ....
.....
Related, but not the same: maybe let the device panel be stretched vertically allowing the device chain to reflow over into another line? Could help with the endless horizontal scrolling.
Love the idea.

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xbitz wrote: Fri Mar 28, 2025 8:11 am One thing I’d really appreciate is the ability to separate the quality settings for online (draft mode) and offline rendering
....…
+1!

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xbitz wrote: Fri Mar 28, 2025 8:11 amIn contrast, offline rendering could take full advantage of the DAW's processing power and time to deliver the best possible quality (e.g. oversampling enabled, high-quality FX modes).
If there's one thing I've learned from the equivalent HQ oversampling mode available in FL Studio, it's that it's the fastest way to get a rendered file that sounds different from what you mixed – and not good different, but bad different, because I couldn't take the "improved quality" into account when I was making mixing decisions based on the real-time quality settings.

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