Zebra 3 Public Beta 3 Revision 20977

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Urs wrote: Thu Apr 02, 2026 10:23 pm
exmatproton wrote: Thu Apr 02, 2026 8:38 pm
Urs wrote: Thu Apr 02, 2026 12:49 pm Afaik it was made thinner (1300 x 910) to fit a standard laptop screen.
care to post a little teaser of the new UI? So we have an even happier easter weekend :)
If we post it now, I'll be explaining over a hundred pages about why it doesn't look anything like the earlier UI. People get very used to these things and many don't like change, and it's way better to try this up front instead of just looking at a screenshot.

I need to be focused and support my team until it's ready.
all good :) hope you'll have a nice easter weekend :tu:

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I've searched on this and I think I'm just not using the right terminology, but here goes:
Is there a way to further smooth the curve morph when it is moving between a small number of frames?
Example - on an init oscillator, let's say I want to make a patch intended for a note that is held for a very long time, in which the oscillator starts at the very last frame of the init patch (barely audible narrow pulse) and is slowly modulated just enough to move only slightly to the left. Over time, the amount of modulation is increased (either manually by assigning a mod wheel or expression pedal to the amount of curve morph modulation, or by modulating the LFO intensity with another modulator.
No matter what resolution and maths setting I choose, or how I use the curve morph filter, during the first part of this I hear the stair-stepping / clicking that results from the curve morph moving between the waveform frames - of course once it is morphing over a wider range, this becomes inaudible, so this is probably a fringe use case.
The sound, at least during the period where only a small portion of the waveform grid is morphed, is as if the morph is controlled by 127-step midi instead of direct modulation.
In Z2 one could sort of get around this by using a low cross-fadey oscillator morph resolution (which of course was a trade-off in other ways).
(Sleep deprived here so I hope this makes sense, apologies if not).
filmmaker/composer - http://www.brookhinton.com

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bhinton wrote: Fri Apr 03, 2026 10:51 pm The sound, at least during the period where only a small portion of the waveform grid is morphed, is as if the morph is controlled by 127-step midi instead of direct modulation.
In Z2 one could sort of get around this by using a low cross-fadey oscillator morph resolution (which of course was a trade-off in other ways).
(Sleep deprived here so I hope this makes sense, apologies if not).
Are you using Curve Spectrum? Sounds like you are and what you are hearing is it jumping between partials.

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JimJimJim wrote: Thu Apr 02, 2026 10:43 pm When I installed the current version, the preset count went from 300-something to 900-something. That's outstanding! But, I lost all the Favourites I had tagged previously.
Have a read of this reply I got from Viktor explaining how to avoid a repeat of that on the next build. I had the same problem, but on the bright side, it was nice going through all the presets again and re-choosing the favourites.
Viktor [TUC] wrote: Fri Mar 20, 2026 10:48 am
IanFu wrote: Wed Mar 18, 2026 3:35 am ... where I've been able to higlight so many as 'Favourites' out of the box.
Keep in mind, once released, the factory library will move out of that beta folder, and favourite markings are lost. Some presets will be renamed too.

In order to keep most of your favourites marked, what you could do is drag each of the 15 folders outside of that beta folder, drop it onto "Local" so they all move one level up. That's where the final library would be located. But use our preset browser for that, so that the file paths are updated correctly in the preset database of the plug-in.

Then when you install the v3.0 release version, the updated library will overwrite the previous preset files but folder names remain unchanged and the relative paths to your marked favourites remain intact

Viktor
u-he team

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pdxindy wrote: Fri Apr 03, 2026 11:44 pm
Are you using Curve Spectrum? Sounds like you are and what you are hearing is it jumping between partials.
No, Curve Geometry.
filmmaker/composer - http://www.brookhinton.com

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bhinton wrote: Sat Apr 04, 2026 12:35 am
pdxindy wrote: Fri Apr 03, 2026 11:44 pm
Are you using Curve Spectrum? Sounds like you are and what you are hearing is it jumping between partials.
No, Curve Geometry.
Then you might have discontinuities in the curve morphing. Places where the connection between morphing points jumps from point to point. You can go into the Osc Editor and check this on the morph tab.

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pdxindy wrote: Sat Apr 04, 2026 2:52 am
bhinton wrote: Sat Apr 04, 2026 12:35 am
pdxindy wrote: Fri Apr 03, 2026 11:44 pm
Are you using Curve Spectrum? Sounds like you are and what you are hearing is it jumping between partials.
No, Curve Geometry.
Then you might have discontinuities in the curve morphing. Places where the connection between morphing points jumps from point to point. You can go into the Osc Editor and check this on the morph tab.
Wouldn’t there be technically no discontinuity if Zebra 3 uses vector for splines morphing?

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loctune wrote: Sat Apr 04, 2026 3:00 am Wouldn’t there be technically no discontinuity if Zebra 3 uses vector for splines morphing?
Yes and no.

In order to morph two spline-based shapes, one has to "connect" the parts that'd define the shape, e.g. points, control points etc. The 5 different morph types basically take over the task of automatically connecting corresponding points between two adjacent curves. This is quite useful because the alternative is a next to incomprehensible and daunting workflow.

The morph types "Crossfade", "Point by Point" and "Peaks & Valleys" are always free of discontinuities. The assignment lines don't "cross" in the morph tool.

But the morph types "Closest X" and particularly "Closest X and Y" assign points by proximity, and they use what we call "Morph Vectors" to bend where the algorithm sees the point. So in extreme cases, a point towards the end of one curve can be connected to a point towards the beginning of another. In that case, points "overtake" each other during the morph, which causes discontinuities.

OTOH "Closest X" and "Closest X and Y" are also the closest thing to manually connecting points between two curves. They allow for incredibly detailed control of the morph connections, without some of the drawbacks of traditional morph software principles (e.g. changing any shape may erase all connections and connections need to be redone - not in Zebra!)

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loctune wrote: Sat Apr 04, 2026 3:00 am
pdxindy wrote: Sat Apr 04, 2026 2:52 am
bhinton wrote: Sat Apr 04, 2026 12:35 am
pdxindy wrote: Fri Apr 03, 2026 11:44 pm
Are you using Curve Spectrum? Sounds like you are and what you are hearing is it jumping between partials.
No, Curve Geometry.
Then you might have discontinuities in the curve morphing. Places where the connection between morphing points jumps from point to point. You can go into the Osc Editor and check this on the morph tab.
Wouldn’t there be technically no discontinuity if Zebra 3 uses vector for splines morphing?
Try another morph mode or track down the problematic points and correct them manually.

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Is it a bug or intention, that the points at the left/right borders can not be given any morph vectors? Furthermore I can not make straight vertikal lines at the left and right borders together at the same time. Each time, I try to draw a new point above or below another point at the border, the old point is killed. Goal was to make a sawtooth phase shift. But as far as I tried, I don't get it done. Seems I cannot tweak points and morph vectors to do it correctly. Do I miss anything?

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SamDi wrote: Sat Apr 04, 2026 6:28 pm Is it a bug or intention, that the points at the left/right borders can not be given any morph vectors? Furthermore I can not make straight vertikal lines at the left and right borders together at the same time. Each time, I try to draw a new point above or below another point at the border, the old point is killed. Goal was to make a sawtooth phase shift. But as far as I tried, I don't get it done. Seems I cannot tweak points and morph vectors to do it correctly. Do I miss anything?
If I understood correctly, then enabling this option should help.
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Zebra 3's UI/UX is perfection... please keep a skin as-is for final release.

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trevdog wrote: Sun Apr 05, 2026 9:54 am Zebra 3's UI/UX is perfection... please keep a skin as-is for final release.
Sorry, but we have completely reworked it.

Someone can probably make a skin/theme that resembles the beta UI, but there were many UX problems with it, which required a very different colour scheme.

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Urs wrote: Sun Apr 05, 2026 10:01 am
trevdog wrote: Sun Apr 05, 2026 9:54 am Zebra 3's UI/UX is perfection... please keep a skin as-is for final release.
Sorry, but we have completely reworked it.

Someone can probably make a skin/theme that resembles the beta UI, but there were many UX problems with it, which required a very different colour scheme.
Screenshot?

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ralfrobert wrote: Sun Apr 05, 2026 10:05 am
Urs wrote: Sun Apr 05, 2026 10:01 am
trevdog wrote: Sun Apr 05, 2026 9:54 am Zebra 3's UI/UX is perfection... please keep a skin as-is for final release.
Sorry, but we have completely reworked it.

Someone can probably make a skin/theme that resembles the beta UI, but there were many UX problems with it, which required a very different colour scheme.
Screenshot?
Once it's done...

We naturally expect an enormous amount of discussion. People tend to prefer what they are used to - even if the new stuff is better by a magnitude. As my team and I won't find the time to finish it when we spend our days on KVR, we simply decided to keep it for ourselves until it is really done.

It's a big project... hundreds of vector graphics, which are colourised in the plug-in itself, and partly rendered with shadows and filters. So one advantage of the new design is that it can be completely changed inside the plug-in and adapted to other colour palettes, just by editing the colours used. There is no need to change the graphics for that, which makes things easier and more economical.

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