Zebra 3 Public Beta 3 Revision 20977

Official support for: u-he.com
RELATED
PRODUCTS

Post

Urs wrote: Sun Apr 05, 2026 10:19 am
ralfrobert wrote: Sun Apr 05, 2026 10:05 am
Urs wrote: Sun Apr 05, 2026 10:01 am
trevdog wrote: Sun Apr 05, 2026 9:54 am Zebra 3's UI/UX is perfection... please keep a skin as-is for final release.
Sorry, but we have completely reworked it.

Someone can probably make a skin/theme that resembles the beta UI, but there were many UX problems with it, which required a very different colour scheme.
Screenshot?
Once it's done...

We naturally expect an enormous amount of discussion. People tend to prefer what they are used to - even if the new stuff is better by a magnitude. As my team and I won't find the time to finish it when we spend our days on KVR, we simply decided to keep it for ourselves until it is really done.

It's a big project... hundreds of vector graphics, which are colourised in the plug-in itself, and partly rendered with shadows and filters. So one advantage of the new design is that it can be completely changed inside the plug-in and adapted to other colour palettes, just by editing the colours used. There is no need to change the graphics for that, which makes things easier and more economical.
Sounds great. I totally understand that releasing the final thing has top priority for you at the moment.

By the way, Urs ... relax a bit, it' Easter. :)

Post

Urs wrote: Sun Apr 05, 2026 10:19 am
ralfrobert wrote: Sun Apr 05, 2026 10:05 am
Urs wrote: Sun Apr 05, 2026 10:01 am
trevdog wrote: Sun Apr 05, 2026 9:54 am Zebra 3's UI/UX is perfection... please keep a skin as-is for final release.
Sorry, but we have completely reworked it.

Someone can probably make a skin/theme that resembles the beta UI, but there were many UX problems with it, which required a very different colour scheme.
Screenshot?
Once it's done...

We naturally expect an enormous amount of discussion. People tend to prefer what they are used to - even if the new stuff is better by a magnitude. As my team and I won't find the time to finish it when we spend our days on KVR, we simply decided to keep it for ourselves until it is really done.

It's a big project... hundreds of vector graphics, which are colourised in the plug-in itself, and partly rendered with shadows and filters. So one advantage of the new design is that it can be completely changed inside the plug-in and adapted to other colour palettes, just by editing the colours used. There is no need to change the graphics for that, which makes things easier and more economical.
Hello, sorry for the slightly off-topic question, but is there any chance that older plugins (ACE, Bazille, Hive, Diva) might be also updated with vector-based GUIs in the future? Some of them are already a bit too small on a 4K laptop display.

Post

warcat wrote: Sun Apr 05, 2026 1:33 pm Hello, sorry for the slightly off-topic question, but is there any chance that older plugins (ACE, Bazille, Hive, Diva) might be also updated with vector-based GUIs in the future? Some of them are already a bit too small on a 4K laptop display.
Sure, there's a good chance.

We're kind of combining vector graphics with pixel based ones currently, e.g. we're rendering vector graphics for module backgrounds into bitmaps with the ideal resolution for the screen and size, so we can add shadows and highlights that are tedious to add in plain vectors (and never quite look good enough).

Post

Urs wrote: Sun Apr 05, 2026 2:22 pm
warcat wrote: Sun Apr 05, 2026 1:33 pm Hello, sorry for the slightly off-topic question, but is there any chance that older plugins (ACE, Bazille, Hive, Diva) might be also updated with vector-based GUIs in the future? Some of them are already a bit too small on a 4K laptop display.
Sure, there's a good chance.

We're kind of combining vector graphics with pixel based ones currently, e.g. we're rendering vector graphics for module backgrounds into bitmaps with the ideal resolution for the screen and size, so we can add shadows and highlights that are tedious to add in plain vectors (and never quite look good enough).
thanks!

Post

Urs wrote: Sun Apr 05, 2026 10:19 am
ralfrobert wrote: Sun Apr 05, 2026 10:05 am
Urs wrote: Sun Apr 05, 2026 10:01 am
trevdog wrote: Sun Apr 05, 2026 9:54 am Zebra 3's UI/UX is perfection... please keep a skin as-is for final release.
Sorry, but we have completely reworked it.

Someone can probably make a skin/theme that resembles the beta UI, but there were many UX problems with it, which required a very different colour scheme.
Screenshot?
Once it's done...

We naturally expect an enormous amount of discussion. People tend to prefer what they are used to - even if the new stuff is better by a magnitude. As my team and I won't find the time to finish it when we spend our days on KVR, we simply decided to keep it for ourselves until it is really done.

It's a big project... hundreds of vector graphics, which are colourised in the plug-in itself, and partly rendered with shadows and filters. So one advantage of the new design is that it can be completely changed inside the plug-in and adapted to other colour palettes, just by editing the colours used. There is no need to change the graphics for that, which makes things easier and more economical.
Screenshot 2026-04-05 at 17.32.42.png
sounds better, just don't lose that strip, that tells you what's been assigned.
and don't make it look like a Baby Audio plugin :dog:
You do not have the required permissions to view the files attached to this post.

Post

Hi guys, just installed the beta for the OSC challenge, what a nice work you have done, this thing is so deep 😍 .
It's really nice to have mpe, but I wonder what I'm missing, I can only use 2 semitone pitchbend when setting everything to mpe.
Is there a known issue about that ?

Post

trevdog wrote: Sun Apr 05, 2026 3:36 pm
Urs wrote: Sun Apr 05, 2026 10:19 am
ralfrobert wrote: Sun Apr 05, 2026 10:05 am
Urs wrote: Sun Apr 05, 2026 10:01 am
trevdog wrote: Sun Apr 05, 2026 9:54 am Zebra 3's UI/UX is perfection... please keep a skin as-is for final release.
Sorry, but we have completely reworked it.

Someone can probably make a skin/theme that resembles the beta UI, but there were many UX problems with it, which required a very different colour scheme.
Screenshot?
Once it's done...

We naturally expect an enormous amount of discussion. People tend to prefer what they are used to - even if the new stuff is better by a magnitude. As my team and I won't find the time to finish it when we spend our days on KVR, we simply decided to keep it for ourselves until it is really done.

It's a big project... hundreds of vector graphics, which are colourised in the plug-in itself, and partly rendered with shadows and filters. So one advantage of the new design is that it can be completely changed inside the plug-in and adapted to other colour palettes, just by editing the colours used. There is no need to change the graphics for that, which makes things easier and more economical.
Screenshot 2026-04-05 at 17.32.42.png
sounds better, just don't lose that strip, that tells you what's been assigned.
and don't make it look like a Baby Audio plugin :dog:
I'm also very concerned about this strip, because the plugin has been made thinner (which is very good), but it's very convenient to have all the modulation options at hand.

Post

ElVincente wrote: Sun Apr 05, 2026 5:15 pm Hi guys, just installed the beta for the OSC challenge, what a nice work you have done, this thing is so deep 😍 .
It's really nice to have mpe, but I wonder what I'm missing, I can only use 2 semitone pitchbend when setting everything to mpe.
Is there a known issue about that ?
Yeah, some hosts don't send the required MIDI Pitch Bend Range, gaaaah.

Just set PB to +/-48 semitones might work, I'm not sure...

Post

ElVincente wrote: Sun Apr 05, 2026 5:15 pm Hi guys, just installed the beta for the OSC challenge, what a nice work you have done, this thing is so deep 😍 .
It's really nice to have mpe, but I wonder what I'm missing, I can only use 2 semitone pitchbend when setting everything to mpe.
Is there a known issue about that ?
Bon Soir Vincent! You'll probably need to tweak your MPE controller for this. Did you try that? I am using Osmose with Z3 and it works fine. I can easily go over lots of octaves while wiggling my keys.
Here's a screenshot of the initial settings. I dunno why but there is this MPE button that lights green when you put it on. For me it only works when I keep it off. Dunno what this is or why this is?
Pasting a screenshot doesn't work here I am afraid. I will send it to you on the OSC discord.

Post

Urs wrote: Sun Apr 05, 2026 6:01 pm
ElVincente wrote: Sun Apr 05, 2026 5:15 pm Hi guys, just installed the beta for the OSC challenge, what a nice work you have done, this thing is so deep 😍 .
It's really nice to have mpe, but I wonder what I'm missing, I can only use 2 semitone pitchbend when setting everything to mpe.
Is there a known issue about that ?
Yeah, some hosts don't send the required MIDI Pitch Bend Range, gaaaah.

Just set PB to +/-48 semitones might work, I'm not sure...
I did tried that and indeed multi pitch bend will work correctly then, but It'll makes me loose mpe timbre ability. Tonight I'll try to send the initiation message from my linnstrument to see how it goes.

Post

johnnyberrygoode wrote: Sun Apr 05, 2026 5:21 pm
trevdog wrote: Sun Apr 05, 2026 3:36 pm Screenshot 2026-04-05 at 17.32.42.png
sounds better, just don't lose that strip, that tells you what's been assigned.
and don't make it look like a Baby Audio plugin :dog:
I'm also very concerned about this strip, because the plugin has been made thinner (which is very good), but it's very convenient to have all the modulation options at hand.
No worries, that strip is pretty central to our concept.

Post

ElVincente wrote: Sun Apr 05, 2026 7:13 pm I did tried that and indeed multi pitch bend will work correctly then, but It'll makes me loose mpe timbre ability. Tonight I'll try to send the initiation message from my linnstrument to see how it goes.
This is how I have it set up.
Zebra2.png
Zebra1.png
That is in Bitwig and using a Seaboard - I have both proper MPE glide (+-48st) and Timbre working.
You do not have the required permissions to view the files attached to this post.

Post

cb8rwh wrote: Sun Apr 05, 2026 8:26 pm
ElVincente wrote: Sun Apr 05, 2026 7:13 pm I did tried that and indeed multi pitch bend will work correctly then, but It'll makes me loose mpe timbre ability. Tonight I'll try to send the initiation message from my linnstrument to see how it goes.
This is how I have it set up.
Zebra2.png
Zebra1.png

That is in Bitwig and using a Seaboard - I have both proper MPE glide (+-48st) and Timbre working.
Thanks for your help, I'm set up exactly like you,
I tried in bitwig and indeed it works flawlessly there for me too.
Tried again on reaper (win10), both clap and vst3 have the same behavior, once the mpe setting is set to on, I get -2/+2 pitchbend range, the pitchbends settings wont change anything.
I tried to send the initiation message from my linnstrument (there's a shortcut that makes the controller send those) but no change either.

I confirm I can indeed set pitchbends to 48/-48 and set mpe switch off so I'll have per channel pressure and pitch working correctly but you loose timbre then (and maybe the general channel 1 modwheel etc things ?)

Post

Not essential probably for this upcoming release but for the Map-O-Matic Function in OSC-FX, something that accentuates differences more that are made in the guide. For example I'm using MOM on a basic saw to create slight bumps and edges in the osc shape but the changes at small values are very small and increasing the amount makes it sound FM rather than retaining it's analogue quality. Would like an option to scale it out more with modulation without it sounding too digital/FM. And a transient shaper, at the moment using kHs which does the job but just as an extra feature in Zebra
Last edited by benmason on Mon Apr 06, 2026 7:45 am, edited 1 time in total.

Post

ElVincente wrote: Sun Apr 05, 2026 5:15 pm It's really nice to have mpe, but I wonder what I'm missing, I can only use 2 semitone pitchbend when setting everything to mpe.
Is there a known issue about that ?
This will work better in the final version. MPE pitch-sliding was only working in some hosts, but not in others, like Reaper. The final version fixes that.
That QA guy from planet u-he.

Post Reply

Return to “u-he”