Announcing the launch of ULTRA

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starflakeprj wrote: Wed May 13, 2026 9:17 pm
audiojunkie wrote: Wed May 13, 2026 8:47 pm It serves no point in arguing about it. Simply vote with your wallet. Don't buy software from vendors that care more about the pirates than the honest consumers that purchase the software. Yes, there are fewer choices, since not all vendors care more about the honest than about the pirates, but there are still a lot of choices. Buy them. When people ask why you don't buy <poorly copy protected product> you simply tell them.
I respect your ideology, but please don’t tell others what they should or shouldn’t do.
Thank you for respecting my ideology. I don't see my comment as telling others what they MUST or even SHOULD do, but rather what they CAN do if they choose to do so.
Vendor‑Dependent Copy Protection: Customers lose. Pirates win.:mad:
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
:roll:

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Come on, guys. Enough of copy protection.
We have knob shine to discuss.
There are two kinds of people in the world. And you're not one of them.

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TheMaestro wrote: Thu May 14, 2026 12:39 pm Come on, guys. Enough of copy protection.
We have knob shine to discuss.
An area of expertise of yours?

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agharta wrote: Sat May 16, 2026 1:34 pm
TheMaestro wrote: Thu May 14, 2026 12:39 pm Come on, guys. Enough of copy protection.
We have knob shine to discuss.
An area of expertise of yours?
I really hope it's an option. For the price of this plugin, we need sliding knob shine adjustments.
There are two kinds of people in the world. And you're not one of them.

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I was considering an knob type preference.... but maybe that's a bit much!

You will be able to skin the knobs at some point
https://ultra.audio
Wellington, New Zealand

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ultra_audio wrote: Wed May 20, 2026 10:16 pm You will be able to skin the knobs at some point
Depends on your religion I guess.

Nice synth, very clean sounding. I don't like the shiny knobs.

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Almondo wrote: Wed May 20, 2026 11:38 pm
ultra_audio wrote: Wed May 20, 2026 10:16 pm You will be able to skin the knobs at some point
Depends on your religion I guess.
Or your hygiene preferences.

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ULTRA VERSION 1.1.0
https://ultra.audio/download/1.1.0

Release notes:
MPE
Added MPE mode
Control Ultra from your Seaboard, Linnstrument, Osmose etc.

Mod Link Enhancements
Mod links now have a control curve per link
This allows custom ranges, shapes and inversion
Aux mod sources also have a curve per link

More LFOs and Envelopes
The maximum LFO count has increased from 4 to 8
The maximum Envelope count has increased from 3 to 5
The new tabs will show when you add mod links to the initial tabs

Other features
Release Velocity Mod Source (lift)
Sostenuto
Improved monitor screens for different frame rates
Mod link menus are now grouped into areas rather than a long list
You can navigate Pack lists using the arrow keys, view the pack with the enter key and play the pack demo with the space bar
Improved gate control in the Arp

Bug fixes
Fixed a crash that could occur when playing patch previews
Fixed a layout issue in the UltraWave screen when switching between stereo and mono sounds

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yes, this is out now. It's a beta at this time, all going well it will go out of beta in a week :)
https://ultra.audio
Wellington, New Zealand

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Simple ask...could the selected preset stay in view in the library?

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Thanks for the 1.1 update - very useful additions.

A small bug - whichever modulators are attached to a destination, they become unavailable to select in the aux source drop down menu.

This makes sense if there's only one mod source attached to a parameter, but when you add multiple sources to the same parameter, all those sources become unavailable to select in any of the aux source menus of that target.

For example, add an lfo to mod a filter, then also mod the filter with the modwheel. Now, if you want to also add the modwheel to the lfo aux source it can't be chosen in the drop down menu... but, it is possible to drag and drop the modwheel to the aux source, fortunately.

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Dunbar wrote: Mon Apr 27, 2026 2:23 am
frag wrote: Sun Apr 26, 2026 5:59 pm This should be banned by some law :hihi:
It will be, in the EU at least.

https://citizens-initiative.europa.eu/i ... /000007_en
Yes, this is great. Just replace "games" with "VST instruments".
An increasing number of publishers are selling videogames that are required to connect through the internet to the game publisher, or "phone home" to function. While this is not a problem in itself, when support ends for these types of games, very often publishers simply sever the connection necessary for the game to function, proceed to destroy all working copies of the game, and implement extensive measures to prevent the customer from repairing the game in any way.

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Satch1 wrote: Thu May 21, 2026 10:43 pm Thanks for the 1.1 update - very useful additions.

A small bug - whichever modulators are attached to a destination, they become unavailable to select in the aux source drop down menu.

This makes sense if there's only one mod source attached to a parameter, but when you add multiple sources to the same parameter, all those sources become unavailable to select in any of the aux source menus of that target.

For example, add an lfo to mod a filter, then also mod the filter with the modwheel. Now, if you want to also add the modwheel to the lfo aux source it can't be chosen in the drop down menu... but, it is possible to drag and drop the modwheel to the aux source, fortunately.
Ahh. Good spotting. We will fix that this week before it comes out of beta. Thanks!
https://ultra.audio
Wellington, New Zealand

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ultra_audio wrote: Sat May 23, 2026 12:39 am
Satch1 wrote: Thu May 21, 2026 10:43 pm Thanks for the 1.1 update - very useful additions.

A small bug - whichever modulators are attached to a destination, they become unavailable to select in the aux source drop down menu.

This makes sense if there's only one mod source attached to a parameter, but when you add multiple sources to the same parameter, all those sources become unavailable to select in any of the aux source menus of that target.

For example, add an lfo to mod a filter, then also mod the filter with the modwheel. Now, if you want to also add the modwheel to the lfo aux source it can't be chosen in the drop down menu... but, it is possible to drag and drop the modwheel to the aux source, fortunately.
Ahh. Good spotting. We will fix that this week before it comes out of beta. Thanks!
No worries, thank you.

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frag wrote: Fri May 22, 2026 8:20 pm
Dunbar wrote: Mon Apr 27, 2026 2:23 am
frag wrote: Sun Apr 26, 2026 5:59 pm This should be banned by some law :hihi:
It will be, in the EU at least.

https://citizens-initiative.europa.eu/i ... /000007_en
Yes, this is great. Just replace "games" with "VST instruments".
An increasing number of publishers are selling videogames that are required to connect through the internet to the game publisher, or "phone home" to function. While this is not a problem in itself, when support ends for these types of games, very often publishers simply sever the connection necessary for the game to function, proceed to destroy all working copies of the game, and implement extensive measures to prevent the customer from repairing the game in any way.
It's even contested under GDPR that having to STAY logged in for activation purposes is not a valid excuse.
There are two kinds of people in the world. And you're not one of them.

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