Announcing the launch of ULTRA

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
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TheMaestro wrote: Sat May 23, 2026 3:43 pm
frag wrote: Fri May 22, 2026 8:20 pm
Dunbar wrote: Mon Apr 27, 2026 2:23 am
frag wrote: Sun Apr 26, 2026 5:59 pm This should be banned by some law :hihi:
It will be, in the EU at least.

https://citizens-initiative.europa.eu/i ... /000007_en
Yes, this is great. Just replace "games" with "VST instruments".
An increasing number of publishers are selling videogames that are required to connect through the internet to the game publisher, or "phone home" to function. While this is not a problem in itself, when support ends for these types of games, very often publishers simply sever the connection necessary for the game to function, proceed to destroy all working copies of the game, and implement extensive measures to prevent the customer from repairing the game in any way.
It's even contested under GDPR that having to STAY logged in for activation purposes is not a valid excuse.
You’re boring. 🥱

You’ve been going on about this for weeks….

Seems it’s not what you’re looking for.

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^^^ he’s fighting the inevitable :hihi:
ABEFLGMOPPRRST :phones:

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Truth and legality is boring, yes.
There are two kinds of people in the world. And you're not one of them.

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Seems like this one sticks out just because they are calling it "login" instead of "authorize".

The fact that my plugins stop working if I remove the authorization is not controversial of course. And unproblematic as there's no reason to do that. This would be a lot more self-apparent to most people I think if the word "login" weren't used.

There is substance to the critique though. Ultra has no offline auth method right? Indeed it is better for customers if a plugin has that. Lots of plugins omit that feature without provoking this much of a stir though. I guess the fact that Ultra seems as good as it is makes it more upsetting. I bet Maestro and others would love to use it etc.

Anyway. The preset store needing a login seems fairly normal as well. But perhaps the store login and authorization are a bit closely tied? Personally I am totally disinterested in the store anyway (but very curious about the synth!) and I expect some others are too. Perhaps it'd make sense to separate the concerns? If one could auth and use the synth without logging in to the store, that may alleviate some worries. Especially if offline auth were also possible.

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Andreya_Autumn wrote: Sun May 24, 2026 6:59 pm Seems like this one sticks out just because they are calling it "login" instead of "authorize".

... snip ...

If one could auth and use the synth without logging in to the store, that may alleviate some worries. Especially if offline auth were also possible.
This right here!

Otherwise, so much persistently willful ignorance going on.

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Andreya_Autumn wrote: Sun May 24, 2026 6:59 pm Seems like this one sticks out just because they are calling it "login" instead of "authorize".
No. It's you that doesn't understand what logging in with a username and password is.
There are so many other ways to authorize a plugin than logging, and have to STAY logged in isn't necessary for authorization. And that's what GDPR point out. So that's not an argument.
It's pure user behavior tracking. Nothing else.
Anyway. The preset store needing a login seems fairly normal as well.
No. Not at all, not through the plugin.

And dont' get me started on the price.
There are two kinds of people in the world. And you're not one of them.

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Guess it’s only a matter of time until another developer stops bothering to post on KVR.
X32 Desk, i9 PC, S88MK3, S1, BWS, Live + PUSH 3, Osmose, RedShift 6 Pro3, Tempera, Syntakt, Digitone II, OP1-F, OPXY, Eurorack, TD27 Drums, Guitars, Basses, Amps and of course lots of pedals!

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TheMaestro wrote: Wed May 27, 2026 7:25 pm
Andreya_Autumn wrote: Sun May 24, 2026 6:59 pm Seems like this one sticks out just because they are calling it "login" instead of "authorize".
No. It's you that doesn't understand what logging in with a username and password is.
There are so many other ways to authorize a plugin than logging, and have to STAY logged in isn't necessary for authorization. And that's what GDPR point out. So that's not an argument.
It's pure user behavior tracking. Nothing else.
Anyway. The preset store needing a login seems fairly normal as well.
No. Not at all, not through the plugin.

And dont' get me started on the price.
Yawn 🥱

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Y'all keep feeding the troll. Just use the foe function, works really well.

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dermage wrote: Wed May 27, 2026 9:17 pm Y'all keep feeding the troll. Just use the foe function, works really well.
Never used it before, but you’re right! Thanks

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I put my e-mail and a licence key into most of my plugins when authorizing them. 🤷🏼‍♀️ And if I deauthorize it it stops working. The facts that the credential was generated by the vendor rather than chosen by me, and is called "licence key" not "password", and the process is called "authorization" not "login", are in my opinion kinda cosmetic. Again, the valid part of the concern though is whether offline auth is possible. That has substance.

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ultra_audio wrote: Thu May 21, 2026 9:17 pm yes, this is out now. It's a beta at this time, all going well it will go out of beta in a week :)
Hi, thanks for implementing additional features! I installed the beta version, but I cannot figure out how to assign parameters to the MPE controls. There is only aftertouch to be dragged and dropped from the left side of the ui (next to mod wheel etc.). There must be something obvious I am missing. Where in the ui did you implement the controls for slide and pressure? (I am using a Push 3 for MPE).

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Requeenre wrote: Thu May 28, 2026 1:36 pm
ultra_audio wrote: Thu May 21, 2026 9:17 pm yes, this is out now. It's a beta at this time, all going well it will go out of beta in a week :)
Hi, thanks for implementing additional features! I installed the beta version, but I cannot figure out how to assign parameters to the MPE controls. There is only aftertouch to be dragged and dropped from the left side of the ui (next to mod wheel etc.). There must be something obvious I am missing. Where in the ui did you implement the controls for slide and pressure? (I am using a Push 3 for MPE).
I don't have the beta installed, but did you enable MPE in the settings?

From the help page (https://ultra.audio/help/synth/midiMpeSettings):
When MPE is enabled, the following changes are made to mod sources:

A Timbre mod source is added
A Pitch mod source is added, which responds to MPE pitch bend
Aftertouch changes from using MIDI aftertouch to MPE pressure / aftertouch

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Andreya_Autumn wrote: Thu May 28, 2026 11:39 am I put my e-mail and a licence key into most of my plugins when authorizing them. 🤷🏼‍♀️ And if I deauthorize it it stops working. The facts that the credential was generated by the vendor rather than chosen by me, and is called "licence key" not "password", and the process is called "authorization" not "login", are in my opinion kinda cosmetic. Again, the valid part of the concern though is whether offline auth is possible. That has substance.
Yes, the only unfortunate thing is, that it automatically logs out when logging in from another computer. But that's being worked on (I hope will soon be improved).

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A_K_F wrote: Thu May 28, 2026 2:38 pm
Requeenre wrote: Thu May 28, 2026 1:36 pm
ultra_audio wrote: Thu May 21, 2026 9:17 pm yes, this is out now. It's a beta at this time, all going well it will go out of beta in a week :)
Hi, thanks for implementing additional features! I installed the beta version, but I cannot figure out how to assign parameters to the MPE controls. There is only aftertouch to be dragged and dropped from the left side of the ui (next to mod wheel etc.). There must be something obvious I am missing. Where in the ui did you implement the controls for slide and pressure? (I am using a Push 3 for MPE).
I don't have the beta installed, but did you enable MPE in the settings?

From the help page (https://ultra.audio/help/synth/midiMpeSettings):
When MPE is enabled, the following changes are made to mod sources:

A Timbre mod source is added
A Pitch mod source is added, which responds to MPE pitch bend
Aftertouch changes from using MIDI aftertouch to MPE pressure / aftertouch

Thanks a lot, somehow I missed that info in the help section and when searching for it in the ui. It works via the macro knobs which can be linked to slide, pitch and pressure once MPE has been enabled.

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