Vengeance Producer Suite - AVENGER - 1.8.5 the main thread
- KVRAF
- 14436 posts since 16 Feb, 2005 from Planet Earth, Somewhere
That happens on my macbook pro in Cubase too.
Indeed my issue is the real time asio load in cubendo, which is higher than any other plugin I own, often on Arp pages (but not only on them)
rsp
Indeed my issue is the real time asio load in cubendo, which is higher than any other plugin I own, often on Arp pages (but not only on them)
rsp
sound sculptist
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- KVRian
- 1207 posts since 18 Dec, 2007
I just did a small experiment using the patch AR California Mood from the cyberpunk expansion. In this first video you can see the cpu spiking and you can hear how sometimes when I press a key it just wont play at all, like right at the very start and ~34 secs.
https://www.loom.com/share/6ba0cda4a4a9 ... 47442e8265
So, I deleted all layers apart from the arp you can hear and the cpu behaves itself, so it's not the arp on that layer causing issues.
https://www.loom.com/share/72c8c38ce3ef ... eecd8fd2ec
I then went through and tested all the slots by themselves to see which was causing the spikes, and it was the pad layer. So, i don't know if it's the syntheses that layer is using, or the chords arp, but something is causing the huge spikes.
https://www.loom.com/share/44b6633ec5bd ... 821e2d1a05
Manuel, if you want me to test anything more closely with Rene, I'm more than happy to. What do you think?
https://www.loom.com/share/6ba0cda4a4a9 ... 47442e8265
So, I deleted all layers apart from the arp you can hear and the cpu behaves itself, so it's not the arp on that layer causing issues.
https://www.loom.com/share/72c8c38ce3ef ... eecd8fd2ec
I then went through and tested all the slots by themselves to see which was causing the spikes, and it was the pad layer. So, i don't know if it's the syntheses that layer is using, or the chords arp, but something is causing the huge spikes.
https://www.loom.com/share/44b6633ec5bd ... 821e2d1a05
Manuel, if you want me to test anything more closely with Rene, I'm more than happy to. What do you think?
- KVRAF
- Topic Starter
- 2581 posts since 18 Apr, 2011
Avenger needs a very powerful computer, and when someone has spikes on a 2016 Macbook, then, well its not necessarily a bug. Avenger simply needs much more than that. Thats the only reason we have a demoversion.zvenx wrote: Wed Jan 06, 2021 7:06 pm lol......weak cpu and/or too little asio buffersize
falcon, omnisphere, rapid, Phase Plant etc etc etc, run fine on my weak cpu with too little asio buffersize.
Not all of us like to use larger buffer size and then have to quantize the midi notes alas.
"it's not us it is you. all of you"...
rsp
But I am the wrong person to ask. I can answer sound questions. If you want to talk about technical things (especially Macs, since I never owned or worked with one), please talk with the Support / Rene. I am really of little help here.
@m-ac
sure, If you can clearly show and recreate steps, which would lead to a possible problem, Rene can directly deal with that information. Rare bugs which cant be re-created by him cant be debugged, and are very hard to fix then. His mail is the usual support email
Last edited by msvs on Wed Jan 06, 2021 10:56 pm, edited 2 times in total.
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- KVRAF
- Topic Starter
- 2581 posts since 18 Apr, 2011
double post
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- KVRist
- 79 posts since 9 Oct, 2004
It's not that easy, I did that, and the oscs 1-3 still refuse to play higher than B4 note. I attach the sequence preset (it's identical to the original one except for the drums) and if You have a few mins to spare, please take a look.msvs wrote: Wed Jan 06, 2021 5:24 pm yes visit the "zones" page to setup each zone of each OSC or the drums
The drums play ok. Hit any note above the B4 and the 3 oscs will be inactive. All the best!
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Just a modest 80's admirer.
My SoundCloud: https://soundcloud.com/user-675457440
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- KVRAF
- Topic Starter
- 2581 posts since 18 Apr, 2011
did you check out the ARP ranges too? Yes ARPS also have a range to play. In the arp check the lower right area for start and end rage
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- KVRAF
- 5913 posts since 25 Jan, 2007
Has 1.6.1 been withdrawn? Just clicked "Download Installer" from Vman and it is WIN_Avenger_1_6_0.exe
http://www.guyrowland.co.uk
http://www.sound-on-screen.com
W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 14
Macbook Air M2 OSX 10.15
http://www.sound-on-screen.com
W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 14
Macbook Air M2 OSX 10.15
- KVRAF
- 14436 posts since 16 Feb, 2005 from Planet Earth, Somewhere
It is in beta.
I don't think it was ever available via our regular download.
I got it from the bottom of this post.
viewtopic.php?p=7989438#p7989438
rsp
I don't think it was ever available via our regular download.
I got it from the bottom of this post.
viewtopic.php?p=7989438#p7989438
rsp
sound sculptist
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- KVRist
- 79 posts since 9 Oct, 2004
Yeeeeeeeeessssssssssssssssss! That did it. I knew it was something minor that I never messed around with.msvs wrote: Thu Jan 07, 2021 7:15 am did you check out the ARP ranges too? Yes ARPS also have a range to play. In the arp check the lower right area for start and end rage
Just a modest 80's admirer.
My SoundCloud: https://soundcloud.com/user-675457440
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- KVRist
- 38 posts since 10 Oct, 2020
msvs - any chance you could change the Granular density amount to go lower please ? - 10 grains per second sounds a little bit too fast for some rhythmical stuff you can do with really few grains - would be better as 2 grains per second maybe. Would be a lovely update for me.
Also, I think there is a bug with the graphics of the granulator density knob when modulated in the editor window - when you modulate it the density knob near the top of the screen is fine but in the editor window the modulation bar around the knob jumps about rather than goes smoothly.. does it on 2 laptops for me with windows 10.
Also, I think there is a bug with the graphics of the granulator density knob when modulated in the editor window - when you modulate it the density knob near the top of the screen is fine but in the editor window the modulation bar around the knob jumps about rather than goes smoothly.. does it on 2 laptops for me with windows 10.
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- KVRAF
- 2623 posts since 20 Oct, 2014
@m-ac @zvenx Don't waste your time trying to convince these stubborn people. What other developers would consider as alpha state regarding performance (and stability), these guys will sell you already as final. But the really bad thing is that they do not even see the need to fix these problems. Of course it is fixable, the question is, is it not done due stubborness/ignorance or inability? When I look at the history of plugins by Refx, I get the impression that it is the first one. it's a shame, since the plugin could have been a good workstation. But it is not. NOT even mentioning the catastrophic copyprotection...
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- KVRist
- 484 posts since 5 Jan, 2004 from In the now
I just want to chime in and say that I also experience these CPU-spikes when using Avenger. I have a 6-core 8700K and 16gigs of RAM, surely that should be enough to use a VST?
"If less is more, just think of how much more, more will be".
- KVRAF
- Topic Starter
- 2581 posts since 18 Apr, 2011
should be possible. Although the "rhytmical" stuff would still be quite chaotic in timing. But if thats what you want ...umbongo wrote: Fri Jan 08, 2021 12:02 pm msvs - any chance you could change the Granular density amount to go lower please ? - 10 grains per second sounds a little bit too fast for some rhythmical stuff you can do with really few grains - would be better as 2 grains per second maybe. Would be a lovely update for me.
yes I know. This will be fixed in the next updateumbongo wrote: Fri Jan 08, 2021 12:02 pm Also, I think there is a bug with the graphics of the granulator density knob when modulated in the editor window - when you modulate it the density knob near the top of the screen is fine but in the editor window the modulation bar around the knob jumps about rather than goes smoothly.. does it on 2 laptops for me with windows 10.
As far as I understoof from Rene, spikes per se are not avoidable completely. On each key press, all data must be calculated. And since Avenger has so many realtime possibilities, this are A LOT of values. The smaller your ADIO buffer size is, the less time your computer has for calculating = bigger CPU consumption. Good thing is, these spikes dont do anything. Especiall important is, that they will NOT occur on audio bounces.I also experience these CPU-spikes when using Avenger.
http://www.vengeance-sound.com
join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
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- KVRAF
- 1756 posts since 8 Jan, 2003 from Edinburgh
That is a very good point!Especiall important is, that they will NOT occur on audio bounces.
John Braner
http://johnbraner.bandcamp.com
http://www.soundclick.com/johnbraner
and all the major streaming/download sites.
http://johnbraner.bandcamp.com
http://www.soundclick.com/johnbraner
and all the major streaming/download sites.
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- KVRist
- 178 posts since 1 Mar, 2020
Yeah I’ve definitely noticed the spikes on my 2019 Mac which was second tier top model. Only synth I have that does this but I just bounce to audio and it’s good to go.
