Tone2 will release Icarus - 3D WaveTable Synthesizer

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
Post Reply New Topic
RELATED
PRODUCTS
Elevation for Icarus$38.00Buy Icarus3$169.00Buy

Post

OneOfManyPauls wrote: true, the lfo "random" modes are just repeated step-like lfos - but we do get random as a mod-matrix source, which refreshes on note press/new arp note - so can still do most of the classic random lfo sounds eg random filter cutoff for each played note.
You could also use "White Noise" and "Pink Noise" as mod sources in the matrix. For modulation purposes the Pink Noise seems to be better as the resulting changes are not as extreme and/or fast as in White Noise.
Opposing to the Random mod source thise Noise mod sources also change when not pressing a new key. The Random mod source value will change after pressing a new key/note.

As the mod matrix slots are available as a mod destinations you could also modulate the mod amount of Noise used in one mod matrix slot by another mod source (instead of a fixed amount value in the mod matrix).
You could even use anoter noise source to modulate the mod amount for the other one. So many options... :)

For those who miss Noise in the Oscs this is also included in the Osc Morph modes.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1

Post

just tried using noise as a mod source for cutoff, but the end result just sounds like - well- noise. Am I missing something?

so far the random lfo+higher shape value+slower lfo speed (with random>lfo phase mod-matrix to "seed" it on keypress) seems the way to go.

Post

Ingonator wrote:
EQ On/Off:
Why should the EQ not turn on if you cahange a value? Seems to make sense for me.
BTW same is true if you change a knob in a decativated Oscillator or a deactivated filter.
Yes, it is good. Sorry for being unclear. I meant it is funny = good. I like fun..
Thanks for the detailed reply.

edit:
Ah.. sorry. The "tool" for FX prestes. (Good)
And click on the LFO window to change shapes..thx.

----
Macros.. ?
- WonderEcho -

Post

just tried using noise as a mod source for cutoff, but the end result just sounds like - well- noise. Am I missing something?

so far the random lfo+higher shape value+slower lfo speed (with random>lfo phase mod-matrix to "seed" it on keypress) seems the way to go.
or you could try this in the mod matrix:

Pink Noise --> X:=Value
Filter(X) --> Cutoff

playing with the relative levels of the 2 amount sliders will give a range of speeds to the randomness.

Post

leonalex wrote:
just tried using noise as a mod source for cutoff, but the end result just sounds like - well- noise. Am I missing something?

so far the random lfo+higher shape value+slower lfo speed (with random>lfo phase mod-matrix to "seed" it on keypress) seems the way to go.
or you could try this in the mod matrix:

Pink Noise --> X:=Value
Filter(X) --> Cutoff

playing with the relative levels of the 2 amount sliders will give a range of speeds to the randomness.
Many thanks for the hint. This way inded seems to be a better choice for using the Noise mod sources for modulation purposes. you could firs use a higher value for the Pink Noise to X:=Value and then slowly increase the mod amountfor the Filter (X) to Cutoff (or other destinations).
I had alraedy tried this with a patch where i used this for the wave position modulation (routing Filter (X) --> Wave 1 with a smaller mod amount around 15 to 20 to get a slower movement).

Compared to using the "pure" and/or unfiltered noise sources this method also seems to offer usable results when using the White Noise instead of the Pink Noise (which delivers less "chaotic" results).

There also seem to be other sources that could be used in combination with X:=Value destination like X*X, Sqrt(X) and Limit(X).

The same sources and destinations that were just discussed are also included in other Tone2 synths like e.g. Saurus 2 and Nemesis.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1

Post

Cool, I figured out that filter(x) is also multiplying it's input by 2, so you have to set the value of the X=value slider to half the maximum you want, then the slider for filter(x) controls the speed of the slew effect, with lower values being slower.

I also tried out this in the matrix:

Volume ENV --> Vol A

this seems to be a good tip to modify the curve of the envelope attack, with a negative amount giving a more scooped shape and small amount of positive giving a rounder attack shape

Post

Icarus seems to handle modulation really well. Some good mod matrix tips there. Also, try letting the wavetable LFO go up into audio rates. Sidebands, noise, general awesomeness. Next step: trying to get the LFO to track the pitch. If it does, I think it'll be a lot grittier than Massive's audio rate LFO.
http://sendy.bandcamp.com/releases < My new album at Bandcamp! Now pay what you like!

Post

Sendy wrote:Next step: trying to get the LFO to track the pitch. If it does, I think it'll be a lot grittier than Massive's audio rate LFO.
Not sure if this is what you mean but the LFOs got a keytracking parameter with values between -100 and +100.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1

Post

Ingonator wrote:
Sendy wrote:Next step: trying to get the LFO to track the pitch. If it does, I think it'll be a lot grittier than Massive's audio rate LFO.
Not sure if this is what you mean but the LFOs got a keytracking parameter with values between -100 and +100.
Thanks, I thought that knob was for something else, apparently you have to turn off BPM and MONO switches, which makes sense. Works a treat for gritty sounds!

Also, sweeping from LFO to HFO for the wavetable sweep sounds amazing. Lots of detail in the highs.
http://sendy.bandcamp.com/releases < My new album at Bandcamp! Now pay what you like!

Post

I have been reading only 20 pages of this thread...
Am I the only ont to be bothered by the fact that this synth is only able to import .wav?
Working on mac, my sounds are all in .aiff.
I feel I am in the 90s having to convert my sound from aiff to wav to finally click on the import button (instead of drag,'n drop).

Post

marmess wrote:I have been reading only 20 pages of this thread...
Am I the only ont to be bothered by the fact that this synth is only able to import .wav?
Working on mac, my sounds are all in .aiff.
I feel I am in the 90s having to convert my sound from aiff to wav to finally click on the import button (instead of drag,'n drop).
I think you are indeed. Wav is by far the most commonly used format. Hell, even pro mixers (e.g. warren huart) are propagating wav over aiff.

Post

bought Icarus yesterday, and Ive been having alot of fun with it :)

Are there any tips/suggestions on preparing files being used for vocoding/resynthesis? (or material that is more suitable)

I tried a quick go at a vocoding import yesterday, and it didn't work well with any of the different vocoder import options.

Resynthesis was better, but again, id be interested to know, how to prepare things for import e.g. length.
(for example, say I recorded a sweep of my Virus wavetable, how long should the audio be, over what time period should the sweep be)

also... id be interested what are the first steps of processing? e.g. if I create a wavetable from random waves, and I notice some waves that are too much high frequency content, what strategies are there to reduce this without loosing too much by just filtering it?
(I recognise this is general 'wavetable' design, is there a good resource for reading up on this?)

more play time today I hope :)

Post

exmatproton wrote:
marmess wrote:I have been reading only 20 pages of this thread...
Am I the only ont to be bothered by the fact that this synth is only able to import .wav?
Working on mac, my sounds are all in .aiff.
I feel I am in the 90s having to convert my sound from aiff to wav to finally click on the import button (instead of drag,'n drop).
I think you are indeed. Wav is by far the most commonly used format. Hell, even pro mixers (e.g. warren huart) are propagating wav over aiff.
The WAV format is indeed THE standard format for samples and single cycle waveforms and IMO it is great that Icarus uses an open format like WAV for it's own wavetables (loading and saving), single waveforms (you could load single cycles in WAV format to wavetable slots) and also the Resynthesis.

Wavetables with 2048 samples size per waveform (like the Serum format) could be loaded directly without needing Resynthesis. This also includes loading wavetables saved/exported with the Serum format in Audio Term or loading the Galbanum WAV wavetables.

Wavetables saved with Icarus (including the factory tables) could also be directly loaded to some other synths e.g. like Serum or UVI Falcon (you have to add "_2048" at the end of the file name to load it properly) or by Resynthesis (e.g. Waldorf Nave).

Anyway all this does not mean that AIFF files would not be supported with future updates (at least for the Resynthesis) if enough customers ask for it (also at the official Tone2 forum). I was one of the beta testers but as other testers i am a Windows user (and i never owned a Mac so far) so using AIFF files were not something i really cared or thought about. My own samples and single cycle waveforms are always saved as WAV files anyway.

For editing and samples and WAV files i also use Steinberg Elements 7 since a long time (much cheaoper than the full WaveLab) and this also seems to allow re-saving in other formats like AIFF. In Wavelab Elements 7 it also seems to be possible to convert a big amount of files using the included batch conversion utility which also includes re-saving to the AIFF format. Should be also possible to batch convert AIFF to WAV with this.
Last edited by Ingonator on Mon Aug 15, 2016 1:37 pm, edited 1 time in total.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1

Post

exmatproton wrote: I think you are indeed. Wav is by far the most commonly used format. Hell, even pro mixers (e.g. warren huart) are propagating wav over aiff.
Didn't know people were considering that after 17 years of doing music with computers.
I knew wav is more used on PC...But on OSX, you will here and there end up with some aiff files.
All DAW, Editors, samplers usually accept aiff. If I want to do some resynthesis, I don't want to look at the sound format before importing it into my synth. More than that, I want to be able to do a simple drag and drop. It just the way it should be now. Look how Serum manages to import sample is just way more user-friendly.

Post

marmess wrote:
exmatproton wrote: I think you are indeed. Wav is by far the most commonly used format. Hell, even pro mixers (e.g. warren huart) are propagating wav over aiff.
Didn't know people were considering that after 17 years of doing music with computers.
I knew wav is more used on PC...But on OSX, you will here and there end up with some aiff files.
All DAW, Editors, samplers usually accept aiff. If I want to do some resynthesis, I don't want to look at the sound format before importing it into my synth. More than that, I want to be able to do a simple drag and drop. It just the way it should be now. Look how Serum manages to import sample is just way more user-friendly.
Sure, but still, wav is by far the most commonly used format. It doesn't say anything about Icarus btw. I agree that Tone2 would do good by adding more formats to the accepted ones. 'just wav' is quite basic. And since Icarus is their proclaimed flagship, it does fall short in a couple of ereas, i agree.

Post Reply

Return to “Instruments”