Synapse Audio Minimoog emulation "The Legend" for VST/AU and RE released!
- Banned
- 3564 posts since 22 Aug, 2019
I have only come across one soft synth where occasionally the voice limit was a problem: Tal's Noisemaker, which has 6 voices.
Maybe 12 would be a reasonable number of voices?
Maybe 12 would be a reasonable number of voices?
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- KVRAF
- 2429 posts since 11 Jan, 2009 from Portland, OR, USA
I'm actually from the camp that doesn't want very many (or any) added extras. If you soup up an emulation of a classic with too much stuff, then it starts seeming pointless, when it exists in the same VST folder as something like Dune 3, as you mention.Yorrrrrr wrote: Mon Mar 02, 2020 6:31 pm Don't get the expectations too high. It's just an emulation of OB-Xa, with a few added extras. And a very good one at that. For the rest..well, you've got DUNE 3.
let the workhorses BE the workhorses, and let the emulations be the emulations. seems straightforward to me. yet over in the U-he forums you've got people begging for a bigger modulation matrix on a a Prophet-5 emulation, sigh.
- KVRAF
- 14436 posts since 16 Feb, 2005 from Planet Earth, Somewhere
Couldn't agree with you more...Vortifex wrote: Tue Mar 03, 2020 6:28 pm I don't see the point in placing the restrictions of old hardware onto software emulations. Ultimately what is it you want from the emulation? The sound? In that case it's no problem if you can still make the accurate sound without touching the new features. The workflow? If you want hardware workflow what are you doing on a computer? If you want the real Oberheim feel then buy an Oberheim.
There is a reason why sequential circuits or moog for instance create modern version of classics, with more features whilst still trying to capture the sound of the heritage instruments.
sound sculptist
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Echoes in the Attic Echoes in the Attic https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=180417
- KVRAF
- 12004 posts since 12 May, 2008
I generally agree however there is a balance to be struck that works best. The legend is very focused and true to the original in terms of simplicity and workflow, even though it has a few extras like polyphony and even mpe with a few settings on the back panel. This stuff doesn't get in the way at all and is super useful. With regards to the prophet and a mod matrix, in that case it already has the mod matrix, which the original didn't, so it actually wouldn't be changing anything in terms of the presentation and look to have a tab with a couple extra slots. It doesn't diverge any more from the original than it already has but with a massive payoff, which is a couple extra modulations, and that means a lot when it is mpe compatible you want a few expression sources. So I am totally for having two extra slots on a tab that doesn't change the overall design. I don't think that is unreasonable or expecting it to be a "do everything synth".mholloway wrote: Tue Mar 03, 2020 6:04 pmI'm actually from the camp that doesn't want very many (or any) added extras. If you soup up an emulation of a classic with too much stuff, then it starts seeming pointless, when it exists in the same VST folder as something like Dune 3, as you mention.Yorrrrrr wrote: Mon Mar 02, 2020 6:31 pm Don't get the expectations too high. It's just an emulation of OB-Xa, with a few added extras. And a very good one at that. For the rest..well, you've got DUNE 3.
let the workhorses BE the workhorses, and let the emulations be the emulations. seems straightforward to me. yet over in the U-he forums you've got people begging for a bigger modulation matrix on a a Prophet-5 emulation, sigh.
As for the OB-Xa, I just hope it takes the exact same approach as Legend and makes just a few slight improvements while keeping the vibe of the original. For example having an ADSR instead of ASD was an excellent move. Sticking to the original design for that is of no benefit. And of course the extra poly modes etc. OB-Xa was already polyphonic but personally the thing I hope for that is just that it includes the features of the OB-X series which did not make it into Xa, like the cross-mod. And I also think that it makes a lot of sense to include the morphable SEM type filter. Doesn't complicate the design, just lots more useful.
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AdvancedFollower AdvancedFollower https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=418780
- KVRian
- 1342 posts since 8 May, 2018 from Sweden
I somewhat agree, but with many of those vintage synths, the restrictions and workflow are part of what made them famous for some particular sounds. When you can't modulate every thing with any thing or drown the sound in effects, you tend to favor certain types of sounds that can easily be achieved given the limitations and restrictions.Vortifex wrote: Tue Mar 03, 2020 6:28 pm I don't see the point in placing the restrictions of old hardware onto software emulations. Ultimately what is it you want from the emulation? The sound? In that case it's no problem if you can still make the accurate sound without touching the new features. The workflow? If you want hardware workflow what are you doing on a computer? If you want the real Oberheim feel then buy an Oberheim.
If new features are to be added, I prefer if they are clearly labeled as such. That's why I love synths like the Arturia Jup-8 and Mini, for example. They might not sound as authentic as some of the more recent emulations, but the GUI is great. You get an almost perfect, uncluttered replica of the original panel, and then a "hidden" panel with stuff like effects, Mod Matrix/"Galaxy", Step Sequencer etc. Best of both worlds, in terms of GUI. For those of us who want the real deal but can't afford it (and/or don't want to deal with the maintenance), this stuff does matter.
Take a single oscillator, producing a drone. Send it to the wave shaper, altering the tone.
This can be a triangle, Sawtooth or a square. Modulate the pulse width, nobody will care
This can be a triangle, Sawtooth or a square. Modulate the pulse width, nobody will care
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- KVRAF
- 12083 posts since 2 Dec, 2004 from North Wales
bx_oberhausen is currently my go to for the Oberheim 'sound', Arturia SEM before that (or a bit of Diva). Not sure I will need another unless it realy blows me away, I cant tell how authentic anything is as I never owned the hardware, but if something sounds good then I use it. Personally I find Dune more inspiring and better sounding than all of the old instrument emulations with or witout original limitations imposed.
X32 Desk, i9 PC, S88MK3, S1, BWS, Live + PUSH 3, Osmose, RedShift 6 Pro3, Tempera, Syntakt, Digitone II, OP1-F, OPXY, Eurorack, TD27 Drums, Guitars, Basses, Amps and of course lots of pedals!
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- KVRAF
- 3374 posts since 2 Oct, 2004
The Legend's limited voice count isn't an arbitrary limitation. There is a reason for it.
Arturias Mini V does not sound like a Moog. It's just a generic analog synth.
Arturias Mini V does not sound like a Moog. It's just a generic analog synth.
Orion Platinum, Muzys 2
- GRRRRRRR!
- 17705 posts since 14 Jun, 2001 from Somewhere you're not!
Except the OB-Xa had Unison as a feature so it needs to be on the emulation, too. And Unison is about a lot more than beefing up the sound so it's a legitimate thing to add to a synth that may not have had it originally.e-crooner wrote: Mon Mar 02, 2020 5:57 pmWhen the synth as such sounds as good as the original, one doesn't have to layer or use unison.
As someone pointed out, there is the issue of voice-stealing, which some people seem to be all over. I suppose you could allow for the original 8 voices and maybe have a switch for more but you know how some people are about these things.Vortifex wrote: Tue Mar 03, 2020 6:28 pm I don't see the point in placing the restrictions of old hardware onto software emulations. Ultimately what is it you want from the emulation? The sound? In that case it's no problem if you can still make the accurate sound without touching the new features.
What I can tell you about this thing is that I'd take it over DUNE or Legend, no contest. It sounds amazing and it's easy to get great sounds from. I'll admit to having always been a bit of a fan of the Oberheim sound - I still have fond memories of the old SimSynth in Fruityloops - and this really delivers. It's the kind of synth I've been looking for for ages - simple and quick but with a really good sound.
NOVAkILL : Legion GO, AMD Z1x, 16GB RAM, Win11 | Audient EVO 8 | Lumi Keys | Studio Pro 8
Korg Odyssey, bx-oberhausen, Proxima, PolyMax, GR8, JP6K, Union, Atomika,
Invader 2, Flow Motion, Olga, TRK 01, Thorn, Spire, VG Iron
Korg Odyssey, bx-oberhausen, Proxima, PolyMax, GR8, JP6K, Union, Atomika,
Invader 2, Flow Motion, Olga, TRK 01, Thorn, Spire, VG Iron
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- KVRian
- 900 posts since 22 Nov, 2017
Oh yes. Totally agree. Let's have in mind that, wouldn't the mini MOOG be able to FM and Filter modulate, it would be (regarded now) a good sounding, but relatively boring synth nevertheless.Vortifex wrote: Tue Mar 03, 2020 6:28 pm I don't see the point in placing the restrictions of old hardware onto software emulations. Ultimately what is it you want from the emulation? The sound? In that case it's no problem if you can still make the accurate sound without touching the new features. The workflow? If you want hardware workflow what are you doing on a computer? If you want the real Oberheim feel then buy an Oberheim.
Why not push those cool things further pin the digital realms? You could give users options to choose between two models. Original emulation and modern interpretation for example.
Look at GForce Minimonsta. Every parameter can be modulated by a separate definable LFO and the same is true for a separate definable ADSR. How awesome is that? I absolutely don't care about an exact emulation as long as the original cool features are there. I am much more interested in combining new features with older great OSC tones and filter models.
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AdvancedFollower AdvancedFollower https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=418780
- KVRian
- 1342 posts since 8 May, 2018 from Sweden
I know saying Arturia's synths do not sound anything like the originals is cool and hip and all that, however, most of their emulations actually do a decent job:v1o wrote: Thu Mar 05, 2020 4:29 am The Legend's limited voice count isn't an arbitrary limitation. There is a reason for it.
Arturias Mini V does not sound like a Moog. It's just a generic analog synth.
Obviously they're not best in class, so if you're just buying a single synth rather than the entire collection, there are better options for the money. But it's not like they take some generic SynthEdit module and call it a Moog emulation or whatever...
Take a single oscillator, producing a drone. Send it to the wave shaper, altering the tone.
This can be a triangle, Sawtooth or a square. Modulate the pulse width, nobody will care
This can be a triangle, Sawtooth or a square. Modulate the pulse width, nobody will care
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Echoes in the Attic Echoes in the Attic https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=180417
- KVRAF
- 12004 posts since 12 May, 2008
Are you beta testing? Is it at beta stage or alpha currently?BONES wrote: Thu Mar 05, 2020 5:57 amExcept the OB-Xa had Unison as a feature so it needs to be on the emulation, too. And Unison is about a lot more than beefing up the sound so it's a legitimate thing to add to a synth that may not have had it originally.e-crooner wrote: Mon Mar 02, 2020 5:57 pmWhen the synth as such sounds as good as the original, one doesn't have to layer or use unison.As someone pointed out, there is the issue of voice-stealing, which some people seem to be all over. I suppose you could allow for the original 8 voices and maybe have a switch for more but you know how some people are about these things.Vortifex wrote: Tue Mar 03, 2020 6:28 pm I don't see the point in placing the restrictions of old hardware onto software emulations. Ultimately what is it you want from the emulation? The sound? In that case it's no problem if you can still make the accurate sound without touching the new features.
What I can tell you about this thing is that I'd take it over DUNE or Legend, no contest. It sounds amazing and it's easy to get great sounds from. I'll admit to having always been a bit of a fan of the Oberheim sound - I still have fond memories of the old SimSynth in Fruityloops - and this really delivers. It's the kind of synth I've been looking for for ages - simple and quick but with a really good sound.
