yep...v0.5.1sinkmusic wrote:You mean it has been updated ?
Shortcircuit now freeware.
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Reverse Engineer Reverse Engineer https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=9129
- KVRAF
- 4968 posts since 23 Sep, 2003 from Glasgow
Fair enough, what about manual slicing?hcv242 wrote:Reverse Engineer wrote:What autoslicer?MaliceX wrote:I'm pretty I was playing around with a cut-up loop with SC2's autoslicer thing...I went to the wiki (no info there
) and i can't even figure out how to manually slice...i right click on the wav and the only options it presents are 'set start' and 'set end', nothing about slicing at all.
you have to setup markers in the wav file with wavosaur (its very easy). save and then load in sc2.
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- Banned
- 2631 posts since 12 Oct, 2005 from the garden state
thanks for the tiphcv242 wrote:Reverse Engineer wrote:What autoslicer?MaliceX wrote:I'm pretty I was playing around with a cut-up loop with SC2's autoslicer thing...I went to the wiki (no info there
) and i can't even figure out how to manually slice...i right click on the wav and the only options it presents are 'set start' and 'set end', nothing about slicing at all.
you have to setup markers in the wav file with wavosaur (its very easy). save and then load in sc2.
I was loading multiple instances of the same audio file and adjusting start and end points (which I still like if I don't want the beginning of the next slice to be dictated by the end of the previous slice)
I like that idea too tho
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Reverse Engineer Reverse Engineer https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=9129
- KVRAF
- 4968 posts since 23 Sep, 2003 from Glasgow
That's more or less what i thought i had to do.opia wrote:thanks for the tiphcv242 wrote:Reverse Engineer wrote:What autoslicer?MaliceX wrote:I'm pretty I was playing around with a cut-up loop with SC2's autoslicer thing...I went to the wiki (no info there
) and i can't even figure out how to manually slice...i right click on the wav and the only options it presents are 'set start' and 'set end', nothing about slicing at all.
you have to setup markers in the wav file with wavosaur (its very easy). save and then load in sc2.
I was loading multiple instances of the same audio file and adjusting start and end points (which I still like if I don't want the beginning of the next slice to be dictated by the end of the previous slice)
I like that idea too tho
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- KVRian
- 943 posts since 8 Feb, 2005
Reverse Engineer wrote:That's more or less what i thought i had to do.opia wrote:thanks for the tiphcv242 wrote:Reverse Engineer wrote:What autoslicer?MaliceX wrote:I'm pretty I was playing around with a cut-up loop with SC2's autoslicer thing...I went to the wiki (no info there
) and i can't even figure out how to manually slice...i right click on the wav and the only options it presents are 'set start' and 'set end', nothing about slicing at all.
you have to setup markers in the wav file with wavosaur (its very easy). save and then load in sc2.
I was loading multiple instances of the same audio file and adjusting start and end points (which I still like if I don't want the beginning of the next slice to be dictated by the end of the previous slice)
I like that idea too thoI've never used a sampler before, so it's all new stuff to me.
after you set the markers with wavosaur in the wav file you can readjust them in sc2. sc2 only wont let you create markers / slices.
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Reverse Engineer Reverse Engineer https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=9129
- KVRAF
- 4968 posts since 23 Sep, 2003 from Glasgow
Yeah, i noticed that.hcv242 wrote:after you set the markers with wavosaur in the wav file you can readjust them in sc2. sc2 only wont let you create markers / slices.
That's not a complaint, i'm neither here nor there about it, and i'm more grateful for these freebies than i could be 'bothered' about anything.
- KVRAF
- 2696 posts since 3 Aug, 2003 from Narnia
Does anyone know how to set up multiple outputs in Live..?
Short Circuit version 1 with 4 stereo and 4 mono outputs configured. SC inserted into Live track gets audio from stereo out 1/2 as normal. Next audio track set to input from SC stereo 3/4 but NOTHING comes out - should be tom-toms...
Mono outs don't work either.
Tried changing the output routing on SC at Zone level and Group Mix level. The level meters in SC show audio is going out of the respective outs, but it isn't getting into Live unless it's from the main, stereo 1/2 outs.
What am I missing..?

Short Circuit version 1 with 4 stereo and 4 mono outputs configured. SC inserted into Live track gets audio from stereo out 1/2 as normal. Next audio track set to input from SC stereo 3/4 but NOTHING comes out - should be tom-toms...
Mono outs don't work either.
Tried changing the output routing on SC at Zone level and Group Mix level. The level meters in SC show audio is going out of the respective outs, but it isn't getting into Live unless it's from the main, stereo 1/2 outs.
What am I missing..?
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- KVRian
- 859 posts since 14 Sep, 2004
Am I right in seeing that several of the filters from version 1 are missing from the version 2? No morph-eq, for example, in the 2.x versions?
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- KVRian
- 943 posts since 8 Feb, 2005
you are right. there is no morph-eq, but maybe the other filters in sc2 replace the filters from sc1. i cant tell. i dont know the sc1 filters well.Jake Jackson wrote:Am I right in seeing that several of the filters from version 1 are missing from the version 2? No morph-eq, for example, in the 2.x versions?
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- KVRian
- 659 posts since 28 Sep, 2004
claes was talking about revamping the morph filter for sc2, but you're right it's not in there currently.Jake Jackson wrote:Am I right in seeing that several of the filters from version 1 are missing from the version 2? No morph-eq, for example, in the 2.x versions?
I believe the other sc2 filters are slightly better than the sc1 ones as they benefit from the filter improvement work done for surge.
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- KVRian
- 859 posts since 14 Sep, 2004
Need some help while writing the manual:
I'm running into some trouble while working on a section about the Zones page. Most of the parameters I understand, but my limited knowledge of drum\beats programming is beginning to show when I try to understand a few of the controls on the modulation drop-down list on the Names and Ranges box.
Can anyone tell me what the following things do and how they're used:
Sync (1 beat)
Sync (2 beats)
Sync (1 bar)
Sync (2 bars)
Sync (4 bars)
Thanks for any information.
I'm running into some trouble while working on a section about the Zones page. Most of the parameters I understand, but my limited knowledge of drum\beats programming is beginning to show when I try to understand a few of the controls on the modulation drop-down list on the Names and Ranges box.
Can anyone tell me what the following things do and how they're used:
Sync (1 beat)
Sync (2 beats)
Sync (1 bar)
Sync (2 bars)
Sync (4 bars)
Thanks for any information.
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- KVRian
- 659 posts since 28 Sep, 2004
I guess you mean temposync in the mod matrix? I've never used them, but according to the help file they are a value going from 0 to 1 every 1 beat or 1 bar or whichever period you choose. Basically a sawtooth wave synced to the tempo. (sync means, it's in time with the tempo - for temposync (1 bar) will be 0 at the precise start of a bar, and 1 at the exact end).Jake Jackson wrote:Need some help while writing the manual:
I'm running into some trouble while working on a section about the Zones page. Most of the parameters I understand, but my limited knowledge of drum\beats programming is beginning to show when I try to understand a few of the controls on the modulation drop-down list on the Names and Ranges box.
Can anyone tell me what the following things do and how they're used:
Sync (1 beat)
Sync (2 beats)
Sync (1 bar)
Sync (2 bars)
Sync (4 bars)
Thanks for any information.
I guess the idea is to use them to modulate the zone start parameter:
That's actually interesting, kind of like a gate effect. I'll have to try it.Using the temposync sources, it is possible to start the playback of a loop at any time and still have the loop synchronised to the host sequencer.
Example:
For a one bar loop, the following setting can be used.
[ temposync (1bar) ] [ 100% ][ zone start ]
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- KVRian
- 859 posts since 14 Sep, 2004
No, no. I'm speaking of these parameters on the mod drop-down list in the Name and Ranges box. (At the very bottom of that box on the left side of the Zones page, there are two mod drop-down lists. The default is None. Click on None to see the list that includes these parameters.) Version 2, this is for.
I understand what you are saying about their use: I thought that setting the sample to one of these settings would make it play back once per beat, etc, if you held down the key, but that doesn't happen. It just plays the sample through. But it's probably used in conjunction with some other feature that I just don't know about or understand. Do I need to set something else up before the parameter has an effect?
I understand what you are saying about their use: I thought that setting the sample to one of these settings would make it play back once per beat, etc, if you held down the key, but that doesn't happen. It just plays the sample through. But it's probably used in conjunction with some other feature that I just don't know about or understand. Do I need to set something else up before the parameter has an effect?
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- KVRian
- 659 posts since 28 Sep, 2004
OK, what I wrote referred to was for sc1, but should work the same in the sc2 mod matrix.Jake Jackson wrote:No, no. I'm speaking of these parameters on the mod drop-down list in the Name and Ranges box. (At the very bottom of that box on the left side of the Zones page, there are two mod drop-down lists. The default is None. Click on None to see the list that includes these parameters.) Version 2, this is for.
I understand what you are saying about their use: I thought that setting the sample to one of these settings would make it play back once per beat, etc, if you held down the key, but that doesn't happen. It just plays the sample through. But it's probably used in conjunction with some other feature that I just don't know about or understand. Do I need to set something else up before the parameter has an effect?
I see where you mean now, the lower part of the Name & Ranges section, and I have to admit I don't understand it.
- KVRAF
- 25011 posts since 12 Jul, 2003 from West Caprazumia
It determines if (=under which circumstances) the sample is played back.
Examples:
- noise: quasi-random
- modwheel: only when the modulation has an amount which is within the lower and the upper boarder the sample is played.
Examples:
- noise: quasi-random
- modwheel: only when the modulation has an amount which is within the lower and the upper boarder the sample is played.
