Obxd synthesizer
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- KVRist
- 41 posts since 15 Nov, 2011
ok so didn't mean 'lifeless' just compared to opx is less 'alive' or 'active' sounding, and yes of course used the voice detune etc...
You've made a great synth emulation though, it does sound good, but I don't see how OPX Pro II can be topped - it's the king - especially with the 'Brilliant' Mod switch
You've made a great synth emulation though, it does sound good, but I don't see how OPX Pro II can be topped - it's the king - especially with the 'Brilliant' Mod switch
- KVRAF
- 3846 posts since 15 Mar, 2002 from Underworld
Tastes differ. 10 People, 10 different tastes. At least slight differences in tastes.
OP-X is undoubtedly really good, but I have a feeling I'm going to use Obxd in every project... judiciously.
Since the number of oscillators switch I almost have everything I need to use it as a staple synth. It would be nice to have some kind of a modulation matrix control, but that comes last, usually.
It is no measure of health to be well adjusted to a profoundly sick society. - Jiddu Krishnamurti
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12442 posts since 16 Aug, 2006
I actually haven't used this yet (I'll admit, I'm waiting for a GUI), but that sounds pretty darn good to me. Especially for a free synth. I'm checking in on this thread a few times a week to see when the GUI version will be released. It's nice to see the commitment you've shown to this project, and from what I've read here, it sounds like you've really come a long way. Nice job!2DaT wrote:Thanks for tryingged leitch wrote:Ok so used it along side OPX in a project and it does sound good, but it's not anywhere near as 'rich' sounding as OPX even on basic sounds, it's quite good for a freebie but It sounds a bit lifless compared to opx.Of course they sound different.
To bring some life to obxd try to adjust voice detune , osc2 detune and pannings.
Is it lifeless? You cant get such bright sound from opx.
https://dl.dropboxusercontent.com/s/29y ... l/demo.wav
P.S its 44 khz with internal 2x oversampling.
- KVRAF
- 3846 posts since 15 Mar, 2002 from Underworld
You're missing out a lot, Funkybot's Evil Twin!
Especially a chance to play with a wonderful *guiless* synth and see what it's like, either way. GUI can influence the perception of sound greatly. Too greatly. If you have a GUI that you really dislike or the one you really like. It screws with the perception of a sound a lot. It's only natural as we are visual and auditory creatures, both. But our main concern here on KVR should be sound, not graphics, bad looking or good looking plugins or programs. I know for sure that a bad looking plugin with a great sound will not get much supporters, and the great looking plugin with a bad sound will. It's just human nature... but we have to recognise this problem with our perception and defy it. It's the sound that matters. People who listen to your music will only hear the music, not see what the plugins you made it with look like. 
It is no measure of health to be well adjusted to a profoundly sick society. - Jiddu Krishnamurti
- KVRAF
- 2696 posts since 3 Aug, 2003 from Narnia
Just tried this briefly but it didn't respond to note-off - the sound just kept droning on after releasing the keys. Release on the amp env didn't do anything either.
CPU was av 33% on my i7 8 core - way too high for my tastes.
The knobs on the GUI are very fiddly to set - you have to move the cursor in a circle as opposed to up-down and I couldn't find a way to change it.
The sound is ok to my ears. It certainly captures that OBX vibe, but then it's nothing out of the ordinary and doesn't have the same punch of the hardware. I used a real OBX8 years ago so I'm only going from memory here.
Even so, at 33% cpu hit it's just not worth it. I've got many other synths (soft and hard) that can cover this area more than adequately and I wouldn't even consider using this unless it was down to around 10% cpu.
Sorry if I'm sounding negative here, but I gotta tell it how I see it. I do think it's got potential and you should definitely keep working on it.
I'm interested in seeing how this develops, but it's got a long way to go as of yet.
CPU was av 33% on my i7 8 core - way too high for my tastes.
The knobs on the GUI are very fiddly to set - you have to move the cursor in a circle as opposed to up-down and I couldn't find a way to change it.
The sound is ok to my ears. It certainly captures that OBX vibe, but then it's nothing out of the ordinary and doesn't have the same punch of the hardware. I used a real OBX8 years ago so I'm only going from memory here.
Even so, at 33% cpu hit it's just not worth it. I've got many other synths (soft and hard) that can cover this area more than adequately and I wouldn't even consider using this unless it was down to around 10% cpu.
Sorry if I'm sounding negative here, but I gotta tell it how I see it. I do think it's got potential and you should definitely keep working on it.
I'm interested in seeing how this develops, but it's got a long way to go as of yet.
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12442 posts since 16 Aug, 2006
For me it's about workflow. The GUI doesn't need to be the prettiest thing in the world, but it's got to not get in the way of my workflow. For that reason, I stay away from GUI-less plugins.DuX wrote:You're missing out a lot, Funkybot's Evil Twin!Especially a chance to play with a wonderful *guiless* synth and see what it's like, either way. GUI can influence the perception of sound greatly. Too greatly. If you have a GUI that you really dislike or the one you really like. It screws with the perception of a sound a lot. It's only natural as we are visual and auditory creatures, both. But our main concern here on KVR should be sound, not graphics, bad looking or good looking plugins or programs. I know for sure that a bad looking plugin with a great sound will not get much supporters, and the great looking plugin with a bad sound will. It's just human nature... but we have to recognise this problem with our perception and defy it. It's the sound that matters. People who listen to your music will only hear the music, not see what the plugins you made it with look like.
But from the sound of things, progress is being made on this, and I've got lots of other stuff to play with in the meantime.
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- KVRist
- 115 posts since 18 Jul, 2008
Teksonik wrote:Hmmm seems like he is just expressing his opinion. We all know that never happens around here......2DaT wrote: i dislike sonicprojects' vst. It lacks high frequencies and filter is unnatural.
Once again the self elected KVR Police Chief and self appointed spokesperson for the KVR forums chimes in........Numanoid wrote:For a newbie amateur this is a complete no go way to introduce yourself in the KVR forum
So true, there is always one or two who assume they have superiority and the moral high ground to take care of the rest of us.
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- KVRian
- Topic Starter
- 636 posts since 21 Jun, 2013
Andywanders wrote:Just tried this briefly but it didn't respond to note-off - the sound just kept droning on after releasing the keys. Release on the amp env didn't do anything either.
CPU was av 33% on my i7 8 core - way too high for my tastes.
The knobs on the GUI are very fiddly to set - you have to move the cursor in a circle as opposed to up-down and I couldn't find a way to change it.
Sorry if I'm sounding negative here, but I gotta tell it how I see it. I do think it's got potential and you should definitely keep working on it.
I'm interested in seeing how this develops, but it's got a long way to go as of yet.
You just got distracted by first page of topic
Now obxd is guiless plugin(yet) , but written in optimised code aswell as improved sound.
Make sure to try this one with gui.
Cheers!
- KVRAF
- 2696 posts since 3 Aug, 2003 from Narnia
Not distracted at all. I simply downloaded the "Updated Version", tried it and reported back.2DaT wrote:Andywanders wrote:Just tried this briefly but it didn't respond to note-off - the sound just kept droning on after releasing the keys. Release on the amp env didn't do anything either.
CPU was av 33% on my i7 8 core - way too high for my tastes.
The knobs on the GUI are very fiddly to set - you have to move the cursor in a circle as opposed to up-down and I couldn't find a way to change it.
Sorry if I'm sounding negative here, but I gotta tell it how I see it. I do think it's got potential and you should definitely keep working on it.
I'm interested in seeing how this develops, but it's got a long way to go as of yet.![]()
You just got distracted by first page of topic![]()
Now obxd is guiless plugin(yet) , but written in optimised code aswell as improved sound.
Make sure to try this one with gui.
Cheers!
Sorry, but if that is "optimised code", then you need to go back to the drawing board and do a lot more optimising.
I've got Lush 101 on this system (a known CPU hog) and it's a lot kinder to my CPU than than Ob-x is.
I don't know anything about writing code, so I don't know if it's possible to reduce the CPU hit on Ob-x any further, but I strongly encourage you to try.
Looking forward to trying a further optimised update.
Good luck with it, and cheers to you too.
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- KVRian
- 991 posts since 9 Feb, 2013 from dallas tx
When are we likely to see a gui version? I think sonar is only allowing me to see a bare minimum of the available parameters. How many are there so far?
- KVRer
- 28 posts since 18 Oct, 2012 from Finland
Why don't you edit the first post in this thread? The link is still to the old plugin.2DaT wrote:Andywanders wrote:Just tried this briefly but it didn't respond to note-off - the sound just kept droning on after releasing the keys. Release on the amp env didn't do anything either.
CPU was av 33% on my i7 8 core - way too high for my tastes.
The knobs on the GUI are very fiddly to set - you have to move the cursor in a circle as opposed to up-down and I couldn't find a way to change it.
Sorry if I'm sounding negative here, but I gotta tell it how I see it. I do think it's got potential and you should definitely keep working on it.
I'm interested in seeing how this develops, but it's got a long way to go as of yet.![]()
You just got distracted by first page of topic![]()
Now obxd is guiless plugin(yet) , but written in optimised code aswell as improved sound.
Make sure to try this one with gui.
Cheers!
- KVRAF
- 3846 posts since 15 Mar, 2002 from Underworld
True, 2DaT you should edit the first post because people always go to the first post to check for downloads. The first version is so much behind the last one.
It is no measure of health to be well adjusted to a profoundly sick society. - Jiddu Krishnamurti
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- KVRian
- Topic Starter
- 636 posts since 21 Jun, 2013
New version, folks.
Filter_warm switch is internal oversampling which can be used to produce bright sounds even at low sample rates.
Filter drive can be used to add a bit of harmonics to resonance
.
Oscillator pitch quantization now switchable.
Massive code optimizations - up to 2x performance boost on my machine.
I think its time to do a gui. I am really satisfied soundwise, what do you think?:?:
https://dl.dropboxusercontent.com/s/fhw ... y/Obxd.zip
Filter_warm switch is internal oversampling which can be used to produce bright sounds even at low sample rates.
Filter drive can be used to add a bit of harmonics to resonance
Oscillator pitch quantization now switchable.
Massive code optimizations - up to 2x performance boost on my machine.
I think its time to do a gui. I am really satisfied soundwise, what do you think?:?:
https://dl.dropboxusercontent.com/s/fhw ... y/Obxd.zip
- KVRAF
- 3846 posts since 15 Mar, 2002 from Underworld
Thank you so much, 2DaT! Downloading... 2x better performance? Whoa! That's excellent, although I don't mind the CPU usage too much if it sounds good. I would just use Obxd in 1/2/3 osc mode.
However, with less CPU usage this can be a really nice pad synth, too. Yay!
Cheers!
Edit: Speaking of mono mode, I would have one suggestion. Legato playing doesn't work as it's kinda supposed to. When you hold one key and then press another key and then release it, the holding note shouldn't get cut off. But the perfect implementation of mono mode would be having legato like that and "retrigger" mode when the envelopes get retriggered. In plain legato mode they don't get retriggered. It is also preferable to have a choice which envelopes get retriggered.
Something like this:
1) Pure legato mode: the envelopes get triggered once and the sound plays continuously the last key you press and even play the first key that you hold all the time *if* there's some sustain on VCA an VCF envelopes.
2) Legato mode with VCA envelope retriggering every time you press a new key and the first key that you hold obeys the VCA envelope, too. VCF envelope just plays to the end and if there's sustain it stays on the sustain level.
3) Legato mode with VCF envelope retriggering every time you press a new key and the first key that you hold obeys the VFA envelope, too. VCA envelope just plays to the end and if there's sustain it stays on the sustain level.
4) Both envelopes get retriggered every time you press a new key and the key you hold obeys both envelops and play them to the end, too.
I hope I explained it well...
And btw. mono mode sounds somewhat nicer in this version, and yes the CPU usage is almost half of what it used to be.
This is some highly, seriously usable CPU consumption now. 
Damn good job, man!

Cheers!
Edit: Speaking of mono mode, I would have one suggestion. Legato playing doesn't work as it's kinda supposed to. When you hold one key and then press another key and then release it, the holding note shouldn't get cut off. But the perfect implementation of mono mode would be having legato like that and "retrigger" mode when the envelopes get retriggered. In plain legato mode they don't get retriggered. It is also preferable to have a choice which envelopes get retriggered.
Something like this:
1) Pure legato mode: the envelopes get triggered once and the sound plays continuously the last key you press and even play the first key that you hold all the time *if* there's some sustain on VCA an VCF envelopes.
2) Legato mode with VCA envelope retriggering every time you press a new key and the first key that you hold obeys the VCA envelope, too. VCF envelope just plays to the end and if there's sustain it stays on the sustain level.
3) Legato mode with VCF envelope retriggering every time you press a new key and the first key that you hold obeys the VFA envelope, too. VCA envelope just plays to the end and if there's sustain it stays on the sustain level.
4) Both envelopes get retriggered every time you press a new key and the key you hold obeys both envelops and play them to the end, too.
I hope I explained it well...
And btw. mono mode sounds somewhat nicer in this version, and yes the CPU usage is almost half of what it used to be.
Damn good job, man!
Last edited by DuX on Thu Nov 07, 2013 4:27 pm, edited 4 times in total.
It is no measure of health to be well adjusted to a profoundly sick society. - Jiddu Krishnamurti
