Repro-5 public beta (Repro V1.1)

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mholloway wrote:All these posts about "do-this-FM, no-do-that-FM" are really quite depressing to see here in this thread.

RePro-5 hasn't even been out a week yet, it's arguably one of the greatest (maybe THE greatest) Virtual Analog synthesizer ever made, and yet the same folks who were begging for it month after month have already moved on to discuss some other next shiny thing.... :dog: :dog:
attention spans can be rather short these days :hihi:

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It's early but this is probably one of the best synths I ever played. Sad to hear they will not do more analog emulations I mean who could come up with a character like this in a digital synth without emulation. Prefer the filter in this to my Prophet VS.

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starla* wrote: Sad to hear they will not do more analog emulations
Who said that?

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Urs. Ok I read again he didn't say it like that more like he didn't want to do another vintage poly synth beyond Diva and Repro-5 at least not for now.

Those are the most interesting imo. Modular stuff is no fun in software to much controls to use without real knobs but that just my opinion of course.

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If I try this beta to find out my sessions "break" using the stable previous version of Repro 1 (v5532), can I just install the previous version again? Easy roll back?
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starla* wrote:Urs. Ok I read again he didn't say it like that more like he didn't want to do another vintage poly synth beyond Diva and Repro-5 at least not for now.

Those are the most interesting imo. Modular stuff is no fun in software to much controls to use without real knobs but that just my opinion of course.
He will be doing more mono synths tho.

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starla* wrote:Urs. Ok I read again he didn't say it like that more like he didn't want to do another vintage poly synth beyond Diva and Repro-5 at least not for now.

Those are the most interesting imo. Modular stuff is no fun in software to much controls to use without real knobs but that just my opinion of course.
Would you mind posting what he actually said?
If you have requests for Korg VST features or changes, they are listening at https://support.korguser.net/hc/en-us/requests/new

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Hardock wrote:
4damind wrote:52 seconds as a result of the last hour while playing with Retro 5 :D
4x Repro5 and 1x Repro 1 (all with HQ settings) and some additional synth (Dune, Serum, HalionSonic) to fill the space ;)

https://soundcloud.com/52degree/the-wis ... et/s-TZfvj

Here is also a screenshot of the project Screenshot Cubase 9.5
Awesome! :tu:
Thanks ;)

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Ok the more I read the more it seems he's just sick of vintage analog poly right now
Urs wrote:
There are countless vintage synths which I have collected over the years. If we need a year for each, I'll be long past my life expectancy when they're all done :ud:

I totally get the enthusiasm, but I would like to do something else for now. I can't make emulations of this level when I'm not completely into it. After a year or two I need a break from it of at least the same time. I do hope that I'll find the energy to add Synthex-inspired modules to Diva next, maybe in 2019, after Zebra 3. From then on however we also have other territories to discover (think drum machine, modular stuff, hardware). Some of this stuff can happen in parallel.

Nevertheless, I would still love to do the Cat and/or a Two Voice style synth. But for that to happen I think some of my employees have to commit to such project. And I don't really want to do another vintage poly synth beyond Diva and Repro-5, at least not as of today.

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Urs wrote:Why no Multicore by default option? - Because performance degrades massively with multiple instances in multi threaded mode. We want to keep it a conscience decision until 8+ core CPUs are the norm.
Hmmm...i have a different experience. When i disable MC on multiple instances (let's say 4 or 5 playing 8 voices), the impact is huge. The performance is way worse with MC off on those instances.

This is when those instances are being spread over multiple threads (FL Studio does this, when every instance has it's own mixer track, pretty good).

Also, there seems to be an issue with the LFO when it is host-synced. The signal is getting garbled when using this signal to mod something (don't know if this was mentioned earlier).

Other than that, i love this synth.

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exmatproton wrote:Also, there seems to be an issue with the LFO when it is host-synced. The signal is getting garbled when using this signal to mod something (don't know if this was mentioned earlier).
Yes, FL Studio is playing some dirty tricks with the LFO, we are aware of it. :)
That QA guy from planet u-he.

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tasmaniandevil wrote:
exmatproton wrote:Also, there seems to be an issue with the LFO when it is host-synced. The signal is getting garbled when using this signal to mod something (don't know if this was mentioned earlier).
Yes, FL Studio is playing some dirty tricks with the LFO, we are aware of it. :)
Wow..this is odd. I re-opened Repro-5 just now and it seems gone :?:

Do you know a way to reproduce it? Because it seems i can't ... .. .

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Stollmeister wrote:1. I haven't been able to resist marking favorites already. Is that a wast of time? I guess all presets will be overwritten when the non-Beta release is released.

2. Am I missing something, or are these two actually the same presets with different names:
HS Profiteer
HS Deep Sleep

3. How come pizzicato presets are not in the pluck section rather than the strings section? (Thinking of TUC Pizzicato.)

4. I’m not sure I understand the point of the ”Chords” presets. Isn’t it just easier to play the chords you want? I get why they make sense on a monophonic synth like Repro-1.
Not sure if some of these were answered already, sorry for any repetitions.

1. If you want to keep on using the marked favourites inside the "Factory Beta" folder, just save a back of that Factory Beta folder somewhere to make sure you'll have the presets at the same location after any updates. The final factory library will of course not be inside a subfolder named "Factory Beta".

2. Yes, that's true, will be fixed for final release.

3. Category folders in the beta are a work in progress, so it's possible that final folders will be sorted differently, we'll see.

4. Chord presets are a thing that people create and others look for and use, it's as simple as that really. Same with presets that contain sequences, which you can also play as single notes. Creating chords or sequences that you trigger with one finger can be seen as a performance tool, or a compositional helper, or as aesthetically interesting to play. Also not everyone might know how to build certain chords.
A more interesting question to me is, does it need its own category folder or should chords be an aspect of other existing main categories. I don't have an answer to that yet.

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troubler wrote:a slight bug in Ableton Live when mapping parameters onto Push encoders (in green Configure mode): clicking on the previous/next preset arrows (< >) random parameters show up for mapping.
Where exactly are you seeing those random parameters showing up? In Ableton Live, or in the Push controller, or in the Repro plugin? We tried it in the office, and could not find any odd things showing up. Could you maybe make a screenshot or a pic to show how this looks?
Just FYI, the previous/next preset arrows cannot be MIDI learned. But there should be no weird random parameters popping up when clicking on them. So it would be great for us to see what's going on there.
That QA guy from planet u-he.

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exmatproton wrote:
tasmaniandevil wrote:Yes, FL Studio is playing some dirty tricks with the LFO, we are aware of it. :)
Wow..this is odd. I re-opened Repro-5 just now and it seems gone :?:

Do you know a way to reproduce it? Because it seems i can't ... .. .
I should have been more precise, sorry. It's not the whole LFO which is going bonkers. It's just the sample&hold feature as long as the LFO rate is in host sync mode (because this rate also sets the s&h rate).
To hear it, go to the tweaks page, switch the jumper from Noise to s&h mode. Then set the source mix parameter on the synth page from LFO all the way to s&h.
And it only happens if FL Studio is playing. As long as the playback is stopped, the s&h behaves nicely. But if you hit play, it goes bananas. :wink:
That QA guy from planet u-he.

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