KnobMan/SkinMan Examples

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I know it takes time but over an hour of trying yields only a Poor moog like Knob.
And that project looks awesome. The slider look weird though :shrug: .

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guitarbro wrote:I know it takes time but over an hour of trying yields only a Poor moog like Knob.
And that project looks awesome. The slider look weird though :shrug: .
Look at the original size
Some details are still under revision.
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Ok that looks a lot better! :D .

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When a red LED is not enough...

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(Must be connected to an LFO)
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:hail:

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Awesome! Looks like a futuristic light house :) .

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Just had a quick try in Synthedit - looks good up to 3 turns/sec (3Hz). I have put everything into the ZIP file.
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Is it possible to make a line move vertically without creating antialias between the steps, only move 1pixel at by each step and keep the line sharp?

I'm trying to make a sliderthumb move vertically but the centerline blurs alot when the thumb moves.
Maybe edit each step in Photoshop is a better way to do with this... :?
Flavours of Lime - Tasty gui design for vst plugins.

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Limeflavour wrote:Is it possible to make a line move vertically without creating antialias between the steps, only move 1pixel at by each step and keep the line sharp?
I'm trying to make a sliderthumb move vertically but the centerline blurs alot when the thumb moves.
Maybe edit each step in Photoshop is a better way to do with this... :?
I think that happens when the number of steps to render you selected in the preferences is greater than the number of pixels your object will move according to the x/y settings (so knobman needs to make "half" pixels).
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Last example of this character
(click image to download)

Image(may play slow in browser)
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Yes Leslie, big up, it looking real good 8)

Stay sharp and shining.

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WOK wrote:
Limeflavour wrote:Is it possible to make a line move vertically without creating antialias between the steps, only move 1pixel at by each step and keep the line sharp?
I'm trying to make a sliderthumb move vertically but the centerline blurs alot when the thumb moves.
Maybe edit each step in Photoshop is a better way to do with this... :?
I think that happens when the number of steps to render you selected in the preferences is greater than the number of pixels your object will move according to the x/y settings (so knobman needs to make "half" pixels).
Indeed. If you Slider handle needs to move say 40 pixels then the project should have 40 frames. Any more or less will mean the line falls between pixels and blurs.

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chuck death wrote:
WOK wrote:
Limeflavour wrote:Is it possible to make a line move vertically without creating antialias between the steps, only move 1pixel at by each step and keep the line sharp?
I'm trying to make a sliderthumb move vertically but the centerline blurs alot when the thumb moves.
Maybe edit each step in Photoshop is a better way to do with this... :?
I think that happens when the number of steps to render you selected in the preferences is greater than the number of pixels your object will move according to the x/y settings (so knobman needs to make "half" pixels).
Indeed. If you Slider handle needs to move say 40 pixels then the project should have 40 frames. Any more or less will mean the line falls between pixels and blurs.
I've tried that, between the lines the thumb should line up with there's 65 steps. (including the bottom an top line).
If I make the slider with 65 frames it still blurs, might be because I've made the slider thumb in PHS and imported the image to knobman.

Anyway I made it step by step in PHS and it works fine.
Flavours of Lime - Tasty gui design for vst plugins.

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Did you switch off "Antialias" and "Auto Fit to Rect" in Knobman ?
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WOK wrote:Did you switch off "Antialias" and "Auto Fit to Rect" in Knobman ?
Oops! I didn't switch off the AA option... :oops:
Flavours of Lime - Tasty gui design for vst plugins.

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