Dancing Boy VCA

Official support for: signaldust.com
camsr
KVRAF
6920 posts since 17 Feb, 2005

Post Thu Nov 20, 2014 2:57 am

I really like this plugin! It's extremely fast to operate and the parallel compression metering is fantastic! I have nothing bad to say about it.
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K82
KVRist
136 posts since 10 Mar, 2009

Re: Dancing Boy VCA

Post Thu Nov 20, 2014 3:28 am

Love it too , it's my favorite after trying like 20 compressors,

mystran
KVRAF
5215 posts since 12 Feb, 2006 from Helsinki, Finland

Re: Dancing Boy VCA

Post Thu Nov 20, 2014 10:46 am

It was in development several years, went through at least 3 complete GUI redesigns (and several name changes), For the algorithm itself, I tried at least several dozen different variations before I arrived at the current one, then tried it against a couple of others. I had a pretty specific vision for the actual sound and behavior when I started and I think it's fairly close to what I wanted to do. It's also almost certainly the most extensively tuned thing that I've ever done. :)
If you'd like Signaldust to return, please ask Katinka Tuisku to resign.

fese
KVRian
956 posts since 14 Sep, 2004 from $HOME

Re: Dancing Boy VCA

Post Thu Nov 20, 2014 11:29 am

Very so! I bought I immediately when released and am still impressed by how it can go from transparent to devastation with a few knob turns. I think it has never gotten the publicity it deserved, not even on KVR where there are usually hysterical multi page threads even before something is released. :P
Mystran, your vision for the sound shows in the plugin, it has a special sound that you won't find that easy in all the other compressor plugins out there (granted, I don't know them all).
That being said, the GUI, while perfectly usable and legible, could be a bit bigger for me still.

mystran
KVRAF
5215 posts since 12 Feb, 2006 from Helsinki, Finland

Re: Dancing Boy VCA

Post Fri Nov 21, 2014 9:05 am

fese wrote: That being said, the GUI, while perfectly usable and legible, could be a bit bigger for me still.
With my current plugins (including this one) I'm generally trying to keep the interfaces as small as possible, without making them ridiculously tight or hard to read, etc. The reason for this is to make them easy to work with on systems with smaller screen resolutions too.

On the other hand, "recently" on many systems the DPI has been increasing again. For a long time it was more or less in the 75-120 range or so (making a fixed ~100 dpi design work fine across most displays) but if you have a screen that's closer to 300 dpi then the "minimum legible font size" is not necessarily ideal anymore.

So just like everyone else, at some point I'd like to be able to scale my interface more or less arbitrarily. Unfortunately though, currently nothing in my framework is really ready for this (lots of stuff hard-coded to work with pixel metrics), so it'll take some redesign to convert various things to use scalable metrics and it's something I'll probably do in some new plugins first, then possibly convert older stuff eventually. :)
If you'd like Signaldust to return, please ask Katinka Tuisku to resign.

fese
KVRian
956 posts since 14 Sep, 2004 from $HOME

Re: Dancing Boy VCA

Post Fri Nov 21, 2014 9:13 am

mystran wrote:
fese wrote: That being said, the GUI, while perfectly usable and legible, could be a bit bigger for me still.
...
On the other hand, "recently" on many systems the DPI has been increasing again. For a long time it was more or less in the 75-120 range or so (making a fixed ~100 dpi design work fine across most displays) but if you have a screen that's closer to 300 dpi then the "minimum legible font size" is not necessarily ideal anymore.

So just like everyone else, at some point I'd like to be able to scale my interface more or less arbitrarily. Unfortunately though, currently nothing in my framework is really ready for this (lots of stuff hard-coded to work with pixel metrics), so it'll take some redesign to convert various things to use scalable metrics and it's something I'll probably do in some new plugins first, then possibly convert older stuff eventually. :)
Yeah, I guess it's a bitch for developers, nowadays apart from different OSes and plugin formats they also have to cope with different screen resolutions.
It's not really a problem for me, on my screen everything's still very legible, it is more of a "could be" feeling instead of a "needs to be" :)

camsr
KVRAF
6920 posts since 17 Feb, 2005

Re: Dancing Boy VCA

Post Fri Nov 21, 2014 8:07 pm

I actually thought it was a bit too big on my 1920x1200 screen. I sit close to it, so nothing's really small, just oversized :)
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camsr
KVRAF
6920 posts since 17 Feb, 2005

Re: Dancing Boy VCA

Post Thu Nov 27, 2014 12:30 am

Instead of an arbitrary scaling, you could more easily implement a set of fixed scalings, as some small multiple of 16 (most common screen width)
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mystran
KVRAF
5215 posts since 12 Feb, 2006 from Helsinki, Finland

Re: Dancing Boy VCA

Post Thu Nov 27, 2014 6:13 am

camsr wrote:Instead of an arbitrary scaling, you could more easily implement a set of fixed scalings, as some small multiple of 16 (most common screen width)
Oh, I didn't mean "arbitrary" in the "continuously variable" sense, rather in the "as large as you want" sense in some fixed zoom increments (such that at small sizes everything can still align nicely to the pixel grid).

Most of my components already calculate their own sizes automatically (and many of them can draw at various sizes actually). The problem is, all this size and layout calculation is done with "hard-coded" pixel metrics. So the solution involves defining a master "unit metric" sort of like a font em-size, then calculating all the other metrics from that master metric. At that point it'll be a simple matter of changing the size of the unit metric at run-time to change the scale.

Now, if one constrains the unit-metric to integer pixels, then one gets a fixed set of zoom levels, but it's still possible to align stuff (for any zoom level, where it matters) to the pixel grid simply by using integer multiples of the unit size. This is pretty much what I'm thinking of doing.

edit: also I will probably go back to vector graphics for controls like knobs, since bitmaps tend to blur a lot when scaled .. so I'll also need to redesign graphics for the purpose.
If you'd like Signaldust to return, please ask Katinka Tuisku to resign.

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VariKusBrainZ
KVRAF
8737 posts since 16 Dec, 2002

Re: Dancing Boy VCA

Post Fri Feb 06, 2015 8:30 am

So I finally decided I was going to purchase only to discover its no longer for sale, darn :(

richinmusic
KVRist
48 posts since 22 Jul, 2011 from Minneapolis, Minnesota

Re: Dancing Boy VCA

Post Fri Feb 13, 2015 1:35 pm

What are the demo restrictions on this? I was also hoping to buy it, and am using the demo, and I am not experiencing any restrictions....
Music folds and unfolds the universe.
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bungle
KVRAF
1581 posts since 12 Mar, 2004

Re: Dancing Boy VCA

Post Sun Feb 22, 2015 10:44 am

I have no idea why smaller developers like this even sell stuff anymore, the VAT laws are designed in such a way that they can never make any money.
The trick is to make everything donationware with a minimum donation, its disgusting how all this VAT crap has happened because developers like Signal dust are much needed
If your plugin is a C++ creation, please don't say so.
If it is, pop round Marcos, he has just bought you a Mac to port it.

mystran
KVRAF
5215 posts since 12 Feb, 2006 from Helsinki, Finland

Re: Dancing Boy VCA

Post Mon Feb 23, 2015 2:32 am

Well, unfortunately trying to cope with the new VAT legislation is currently totally unrealistic for me right now. It's not even a question of making money, it's simply not realistic at all (even at loss). Possibly at some point I will try to find a solution (eg. some 3rd party channel or some such), but right now I don't really have time for that.
If you'd like Signaldust to return, please ask Katinka Tuisku to resign.

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DuX
KVRAF
3666 posts since 15 Mar, 2002 from Underworld

Re: Dancing Boy VCA

Post Mon May 07, 2018 1:51 pm

Shame, it's a really interesting sounding compressor. The demo restriction? You get crappy sound every now and then. How come you haven't noticed? So how to get it, I wonder? Your plugins are top-notch mystran. :tu:
It is no measure of health to be well adjusted to a profoundly sick society.

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