Blue Cat's Plug'n Script 2.0 and New Bundle Released

Official support for: bluecataudio.com
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Blue Cat Audio
KVRAF
3722 posts since 8 Sep, 2004 from Paris (France)

Post Thu Nov 26, 2015 8:58 am

We are happy to unleash Blue Cat's Plug'n Script 2.0, a brand new version of our audio and MIDI scripting plug-in, and Blue Cat's Crafters Pack, a new bundle for creative minds.

This new version of the plug-in adds native compiled scripts support, a side chain input, auxiliary outputs, new skins, scripts and presets, a new user interface programming language and much more... Check out our blog for more details about V2!

The new bundle gathers our most powerful software that will let you build your own custom audio toolbox. Check it out!

Exceptionally, the upgrade to version 2.0 is free for existing users. A special introduction offer for both the plug-in and bundle are available for new customers until the end of December. Additional discounts apply to existing Blue Cat Audio customers, so check your email!

Enjoy!

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magicmusic
KVRian
973 posts since 11 Nov, 2013

Re: Blue Cat's Plug'n Script 2.0 and New Bundle Released

Post Fri Nov 27, 2015 6:33 am

I look in the scripts that are attach and on your webpage for a example of a midi effect of arpegiator or step sequencer. I see none. Maybe if it is possible to do a arp easy with it, you can do a script of a arp/step seq for example. because of program change feature in 2.0 maybe it is also easy possible to switch diffrent arp sequences.
For Bug report Purpose that developer see which system i use; win 10 64 1809 intel i5 8600K (6*3.6 GHZ) 16 GB Ram

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Blue Cat Audio
KVRAF
3722 posts since 8 Sep, 2004 from Paris (France)

Re: Blue Cat's Plug'n Script 2.0 and New Bundle Released

Post Fri Nov 27, 2015 7:49 am

There is currently no arpeggiator or step sequencer in the factory scripts, but that's indeed an interesting (and pretty wide) topic!

dannyhawaii
KVRist
55 posts since 14 Apr, 2009 from Sydney, Australia

Re: Blue Cat's Plug'n Script 2.0 and New Bundle Released

Post Tue Dec 15, 2015 7:24 pm

I bought this recently and have been having a great time playing around with scripts and even making up my own interface with KUIML. I see this as a great learning tool for someone starting out with DSP programming or even someone just dipping their toes in the DSP waters.

As such, I'm wondering if it would be possible for future updates to the sample scripts to include more meaningful units for the parameters. For instance, a straight up frequency for filters, milliseconds for attack/release in compressors, or decibels for threshold/gain settings. Perhaps this could also include some comments explaining the conversion from units to normalized values.

Anyway, I thought it was worth suggesting, but must say I'm really impressed with the speed of using Angelscript!

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Blue Cat Audio
KVRAF
3722 posts since 8 Sep, 2004 from Paris (France)

Re: Blue Cat's Plug'n Script 2.0 and New Bundle Released

Post Wed Dec 16, 2015 11:57 am

Thanks for the feedback.

If you look at the gain dB script, there is already an example of how to map decibels to internal [0,1] range. We have chosen not to use units for the other scripts to make them simpler, but we will think about it when we add more scripts in the future!

By the way feel free to share you scripts and user interfaces with the community. We'd be glad to see your work!

koalaboy
KVRAF
1782 posts since 18 Mar, 2006 from Plymouth, UK

Re: Blue Cat's Plug'n Script 2.0 and New Bundle Released

Post Wed Dec 16, 2015 12:23 pm

Is there any support for High-DPI scaling on windows at the moment, or anything planned ?

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Blue Cat Audio
KVRAF
3722 posts since 8 Sep, 2004 from Paris (France)

Re: Blue Cat's Plug'n Script 2.0 and New Bundle Released

Post Thu Dec 17, 2015 1:34 am

There is currently no specific support for High DPI but we are currently looking at it. It is however not straight forward for plug-ins, as it depends on how the host application supports it.

koalaboy
KVRAF
1782 posts since 18 Mar, 2006 from Plymouth, UK

Re: Blue Cat's Plug'n Script 2.0 and New Bundle Released

Post Thu Dec 17, 2015 6:05 am

Blue Cat Audio wrote:There is currently no specific support for High DPI but we are currently looking at it. It is however not straight forward for plug-ins, as it depends on how the host application supports it.
Thanks for the reply.

May I suggest looking at Studio One and FLStudio as two Hosts that seem to currently support it well, and remember that Windows 7 has support also.

Fabfilter have just updated their plugins, and whilst they didn't quite cover Windows 7 (but provided a temporary workaround), the new versions look (even more) fantastic when viewed on 4K@200%.

dannyhawaii
KVRist
55 posts since 14 Apr, 2009 from Sydney, Australia

Re: Blue Cat's Plug'n Script 2.0 and New Bundle Released

Post Sat Dec 19, 2015 10:33 pm

Blue Cat Audio wrote:Thanks for the feedback.

If you look at the gain dB script, there is already an example of how to map decibels to internal [0,1] range. We have chosen not to use units for the other scripts to make them simpler, but we will think about it when we add more scripts in the future!

By the way feel free to share you scripts and user interfaces with the community. We'd be glad to see your work!
Thanks, I've had a look at all the example scripts. I guess since I'm still learning I would find frequency measured in kHz or Hz quite helpful.

I'll be sure to submit a script or two once I'm happy with them. :)

As some further feedback, I noticed that there isn't an easy way to reference the mapping.inc and other included files from the user based Skins folder (ie /Users/username/Documents/Blue Cat Audio/Blue Cat's Plug'n Script/Skins). I found I had to copy a number of these over (mapping.inc, mapping_utils.inc, Windows.inc, Mac.inc).

Is there a variable for PlugNScript system includes?

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Blue Cat Audio
KVRAF
3722 posts since 8 Sep, 2004 from Paris (France)

Re: Blue Cat's Plug'n Script 2.0 and New Bundle Released

Post Mon Jan 11, 2016 2:55 am

You could use the PLUGIN_DATA_PATH built-time variable to do this (full path is "$PLUGIN_DATA_PATH$/Skins/") but the problem is that you become dependent on these files that may change with new releases, so be careful with what you use from there :-).

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