msvs wrote:I already gave the answer on the previous pages somewhere. We will take a look at the panning with 2/4/6 Unisono in the future.
A problem for example with the 2x Unisono is the following: Many other Synths do not have a Mix slider in the Unison, they switch hard to the new setting. But we have!
So we Mix (add) the Unisono Signal to the original (centered) voice. This is good for just having "a little bit of Unison". So far so good... but in case of 2x Unisono it would have to change the panning and the pitch of the original voice, too. Its no longer just a mixed/added signal.
This would require some major changes in our signal code to work. Its way more work for this little "detail" than you would expect. Also, phase problems could occur, especially with 4 or 6 - we dont know yet. But we will take a look if its feasible, when its time. At the moment we are still working on other things. The most easy thing would have been, just to omit 2/4/6 or the MIX slider from the beginning, (then we would have no discussion now) but we wanted to give you the possibility to select them. I often used 2x in many patches for example, without problems, you can easily compensate if necessary.
For sure we can compensate it, but it can be tedious and when you work with precise values it's important to be able to put the beating frequency back in tune to avoid phase problems with other instruments. This could be more feasible if we knew how much the maximum spread of the 2/3, 4/5 and 6/7 voices, so we could simply digit in the fine tune knob the value we want, but unfortunately we can't dial in knob values like we can for macro values (that would already be a very good addition, and right now double click on knobs is redundant since it does the same thing as ctrl+click. Not to mention that it would definitely ease the procedure of tuning oscillators more precisely. It would really be nice if right click could open a contextual menu with copy/paste/reset to patch value, but right now it's binded to the inner knob in some cases (even though alt+click is not doing anything yet and it could be used to control the inner part of the knobs, while leaving the right click to the more obvious contextual menu).
Coming back to the panning "problem", it can't be solved in the current state of the unison because it's strictly tied to a mechanism similar to the chorder (it keeps adding voices singularly) hence why I wasn't
asking you to rework the existing feature.
Incidentally, the main oscillator is what commands other voices, moving it to one side to solve the panning issue (which I keep calling issue but really isn't since it's a design choice, regardless of how impractical it is for my own needs) would move everything.
Something that could really help me is using the chorder section to control new voices, but most importantly to use only chorder voices, while disabling the main one
. But again, it probably isn't possible yet because, by design, everything revolves around the main oscillator which dictates everything for other voices.Another possible solution (which is perhaps the most friendly one) is exploiting the "mix" slider and allow it
to go above 100% so we would actually decrease the volume of the main voice when going all the way up and fake a 2-voice unison by actually using 3 voices (one of which, the central one, would have its volume down to 0) so we can spread the voices correctly with the pan slider
. If I figured out how the code works (which hopefully isn't the case) this would require you to untie the volume of the main oscillator from the volume of the whole oscillator section but as far as I can see that's the painless route, since otherwise you would have to write a different unison and implement the switch between the two in the current UI.
Please, consider this option. As far as I can see it's the easiest way to have the classic unison by using v-saw.