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Dewdman42
KVRian
 
1374 posts since 14 Mar, 2006

Postby Dewdman42; Thu May 17, 2018 6:12 pm Re: Anyone else recently migrated to Cubase 9.5?

FlyingNoodle wrote:
Dewdman42 wrote:Regions aren't loop-able. I haven't figured out any easy way to have a "repeat" at all actually. Maybe someone knows a way beyond copy and paste?


If I think I understand what you mean you can create a marker track and set loop regions.


yea that isn't what I'm looking for and I will reiterate what I said previously...LPX has the ability to loop regions.

I believe what you are talking about above is setting loop points for the whole sequencer to cycle loop through a section while you're working on it. LPX also has that, its called "cycle" in LPX.

Loopable regions mean you can have different regions of different lengths..and they are all individually loop able so that the sequencer plays the song start to finish...does not cycle loop, but regions may loop as the sequencer goes on..each independently...and for any desired length of time.

I still can't see anyway that Cubase can do that. Just copy and paste.
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jancivil
KVRAF
 
14246 posts since 20 Oct, 2007, from No Location

Postby jancivil; Thu May 17, 2018 10:51 pm Re: Anyone else recently migrated to Cubase 9.5?

Dewdman42 wrote:Loopable regions mean you can have different regions of different lengths..and they are all individually loop able so that the sequencer plays the song start to finish...does not cycle loop, but regions may loop as the sequencer goes on..each independently...and for any desired length of time.

I still can't see anyway that Cubase can do that. Just copy and paste.

You are correct. Cubase has one 'loopable' set of left and right locators ('cycle' is their term) and that's that.
ericj23
KVRAF
 
2410 posts since 25 Aug, 2002, from here

Postby ericj23; Thu May 17, 2018 10:55 pm Re: Anyone else recently migrated to Cubase 9.5?

Can't you hand lots of loopable regions with loop counts etc in the arranger track?

Never use it myself, but I am pretty sure it does what you want.

https://youtu.be/oP_uXMK3gqU

Multiple loop points video
I believe every thread should devolve into character attacks and witch-burning. It really helps the discussion.
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jancivil
KVRAF
 
14246 posts since 20 Oct, 2007, from No Location

Postby jancivil; Fri May 18, 2018 8:58 am Re: Anyone else recently migrated to Cubase 9.5?

Can you do multiple cycles at the same time? That isn't the point of that video ("I'm moving nicely between the different cycle points"). I looked at the manual a long time before I came down with the view that you have one cycle [left locator to right locator] at a time.

I'd LOVE to be wrong about this. I can see doing it with different cycles in different time sigs which eventually agree but you experience the cross-rhythm along the way. et cetera.
Dewdman42
KVRian
 
1374 posts since 14 Mar, 2006

Postby Dewdman42; Fri May 18, 2018 9:12 am Re: Anyone else recently migrated to Cubase 9.5?

ericj23 wrote:Can't you hand lots of loopable regions with loop counts etc in the arranger track?

Never use it myself, but I am pretty sure it does what you want.

https://youtu.be/oP_uXMK3gqU

Multiple loop points video


Yea I don’t think that’s it either and if so it’s way too complicated.
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kb420
KVRist
 
147 posts since 3 Jun, 2005, from Cydonia on the 4th Planet

Postby kb420; Sat May 19, 2018 10:54 am Re: Anyone else recently migrated to Cubase 9.5?

FlyingNoodle wrote:I've been using FL Studio for a while, didn't find it was fully meeting my needs.


This thread has been around for a month. I've been revisiting it when I see new posts, but I'm still curious as to what needs FL Studio wasn't meeting. I'm not a FL user, but I would still like to know, if that isn't too much trouble.
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FlyingNoodle
KVRist
 
45 posts since 1 Mar, 2017, from Wales, UK

Postby FlyingNoodle; Mon May 21, 2018 4:35 am Re: Anyone else recently migrated to Cubase 9.5?

kb420 wrote: thread has been around for a month. I've been revisiting it when I see new posts, but I'm still curious as to what needs FL Studio wasn't meeting. I'm not a FL user, but I would still like to know, if that isn't too much trouble.


Yeah no worries...

FL Studio doesn't have integrated workflow features for the management and mitigation of CPU intensive plugin configurations.
Cubase has a Freeze function with options to manage how much of the signal path to render as audio and unload the plugins. FL Studio does have rendering to audio however it's not an integrated resource management function, it's a discrete, labour intensive manual process. It's ok for a couple of tracks here and there but not practical to manually manage in larger projects.

Cubase has Direct Offline Processing which integrates the rendering in place any number of processes and plugin chains, non-destructively. These are stored with the project and can be undone at any later date.
I can do a similar thing in FL Studio however again it's a manual process I'd have to manage myself, keeping track of all the discrete signal paths through the mixer and it's gets messy very quickly as the project scales.

Backing up a project in Cubase puts everything in a self-contained folder that can be run from a different location. FL Studio can "back up" a project however the process of creating self-contained backups is a manual process which becomes complicated when you're working with different versions of rendered audio between the project versions.

In Cubase I can save discrete templates and settings, export and import virtually anything about the project and the way it's set up. For example I have a way that I process my drums and bass section through submixes, EQ, compression.
In Cubase I can export that configuration and import it into any other project at any time, or just keep it as a backup, a starting point. If I update the configuration I can import that into existing projects.
In FL Studio I can save one mixer or instrument configuration at a time, so it's technically possible to manually reconstruct a configuration but not practical.

The dealbreaker for me was FL Studio wasn't able to make efficient use of the system resources that I have. In Cubase I'll typically see all cores at 60 - 80% and the project is playing fine in 96/24 with 256 sample latency. In FL Studio it's struggling to play a smaller project with 2048 latency in 44.1/16 and barely using 30% of CPU. So I don't know what it's doing but I spent a long time wasted searching for answers.
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