Just to be clear, when we speak about delay, there's the delaying and the echoing. Taps have delaying but no echoing (that's the Delay part that has that. Yup, confusing). The "reverse" is achieve by modulating the delay properly. So you can do it with any tap, which also means Ohmboy "original" can do it. With a caveat : the sync to BPM is there but the sync to time code isn't and it's a PITA to get due to past limitations. Ohmboyz Infinity fixes that.DJErmac wrote:Here is exactly an example of what I'm trying to do :Yes, as long as you don't ask your DAW to travel in time. You can have reverse playback of something that was already put in playback, not something that has not yet run through your playhead. It works typically by applying a negative modulation on a period. Say you have delay of 4 bar with a negative saw LFO at 100%, depending of the period of the LFO it will play backward at various speed. The modulation system is here to take advantage of this. Using step sequencer as a modulator on a loop can create a heap of interesting stuff for instance. If you'd rather use it on say solo guitar you'll just have to put the corresponding track earlier in the mix so that it can start to buffer content to play backward.DJErmac wrote:Can it do reverse per tap ? That's THE feature I've been looking for everywhere in the world...
To be clear we're not the first delay to do this (although Ohmboyz possibly was, at least as plugin) but in Ohmboyz Infinity we pushed that use case pretty far.
Let's say we have a very simple 1/4 ping pong delay to make it very simple.
Tap 1 = 1/4
Tap 2 = 1/4
Tap 3 = 1/4 reverse
Tap 4 = 1/4
You will get of course :
SOUND sound sound dnuos sound
In other words, I'm simply talking about a reverse delay, like Rob Papen Delay, Ohmboyz or others are capable of, that represent only the taps you choose. The reverse becomes nothing but an extra effect to make your delay sound more interesting.
At the moment I know no plugin that can do this.
Of course I know some ways to get this, but you need tricks, and they are not really cpu optimized...
Correct, with more fx everywhere.Klinke1 wrote: Infinity has 8 taps.. but the fundamental setup is the same!?
Normal delay would be no gain on predelays (aka taps). I expect some patches in the final product to have no delay line active and some other, no taps active. A typical patch of Infinity uses a fraction of the weapons rack at a time.Klinke1 wrote: To have a normal stereo delay:
Turn the tap time/levels to zero!? ..then you will have to adjust 2 delays which are hidden in 2 tabs?
Ping pong delay need a more specific setting but there's a preset that's a good template.