DUNE 3 is now available!!
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- KVRAF
- 3251 posts since 30 Dec, 2014
Dune 3 has a knob called Interpol on the wavetable section of the synth. Does this mean interpolation or internal polarity. Hive 2 has Polarity in reference to the wave display. Humm...
A check of the manual confirms interpolation.
A check of the manual confirms interpolation.
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- KVRian
- 595 posts since 10 Oct, 2018
Could be Interpol level for those who dislike Dune (heartless non-smooth criminals?)
Weapons of choice (subject to change):
Godin Redline, Kuassa, Fuse Audio, Audiority, Roland A-500pro, Dune, Dagger, TAL, Reaper for Rock & Synthwave pleasures; Viper and FL Studio for guilty EDM pleasures
Godin Redline, Kuassa, Fuse Audio, Audiority, Roland A-500pro, Dune, Dagger, TAL, Reaper for Rock & Synthwave pleasures; Viper and FL Studio for guilty EDM pleasures
- KVRAF
- 25421 posts since 3 Feb, 2005 from in the wilds
Even ignoring drag-n-drop modulation and just looking at the modulation matrix, the one in Dune3 is poor. One tiny little fake LCD screen that only shows 7 sources/targets at a time. After that you gotta start scrolling.chk071 wrote: ↑Sat Jul 31, 2021 8:38 pmDo you actually believe such nonsense?
I can only assume that you don't have a synth using drag & drop modulation. Get the Spire or Hive 2 demo, and play a bit with it, and then come back here to say that you find a conventional modulation matrix easier and faster. Will be a good laugh, I'm afraid.
You know, it's all fine that you like Dune, but, you really should come out of defensive mode once in a while, and accept valid suggestions that will make the synth better. On the other hand, thinking about it, it's not YOU who has to accept that anyway, as you don't code the synth.
Vital has a similar mod matrix as Dune in that it is a scrolling list. 12 visible slots at a time. But each slot has a unipolar/bipolar switch, a L/R option, a quick mod graph, a full mod-remapper graph, and clicking on the slot# disables that slot. Dune has nothing of the sort. Each slot is as rudimentary as possible.
Vital, because the matrix scrolls, can keep adding more slots. Never found the limit. Dune, though it is scrolling it is fixed to 32 slots. And scrolling in the Dune Matrix is tricky. The only safe place to scroll is on the actual scrollbar. Hovering over any other area scrolls individual parameters... except the slot #, scrolling there does nothing.
Dune3 gives no indication when a parameter is modulated. Nothing. Right click on a parameter and again nothing. Right click on a parameter in Vital or Hive and you can see the various modulations on that parameter and in the case of Vital, edit mod depths. The only way to see if a parameter is modulated is to go scroll through the tiny matrix and manually check. Ugh!
I find the modulation system of Dune to be undeveloped, poor workflow and too limited. The single only saving grace is being able to right click a parameter and assign a modulator. Besides that it could not be worse or more rudimentary except not having modulation at all.
Every other synth I use is far better for modulation.
- KVRAF
- 18561 posts since 16 Sep, 2001 from Las Vegas,USA
So you don't care that the feature you request can't be implemented for certain connections? Then you haven't given your request enough thought.Biome_Digital wrote: ↑Sat Jul 31, 2021 6:31 pm Yes that would be a problem, but I don't care about that. I request features, not design synths
It's not nonsense, you don't own DUNE 3 so you don't understand the current modulation system. I've spent hundreds of hours with DUNE so I do understand its system and how some connections simply can't be made by Drag and Drop.
I can only assume you failed to read this so yea I'm having a good laugh:
I've owned Hive since version one and have programmed hundreds of patches for it. Again I don't find it's D&D system any faster than DUNE 3's
Take this connection for example:
You have to drag the mouse all the way across the GUI then all the way back because you still have to return to the Mod Matrix to adjust values. It's not faster.
Look all I'm pushing back against is the notion that D&D is a "must have". "Nice to have" maybe but people have programmed thousands of patches for DUNE and I've done hundreds without D&D. It's not a needed feature since you can already make more connections with the current right click assign system than you would be able to with D&D and do it just as fast. It brings little value if any to DUNE 3....in my opinion of course. But it's an opinion based on hundreds of hours of experience not on spending a few minutes with the Demo version.
Maybe if you'd come out of attack mode and stop posting about a synth you don't own or ever plan on owning I might agree. Seems like a total waste of time to constantly comment on a plugin you'll never own based on your own comments over the years.chk071 wrote: ↑Sat Jul 31, 2021 8:38 pmYou know, it's all fine that you like Dune, but, you really should come out of defensive mode once in a while, and accept valid suggestions that will make the synth better. On the other hand, thinking about it, it's not YOU who has to accept that anyway, as you don't code the synth.
So if someone makes a feature request THEY want it's not all about THEM? Then it's just as selfish asking for Synapse to spend time on the features they want as it is me trying to talk sense into people that such features are not a "Priority!" or a "Must Have" to experienced users.
Of course it's not about me any more than it's about you and your wishes.
At any rate it's unlikely Rich or Marcin will see these feature requests and I don't have any influence on what they do or don't do so all we're accomplishing here is trading opinions back and forth.
So if people are serious about any request then make it at the Synapse company forum where it will be seen.
And in the end once again you failed to read this:
Where I hoped everybody gets what they want eventually. I'll say it again I hope everybody gets what they want but there is no Feature Fairy that can wave her magic wand and make everybody happy all at once. Reality doesn't work like that and development time has to be spent where the developers feel it does the most good. I trust that Synapse will do just that and like I said who knows what the future holds. Perhaps there will be drag and drop modulation or perhaps they'll spend that time developing another great synth. Only they know for sure.....
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None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- Banned
- 10732 posts since 17 Nov, 2015
Good story broTHE INTRANCER wrote: ↑Sun Aug 01, 2021 12:32 am Dune 3 has a knob called Interpol on the wavetable section of the synth. Does this mean interpolation or internal polarity. Hive 2 has Polarity in reference to the wave display. Humm...
A check of the manual confirms interpolation.
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- KVRAF
- 3368 posts since 2 Oct, 2004
Thats not been announced AFAIK. What has been talking about is that they're working on a Memory Moog.
Orion Platinum, Muzys 2
- KVRAF
- 25421 posts since 3 Feb, 2005 from in the wilds
That is a ridiculous example... you are dragging from the mod matrix... no need to do that. Drag from the modulator. Either you are being disingenuous or you don't know how to use Hive well.Teksonik wrote: ↑Sun Aug 01, 2021 3:14 pmYou have to drag the mouse all the way across the GUI then all the way back because you still have to return to the Mod Matrix to adjust values. It's not faster.
Look all I'm pushing back against is the notion that D&D is a "must have". "Nice to have" maybe but people have programmed thousands of patches for DUNE and I've done hundreds without D&D. It's not a needed feature since you can already make more connections with the current right click assign system than you would be able to with D&D and do it just as fast. It brings little value if any to DUNE 3....in my opinion of course. But it's an opinion based on hundreds of hours of experience not on spending a few minutes with the Demo version.
Drag-n-drop modulation is far better than the under-developed mess in Dune. Yes, it is relatively fast to assign a modulator in Dune, but that is only 1 part of an effective modulation system. Quickly adjusting depths for multiple parameters, visual feedback on what is being modulated, capability to modify mod curves, via option and so on. Dune fails on all those fronts. And that annoying little matrix screen that only shows 7 rudimentary slots at once insures lots of needless scrolling.
- KVRAF
- 18561 posts since 16 Sep, 2001 from Las Vegas,USA
Of course it's an extreme example. But even dragging from the modulator doesn't save you much mouse movement. The point is you can accomplish the same task without ever leaving the Mod Matrix slot. In the end both methods require mouse movement and clicks. If you know the Mod Matrix then that's all you really need. D&D is not a "must have" since it accomplishes nothing that you can't do in the MM. Like I said it might be "nice to have" for some people but obviously people are using DUNE 3 without it as we speak and have done so for years.
I'm sorry you feel that way. Obviously I feel differently. I don't need visual feedback since I know what modulation is happening by simply looking at the matrix or by simply remembering what I've done in a patch. Yes you have to scroll to see all the MM but I don't find scrolling a difficult task.pdxindy wrote: ↑Tue Aug 03, 2021 4:02 pmDrag-n-drop modulation is far better than the under-developed mess in Dune. Yes, it is relatively fast to assign a modulator in Dune, but that is only 1 part of an effective modulation system. Quickly adjusting depths for multiple parameters, visual feedback on what is being modulated, capability to modify mod curves, via option and so on. Dune fails on all those fronts. And that annoying little matrix screen that only shows 7 rudimentary slots at once insures lots of needless scrolling.
All I can say is I've happily done hundreds of patches with DUNE 3 without any fancy graphics or Drag and Drop. I use multiple instances of DUNE 3 in every project.
I'd rather they spend precious development time on things that affect the sound of DUNE 3 and not on features of supposed convenience.
Again I have no influence on what Synapse does or doesn't do. But I have advocated for a new browser system that I have no desire or need for just because I've seen so many people ask for that feature.
So if you're serious about Drag and Drop and not just complaining to hear yourself complain then go to the Synapse forum and make your request. Otherwise you're just barking into the wind here.
I'll say it for the third time I hope everybody gets their requests granted eventually but just as you I hope my requests come first and just as those who want a new browser hope it comes first and so on.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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- addled muppet weed
- 105855 posts since 26 Jan, 2003 from through the looking glass
- KVRAF
- 18561 posts since 16 Sep, 2001 from Las Vegas,USA
Sure when it sinks in the first time.....
Thanks for yet another important contribution Vurt.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- KVRAF
- 18561 posts since 16 Sep, 2001 from Las Vegas,USA
Anyway to contribute something positive to this thread I've done some color edits for the DUNE 3 large skin. The dark center screen is thanks to Synapse forum member Matt Leschuck and of course all credit goes to the creator of the original skin Mikael Eidenberg.
I've only done the Large version so far and I won't post links unless there is interest. Otherwise no sense bothering.
I've only done the Large version so far and I won't post links unless there is interest. Otherwise no sense bothering.
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None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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- addled muppet weed
- 105855 posts since 26 Jan, 2003 from through the looking glass