David wrote: ↑
Sat May 23, 2020 9:34 am
I'd love to see a quick tutorial on using the Play and Timeline features/tabs. Or maybe a saved/loadable example of them in use?
Both of these tabs are closely linked with a sequencer's Transport > Conduct setting. The conduct specifies from exactly where pattern change information will come. The simplest case is auto
, and when auto is selected, a sequencer will automatically begin playing the current pattern, starting at the beat specified in in the Auto/Play Q
uantize value. This is for cases where you just have a single pattern that the sequencer should repeat. Sequencers created in the graph will, by default, have their conduct set to auto.
With conduct set to play
, a sequencer can be played "live" by pressing the play buttons in their pattern windows (on the left of the sequencer UI), or by the same play buttons in the Play window. These buttons only appear when a sequencer is in play mode. Sequencers created in the Play window will by default have their conduct set to Play. You can group patterns from multiple sequencers together in a scene, which are shown as tabs along the top of the Play UI. For example, you may have a grid seq ('drums') with several drums pattern, and a mono seq ('bass') with some bass riffs. You may then create an 'intro' scene, and set it to, say, pattern 1 of drums and pattern 3 of bass. Then a 'verse' scene, with pattern 2 and pattern 1. You can then trigger all these pattern changes across all the sequencers at once with the scene controls. (Play buttons per pattern and per scene can also be mapped to controllers such as the computer keyboard, or MIDI devices, etc). Finally, you can also set a cell in the Play grid to either stop
, in which case the pattern will stop when the scene is launched; continue
, in which case the currently playing pattern will continue from where it was, or restart
, which will restart the currently playing pattern.
Setting conduct to timeline
allows a sequencer to be controlled by an arrangement in the timeline. You can drag patterns in from a sequencer's pattern window, copy, paste, resize them, as per a standard DAW arranger window. A sequencer created in the timeline window will automatically have its conduct set to timeline. The timeline also allows your to create automation curves, which can then be assigned to any parameter than acts as a modulation destination (ie, most of them.)
(There is also a forth conduct mode, modulation
, which allows you to trigger a sequencer's pattern from the module inlets. This is used, for example, to have say an Aux sequencer's numeric output correspond to patterns to play.)
Would this be clearer if I created you an annotated patch that demonstrated all these modes?