Hive 2 wavetables for LFOs?

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jackmazzotti
KVRist
320 posts since 18 Dec, 2006

Post Sun Sep 08, 2019 11:03 am

Hive 2 is absolutely amazing but what I would love to see is the ability to load wavetables into the LFOs. That would be a massive modulation expansion. The only synth I know that does that is Absynth. Please consider adding this superpower to Hive 2!
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Urs
u-he
23844 posts since 8 Aug, 2002 from Berlin

Re: Hive 2 wavetables for LFOs?

Post Tue Sep 10, 2019 3:30 am

I have thought about this but I haven’t been able to reach a conclusion. As yummy as it sounds, there’s a whole lot of complexity involved, and the question if it then indeed needs an editor.

jackmazzotti
KVRist
320 posts since 18 Dec, 2006

Re: Hive 2 wavetables for LFOs?

Post Tue Sep 10, 2019 6:36 am

Well I hope you will still do it. It is a quick, simple and easy way to get complex and unusual modulation. It's my favorite feature of Absynth.
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enCiphered
KVRist
392 posts since 13 Dec, 2016

Re: Hive 2 wavetables for LFOs?

Post Tue Sep 10, 2019 8:07 am

Urs wrote:
Tue Sep 10, 2019 3:30 am
I have thought about this but I haven’t been able to reach a conclusion. As yummy as it sounds, there’s a whole lot of complexity involved, and the question if it then indeed needs an editor.
I would just allow the option to load (or import / drag & drop) wavetables and if it is technically possible, apply settings from WT editor 1, 2 or random settings from editor 1, 2

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clangorous
KVRist
291 posts since 13 Nov, 2013 from Charlotte, North Carolina

Re: Hive 2 wavetables for LFOs?

Post Tue Sep 10, 2019 1:57 pm

Help me understand if this truly would give me something new in terms of results. If I'm understanding this, you would load a wave into the LFO wave table and it would lower it's frequency. At that point it becomes a series variously shaped peaks and valleys...which we can already create with a lot of control in Hive using the shape sequencer. And the mod matrix lets me do further crazy stuff to that. All very controllable, and unpredictable enough for exploring, and easy workflow. What am I missing?

PieBerger
KVRist
451 posts since 23 May, 2012 from London

Re: Hive 2 wavetables for LFOs?

Post Wed Sep 11, 2019 12:28 am

clangorous wrote:
Tue Sep 10, 2019 1:57 pm
Help me understand if this truly would give me something new in terms of results. If I'm understanding this, you would load a wave into the LFO wave table and it would lower it's frequency. At that point it becomes a series variously shaped peaks and valleys...which we can already create with a lot of control in Hive using the shape sequencer. And the mod matrix lets me do further crazy stuff to that. All very controllable, and unpredictable enough for exploring, and easy workflow. What am I missing?
I don't think it would result in anything not already possible by intermodulating existing sources, other than saving a little time and mouse clicks for those not wanting to explore the current offering.
Always Read the Manual!

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Urs
u-he
23844 posts since 8 Aug, 2002 from Berlin

Re: Hive 2 wavetables for LFOs?

Post Wed Sep 11, 2019 2:21 am

Well, it would make sense if for instance there was a little text input field for uhm scripts maybe...

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pdxindy
KVRAF
16013 posts since 3 Feb, 2005 from in the wilds

Re: Hive 2 wavetables for LFOs?

Post Fri Sep 13, 2019 9:25 am

Sounds interesting... but basically, there is enough modulation in Hive. I would rather see a few more filter options and some different noise types.

PieBerger
KVRist
451 posts since 23 May, 2012 from London

Re: Hive 2 wavetables for LFOs?

Post Fri Sep 13, 2019 10:07 am

pdxindy wrote:
Fri Sep 13, 2019 9:25 am
Sounds interesting... but basically, there is enough modulation in Hive. I would rather see a few more filter options and some different noise types.
This gets my vote :tu:
Always Read the Manual!

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Urs
u-he
23844 posts since 8 Aug, 2002 from Berlin

Re: Hive 2 wavetables for LFOs?

Post Sat Sep 14, 2019 12:50 am

pdxindy wrote:
Fri Sep 13, 2019 9:25 am
Sounds interesting... but basically, there is enough modulation in Hive. I would rather see a few more filter options and some different noise types.
<beta team internal knowledge mode>
What about the ModNoise we're adding to Uhbik? I think that would be a good modifier for any kind of noises, or, adding some kind of noise to anything not yet noisy.
<public mode>

Tentative yes to new filter types as well, but there would be a price to pay - CPU being the currency. I don't think we can add more variants of high/band/low pass without adding a lot of extra code. Anything else (comb filters etc) would need to be computed in addition to existing filters, because all 4 filters (2 x stereo) are already being processed using parallelisation through SIMD.

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