3ptguitarist wrote: ↑
Wed Dec 04, 2019 5:59 pm
Functional wrote: ↑
Wed Dec 04, 2019 1:41 pm
3ptguitarist wrote: ↑
Wed Dec 04, 2019 1:33 pm
Where do think I should start with learning Massive X? I'm kind of a beginner at this.
Where are you at right now in terms of synth expertise? Can you manage something like Serum easily - or if not Serum - something else? I can write a proper response but it matters a lot to know your current skill level
I'm very much of a beginner. Barely know some of the terminology and barely know how the terms work such as LFO, sine wave. I think I can familiarize myself with some synth terms, but I dont know them that well and dont know how to create my own sounds. So no I can't manage serum. Haven't even tried it.
Honestly the manual is a good place to start in then. It might be helpful to understand couple things about synths overall:
- All synths require some way to generate sound. Massive X has actually a ton of sound-generation possibilities, but you shouldn't concern yourself with any other except the actual oscillators for now (and noise oscillators, if you want some noise into your synth). Massive X oscillators belong to a "wavetable" oscillator category which means that in order to operate, they need a wavetable in them (provided by the synth itself) and by scrolling through the wavetable, you get different kinds of waveforms for the oscillator. In many cases, the sound of the patch will be highly dependent on which waveforms you use. As a beginner, you might want to explore the ones that are loaded by default - those are considered as the basic waveforms.
- As with any synth, sound not only has to come from somewhere, but it has to go somewhere. Massive X is special due to its semi-modular nature: by opening the "routing" tab, you actually can visually see the path that the sound takes (and you can change that path too; but you shouldn't boggle your head too much with the routing with zero knowledge). The standard routing goes like this: oscillator a & oscillator b -> insert a -> filter -> insert b -> insert c -> monophonic effects section.
- Aforementioned inserts are kind of like "effects", just like in the monophonic effects, but they are polyphonic rather than monophonic. This means that each individual note you play, it goes through its own chain up until the monophonic section. While not revolutionary, this is non-standard behavior actually as usually effects in synthesizers are all monophonic. Experiment with them to see what each effect sounds like - you will likely love some and hate others. As you get more experience, you should take a closer look at the effects you hated and give them another try with the additional insight
- Filter is pretty special thing - as the name implies, it's meant to filter out some frequencies (in general) while keeping others. As a starting point, I'd recommend playing around with the blue monark low pass filter - all the other filters have their uses, but this is kind of the thing you'll be using 90% of the times.
- And lastly, envelopes are meant to modulate parameters. Skip using the exciter envelope for now (unless the manual explains to you how it can be used - then try it out). The other kind of envelope is the one you want to be using 99% of the time. When you assign an envelope to some other parameter, it basically will adjust that parameter according to the envelope itself. The first envelope is always going to be amp envelope (the leftmost blue envelope, it even is called "amp envelope"); this is the envelope that controls the amplitude of the synth. You can assign it to other things too, but you can't deassign it from the amplitude. To get an idea of basic ways to use an envelope, you can design a simple sawtooth sound and use the amp envelope attack; by increasing the attack, it slowly starts to sound like a pad rather than a lead. You can assign it to a filter and do the same thing with it: open the filter up slowly, or alternatively aggressively. Pluck sounds are often made by assigning an envelope to the filter frequency cutoff value with a short attack, semi-short decay and either none or low sustain.
There's so much more, but this is sort of the barebone basics. I'd assume that the manual itself will help you to get some idea on how to operate this synth. And once you understand synths in general, you can largely use any synth actually unless they have some particular gimmicks which need some time to figure out.