Medieval RPG Soundtrack

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mediumaevum
KVRist
204 posts since 14 Feb, 2013

Post Wed Nov 27, 2019 7:43 am

https://soundcloud.com/mediumaevum-arti ... al-village

Medieval Village - suitable for a game/movie soundtrack, don't you think?

enroe
KVRian
1094 posts since 19 Mar, 2008 from germany

Re: Medieval RPG Soundtrack

Post Thu Nov 28, 2019 12:25 am

Nice Soundtrack!

As always - I have all these medieval in mind while
listening to your tracks. I enjoy your tracks very much! :tu:

By the way ... "RPG" is an old computer language of the
old ancient IBM-AS-400 machines. In the area of IT this
is also "medieval"! :hihi:
free mp3s + info: andy-enroe.de songs + weird stuff: enroe.de

mediumaevum
KVRist
204 posts since 14 Feb, 2013

Re: Medieval RPG Soundtrack

Post Thu Nov 28, 2019 1:40 pm

enroe wrote:
Thu Nov 28, 2019 12:25 am
Nice Soundtrack!

As always - I have all these medieval in mind while
listening to your tracks. I enjoy your tracks very much! :tu:
Thanks :)

neilp1471
KVRer
1 posts since 29 Nov, 2019

Re: Medieval RPG Soundtrack

Post Fri Nov 29, 2019 11:04 am

This track was great, I would personally tone down the dulcimer a bit a the beginning as I felt it over powers the strings a little bit, but that is a stylistic choice

This is a good composition and I would like to hear it in a role playing game, I thought your string writing was also very good. You def have talent and could look at possibly doing this professionally, if you don't already that is

I wish you all the best bud

User avatar
Bansaw
KVRian
802 posts since 19 Aug, 2008

Re: Medieval RPG Soundtrack

Post Fri Nov 29, 2019 7:02 pm

Nice. Some good arrangement, a good ending.
In terms of mixing, I would turn the dulcimer down (or whatever it was).
When the choir comes in, its nice but a bit messy mixing-wise, as the brass and the choir are competeing for the same freqs a bit.
In terms of mixing, do you use "panning" or is everything down the middle? Why not try panning things that compete to the L and R to encourage them to compete less?

Unreflected
KVRist
122 posts since 13 Jun, 2015

Re: Medieval RPG Soundtrack

Post Sat Nov 30, 2019 4:54 pm

Very nice. Love it, but. 1:49?
:tu:

User avatar
el-bo (formerly ebow)
KVRAF
15241 posts since 24 May, 2009 from A galaxy, far far away

Re: Medieval RPG Soundtrack

Post Mon Dec 02, 2019 4:12 am

Bansaw wrote:
Fri Nov 29, 2019 7:02 pm
Nice. Some good arrangement, a good ending.
In terms of mixing, I would turn the dulcimer down (or whatever it was).
When the choir comes in, its nice but a bit messy mixing-wise, as the brass and the choir are competeing for the same freqs a bit.
In terms of mixing, do you use "panning" or is everything down the middle? Why not try panning things that compete to the L and R to encourage them to compete less?
This :tu:

User avatar
jackoo
KVRian
616 posts since 3 Jul, 2006

Re: Medieval RPG Soundtrack

Post Mon Dec 02, 2019 9:14 am

I like the beginning. It fits very well. The bass drum seems a little odd. I like also the cello part.
I do think it would sound nice in a game, yes.

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