What do you think of the soundtrack I wrote for this game?

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reborn579
KVRist
85 posts since 30 Sep, 2013 from Bucharest, Romania

Post Wed Jun 03, 2020 5:43 pm

Hi guys! Just want to share with you the soundtrack I wrote for 'Beyond Mankind', an upcoming PC video game.
It's a bit different than what I've done so far, especially because it's the first time I've used brass in a song.
What do you guys think of it?
https://soundcloud.com/mihaildoman/sets/beyond-mankind
Exploring the boundaries of
Modern Classical and Electronica.
https://mihaildoman.com

The_Tired_Horizon
KVRist
53 posts since 20 Dec, 2019

Re: What do you think of the soundtrack I wrote for this game?

Post Thu Jun 04, 2020 1:25 am

Yeah pretty nice. Articulation is a bit static, but you can get away with that with the electronic elements in around it.

H.O.P.E puts in that Hans Zimmer element everyone is looking for, eg big stacatto and arpeggio rhythmic sounds. I like the ramp up in tension and emotion compared to the first track. Nice work on the last track too.

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reborn579
KVRist
85 posts since 30 Sep, 2013 from Bucharest, Romania

Re: What do you think of the soundtrack I wrote for this game?

Post Thu Jun 04, 2020 4:31 am

thanks for the listen. i'm happy you like the music. yeah, that's what i was going for - that big zimmer sound.
i'm curious, though, what you mean by articulation being static. i always work on the velocity and dynamic layers when i make orchestras. it doesn't sound that midi to me.
of course, i'm not the most objective listener here :)
Exploring the boundaries of
Modern Classical and Electronica.
https://mihaildoman.com

The_Tired_Horizon
KVRist
53 posts since 20 Dec, 2019

Re: What do you think of the soundtrack I wrote for this game?

Post Thu Jun 04, 2020 4:43 am

Articulation.. by that I mean whether the notes/chords swell (usually by modulating the attack) ... timing differences between notes in ensembles ..pizzicato or staccato techniques/sounds, etc
All little things that add up to making things sound natural.

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Bansaw
KVRian
1156 posts since 19 Aug, 2008

Re: What do you think of the soundtrack I wrote for this game?

Post Fri Jun 05, 2020 5:34 pm

I like the bass arp that comes in at 0:30.
But the brass is somewhat lifeless, its not modulated. Brass often swells a little and rasps.
You may be let down by your sample library. If you have the money you need to go for something like Metropolis Ark 1 & 2.
The composition is generally good tho.

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reborn579
KVRist
85 posts since 30 Sep, 2013 from Bucharest, Romania

Re: What do you think of the soundtrack I wrote for this game?

Post Mon Jun 08, 2020 2:15 pm

Bansaw wrote:
Fri Jun 05, 2020 5:34 pm
I like the bass arp that comes in at 0:30.
But the brass is somewhat lifeless, its not modulated. Brass often swells a little and rasps.
You may be let down by your sample library. If you have the money you need to go for something like Metropolis Ark 1 & 2.
The composition is generally good tho.
thanks for the listen. and the feedback. i'm using native instrument's symphony series. i think it sounds pretty good. there is modulation on the brass, but there's also a synth that plays along with it, and that one is a bit more 'static'. maybe i also didn't put enough cc curves in the piano roll :)
Exploring the boundaries of
Modern Classical and Electronica.
https://mihaildoman.com

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