Imported kick drums in Drumcomputer still sound thin

Official support for: sugar-bytes.de
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mesamask
KVRist
43 posts since 20 Nov, 2013

Post Sat Dec 19, 2020 9:30 pm

So, ten days since I opened the support ticket and I haven't seen the slightest sign of an response. No reaction here, no E-Mail, nothing on my account at sugar-bytes.de

They obviously don't care. Leaves a taste of: product sold, job done :clap:
I don't care anymore either. This was the first product I bought from them, and this will be my last.

Job done, SugarBytes :clap:

40watt
KVRist
74 posts since 22 May, 2004 from UK

Post Wed Dec 23, 2020 1:41 pm

Think they just fixed it.....

v1.2.1 sample playback improved

User avatar
mesamask
KVRist
43 posts since 20 Nov, 2013

Post Thu Dec 24, 2020 12:24 am

40watt wrote: Wed Dec 23, 2020 1:41 pm Think they just fixed it.....

v1.2.1 sample playback improved
Thanks for the hint, haven't heard about an update yet.
A quick test let's me think there's improvement indeed.

It seems they don't talk too much lol, but they are listening. And that's the more important part.
So, thank you SugarBytes for working on this! :hug:

Merry Christmas to all of you :party:

SLiC
KVRAF
8684 posts since 2 Dec, 2004 from North Wales

Post Thu Dec 24, 2020 2:27 am

Suger Bytes makes amazing, original musical software, but have the worst update system of any developer!

They don't tell you when things are updated, they don't have a date next to the updates so you don't know when things were updated...I cant even find any release notes so you know what the update is?
PC + S49, Studio One, BWS, Live (+PUSH2), FL Studio, Renoise, Reason, X32 Desk, Hardware Synths (Summit, Hydrasynth, Pro 3, P8), A4 + RYTM, MPC Live, Poly Tracker, Eurorack + OXI One, TD27 V Drums, Guitars, Basses, Amps and Pedals (Zoia, Beebo)

Arovane
KVRist
60 posts since 21 Apr, 2017

Post Thu Dec 24, 2020 4:19 am

scroll down to the bottom .....there is a changelog
https://sugar-bytes.de/drumcomputer

SLiC
KVRAF
8684 posts since 2 Dec, 2004 from North Wales

Post Thu Dec 24, 2020 4:38 am

Arovane wrote: Thu Dec 24, 2020 4:19 am scroll down to the bottom .....there is a changelog
https://sugar-bytes.de/drumcomputer
Thanks- I was looking the 'my downloads' part of my account.
PC + S49, Studio One, BWS, Live (+PUSH2), FL Studio, Renoise, Reason, X32 Desk, Hardware Synths (Summit, Hydrasynth, Pro 3, P8), A4 + RYTM, MPC Live, Poly Tracker, Eurorack + OXI One, TD27 V Drums, Guitars, Basses, Amps and Pedals (Zoia, Beebo)

40watt
KVRist
74 posts since 22 May, 2004 from UK

Post Thu Dec 24, 2020 6:41 am

Yeh I stumbled upon it last night by complete accident, and if you're after a detailed explanation of whats happened in the change log, then look no further than my previous post, thats it....!

bboxdw
KVRist
79 posts since 22 Jan, 2010 from Oregon, U.S.

Post Thu Dec 24, 2020 10:55 pm

40watt wrote: Wed Dec 23, 2020 1:41 pm Think they just fixed it.....

v1.2.1 sample playback improved
Thanks for the update on the update! And thanks to Sugar Bytes!

SLiC
KVRAF
8684 posts since 2 Dec, 2004 from North Wales

Post Fri Dec 25, 2020 2:48 am

Yeh, they certainly don’t bang a drum about their new updates :wink:

Happy Xmas Sugar Bytes!
PC + S49, Studio One, BWS, Live (+PUSH2), FL Studio, Renoise, Reason, X32 Desk, Hardware Synths (Summit, Hydrasynth, Pro 3, P8), A4 + RYTM, MPC Live, Poly Tracker, Eurorack + OXI One, TD27 V Drums, Guitars, Basses, Amps and Pedals (Zoia, Beebo)

grafs1
KVRer
1 posts since 13 Jun, 2018

Post Mon Dec 28, 2020 5:13 am

Would be great if someone from SugarBytes would also participate in these threads since it's a fairly new product.. that's what i like about plugin-alliance.com they got a very close community where you get response from the ceo himself...
btw: it would be nice to have the option to import a sample as it is. plain with no tweaking. so it sounds exactly the same. then start using the tools within drumcomp.
Currently i use it mainly as top layer generator with some automation which is greatly solved in drumcomp.

highkoo
KVRAF
4292 posts since 26 Jun, 2004

Post Sat Feb 12, 2022 5:19 pm

Um...
1.2.4 here
Found this thread cuz Im lost.
Nothing I do will make a sample just play normal.
ImageImageImageImage

bboxdw
KVRist
79 posts since 22 Jan, 2010 from Oregon, U.S.

Post Sat Feb 12, 2022 10:59 pm

highkoo wrote: Sat Feb 12, 2022 5:19 pm Um...
1.2.4 here
Found this thread cuz Im lost.
Nothing I do will make a sample just play normal.
Attached is the preset I use when I want start from scratch by pulling in external samples to create a kit. It incorporates the tips I mention earlier in the thread, with the exception that it uses the "natural" instead of the "hold" envelope.
You do not have the required permissions to view the files attached to this post.

highkoo
KVRAF
4292 posts since 26 Jun, 2004

Post Sun Feb 13, 2022 5:30 pm

Thank you!
I will check it out!
ImageImageImageImage

Terlisimo
KVRer
3 posts since 20 Feb, 2022

Post Tue Mar 15, 2022 6:34 pm

bboxdw wrote: Wed Dec 09, 2020 3:13 pm
The above experiments suggest that DrumComputer's sample module may be truncating the very beginning of some or all samples.
Hi,

Just wanted to say that I've come to the same conclusion and this is still an issue in v1.2.5.

I've created a simple punchy kick in Kick2, rendered it (inside Kick2) and loaded into Drumcomputer sampler, zeroed all the knobs, effects, enabled Hold etc, then rendered with DC and examined the .wav file in Audacity.

DC appears to trim the first 30-40 samples (around 0.7ms @ 48khz) from the imported sample. Because the attack is very much defined in those first few samples, this makes the samples that have a fast attack sound muted/compressed.

Anyways, adding 1ms of silence at the start of the sample with an editor like Audacity seems to make the problem go away and the imported samples sound good.

I found this technique tedious so what I do is just mute the kick in Drumcomputer and map the MIDI out to Kick2.

Would be nice if I didn't have to jump through the hoops and do all this within Drumcomputer.

This made me think, maybe I was struggling to create satisfying kicks in DC because this trimming happens somewhere in the DSP pipeline where it doesn't affect just the Sampler but Resonator/Wavetable as well?

bboxdw
KVRist
79 posts since 22 Jan, 2010 from Oregon, U.S.

Post Tue Mar 15, 2022 7:51 pm

Terlisimo wrote: Tue Mar 15, 2022 6:34 pm DC appears to trim the first 30-40 samples (around 0.7ms @ 48khz) from the imported sample...
what I do is just mute the kick in Drumcomputer and map the MIDI out to Kick2...
This made me think, maybe I was struggling to create satisfying kicks in DC because this trimming happens somewhere in the DSP pipeline where it doesn't affect just the Sampler but Resonator/Wavetable as well?
Although it currently works well enough for my needs, and in cases where I need something different I also just use MIDI out, an option allowing the user to completely turn off any sort of trimming seems like a reasonable feature request. There's probably a good reason for any such processing that is still done even after recent updates, but it never hurts to ask.

Edit: Also, if your music requires a super-sharp transient "pop" at the beginning of your kick drum, you might enjoy this interview with BT, where he suggests starting kick samples at a non-zero-crossing point, or "off axis": https://www.youtube.com/watch?v=rgihNyyckq8 .

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