Toontrack Superior Drummer 3. Too much bleed in the overheads?

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an-electric-heart
KVRAF
Topic Starter
2456 posts since 13 Jun, 2008 from Napier,New Zealand

Post Sun May 15, 2022 7:15 pm

I know Toontrack have their own forum (I might ask there too), but I also know a lot of people here use SD3, so I wanted to chat about something.

I'm working on a couple of songs with SD3 right now. I've always been reluctant to play with the bleed amount in the overheads as I assume the default level of bleed is how a "real" kit would be when recording with real drums in a real studio, but there's just way too much, when the overhead level is right for ride and crashed, the hats and snare bleed in the overheads is way too loud and overwhelm the actual closed mics for those drums.
Anyway, I just wanted to discuss this and discuss in particular if SD3 users regularly need to turn the bleed in the overheads down. :tu: :)

Funkybot's Evil Twin
KVRAF
10741 posts since 16 Aug, 2006

Post Sun May 15, 2022 8:03 pm

Depends on the style of music and drum sound you're after. For instance, when I think a lot of mid to late 70's sounds, drum rooms were tight, direct mics made up most of the sound, and the overheads were just there to capture the cymbals and mixed low. That probably continued throughout the 80s. But over the years, the overheads and drum rooms came back up and became part of the drum sound again. Nowadays, the overheads and room mics aren't there to record the cymbals, they're capturing the sound of the drums in the room. You can get a very nice, balanced, realistic sounding drum kit with lots of OH and Room mics. But if you're not going for that sound, then, yeah, don't mix that way. You can bring down the overheads and the room, or just the individual channels in those mics. Do what sounds right for capturing the sound in your head. Me? I like a lot of overheads and room mics on the drums. I want to hear them, with the direct microphones there to reenforce them and provide the beef. But if that's not your thing, do whatever.

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jamcat
KVRAF
3956 posts since 2 Sep, 2019

Post Sun May 15, 2022 10:24 pm

^^That's how I approach drums too.
I disagree about '70s drums, though. I think '70s production was all about room sound for big rock drums. Post-punk/New Wave is when drums and everything else started getting stripped back and removed from context.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP

noiseboyuk
KVRAF
4642 posts since 25 Jan, 2007

Post Sun May 15, 2022 11:09 pm

Here's the thing. SD3 allows for things that are not possible in the real world, including solving problems that engineers have been trying to solve since forever. In this respect, SD3 is BETTER than a real drummer in a really good room.

So what in fact happens very often is that when studio recording, drummers and engineers cheat. They often don't want all that other stuff swimming around in the overheads, so they do multiple passes. Nice clean cymbals. Then they can dial in just the right amount they need of the overheads in the main kit.

Here's an example of the technique in action - the Danish band Mew, recording their stunning Glass Handed Kite album. For some reason linking the exact time stamps isn't working correctly for me today, so here's the right time stamps if you want to zip to the exact moments:

25:36 - First passes (main kit and hi-hat)
27:12 - Second pass (cymbals)

https://youtu.be/LFjp7EB-U5Y?t=1551

(Phenomenal drummer)

In other words - do whatever you want to get whatever sound you want, and revel in the luxury you have in SD3 compared to the real thing!
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Funkybot's Evil Twin
KVRAF
10741 posts since 16 Aug, 2006

Post Mon May 16, 2022 6:55 am

jamcat wrote: Sun May 15, 2022 10:24 pm ^^That's how I approach drums too.
I disagree about '70s drums, though. I think '70s production was all about room sound for big rock drums.
Maybe in the early 70's and with bands like Led Zeppelin, but the 70's was also disco (bone dry), 70's radio-friendly rock like the Eagles (not huge, roomy drum sounds), the start of punk (generally dry), etc. That's why I specifically called out the late 70's. I'd say it was generally a drier drum sound.

noiseboyuk
KVRAF
4642 posts since 25 Jan, 2007

Post Tue May 17, 2022 7:22 am

To add to my post above, I just noticed EZDrummer 3 also has some control over this. It varies from kit to kit, but on the factory kits there's always a way to reduce the drums in the overheads. Shows just what a common issue it is I guess.
http://www.guyrowland.co.uk
http://www.sound-on-screen.com
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an-electric-heart
KVRAF
Topic Starter
2456 posts since 13 Jun, 2008 from Napier,New Zealand

Post Tue May 17, 2022 1:54 pm

noiseboyuk wrote: Tue May 17, 2022 7:22 am To add to my post above, I just noticed EZDrummer 3 also has some control over this. It varies from kit to kit, but on the factory kits there's always a way to reduce the drums in the overheads. Shows just what a common issue it is I guess.
Yes, but that's exactly what I'm saying. I'm saying SD3 seems to by default have exaggerated bleed in the overheads, I always need to turn the bleed down about 50%. I think the default level the bleed is set at is unnatural, when the default starting point when you fire it up should be how a real kit would be... but again, I might be wrong... that's what I'm asking. I'm asking: Do people think the bleed levels in the SD3 overheads are set too high by default?

noiseboyuk
KVRAF
4642 posts since 25 Jan, 2007

Post Tue May 17, 2022 2:05 pm

an-electric-heart wrote: Tue May 17, 2022 1:54 pm
noiseboyuk wrote: Tue May 17, 2022 7:22 am To add to my post above, I just noticed EZDrummer 3 also has some control over this. It varies from kit to kit, but on the factory kits there's always a way to reduce the drums in the overheads. Shows just what a common issue it is I guess.
Yes, but that's exactly what I'm saying. I'm saying SD3 seems to by default have exaggerated bleed in the overheads, I always need to turn the bleed down about 50%. I think the default level the bleed is set at is unnatural, when the default starting point when you fire it up should be how a real kit would be... but again, I might be wrong... that's what I'm asking. I'm asking: Do people think the bleed levels in the SD3 overheads are set too high by default?
No, I think it’s totally accurate. It’s a 100% realistic re-creation of what is very often a problem. Which is why I posted that Mew video - that’s how they often get round it in studio recordings.
http://www.guyrowland.co.uk
http://www.sound-on-screen.com
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noiseboyuk
KVRAF
4642 posts since 25 Jan, 2007

Post Tue May 17, 2022 2:15 pm

In short - drums are really frickin loud. Put a mic over them all and they’ll sound really frickin loud in that mic. Only close-micing drums can significantly eliminate the other drums, but you can’t do that for cymbals so - there we are.
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rollasoc
KVRian
716 posts since 13 Jun, 2003 from Shrewsbury, UK

Post Wed May 18, 2022 3:23 am

The Mew thing kind of points to the solution maybe?
Mute the offending channels and render out the overheads without them.
When mixing, mix in the original overheads for the bleed you want and then bring in the new file for the ride / crash

Not tried it, might be rubbish?

noiseboyuk
KVRAF
4642 posts since 25 Jan, 2007

Post Wed May 18, 2022 4:24 am

rollasoc wrote: Wed May 18, 2022 3:23 am The Mew thing kind of points to the solution maybe?
Mute the offending channels and render out the overheads without them.
When mixing, mix in the original overheads for the bleed you want and then bring in the new file for the ride / crash

Not tried it, might be rubbish?
Just unnecessary, that's the beauty of virtual - simply take down the bleeds and it does the same thing.

The ambience mics are even better for playing around with this sort of thing.
http://www.guyrowland.co.uk
http://www.sound-on-screen.com
W10, i7 7820X, 64gb RAM, RME Babyface, 1050ti, PT 2021 Ultimate, Cubase Pro 12
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ruslan.st
KVRist
355 posts since 23 Oct, 2009

Post Sun Nov 13, 2022 12:46 am

an-electric-heart wrote: Sun May 15, 2022 7:15 pm I've always been reluctant to play with the bleed amount in the overheads as I assume the default level of bleed is how a "real" kit would be when recording with real drums in a real studio, but there's just way too much, when the overhead level is right for ride and crashed, the hats and snare bleed in the overheads is way too loud and overwhelm the actual closed mics for those drums.
I got the same question using other drum libraries. Watched various videos about mic techniques on youtube, and in live drumming examples overheads sound way more balanced than in sample libraries. Maybe balance gets broken during sampling session because drummer does single isolated hits and cannot hear context of other kit pieces? If he would play complete part he would hear whole balance and adjust his playing dynamics. Maybe "right" :) solution is to adjust midi data first and only if that does not help - adjust overheads balance.

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niterateaudio
Banned
76 posts since 2 Jul, 2022 from Toronto, Canada

Post Fri Nov 25, 2022 4:08 am

Good discussion. I usually reduce the OH a lot in other libraries I use. I think it's common issue. I started using 8Dio libraries and pay around with the trash mic a lot.
all the best

counterparty
KVRist
221 posts since 21 Jul, 2016

Post Fri Nov 25, 2022 4:42 am

You don't necessarily have to use the direct hi-hat mic - depending on the recordings you're mixing it can be a better option to just use the hihat from the overheads.

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jamcat
KVRAF
3956 posts since 2 Sep, 2019

Post Sat Nov 26, 2022 12:39 am

Funkybot's Evil Twin wrote: Mon May 16, 2022 6:55 am
jamcat wrote: Sun May 15, 2022 10:24 pm ^^That's how I approach drums too.
I disagree about '70s drums, though. I think '70s production was all about room sound for big rock drums.
Maybe in the early 70's and with bands like Led Zeppelin, but the 70's was also disco (bone dry), 70's radio-friendly rock like the Eagles (not huge, roomy drum sounds), the start of punk (generally dry), etc. That's why I specifically called out the late 70's. I'd say it was generally a drier drum sound.
I get what you’re saying. And even thinking about ‘70s easy listening like Captain & Tennelle, you’re right. Not only were drums dry, they were also exceptionally dead.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP

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