I think these two things are exactly the issue for a lot of people. I like it, but more for experimental. I've defended it against those who say you can't produce a decent kick with it, however, like you said - the sweet spot is very small for a lot of sounds (especially kicks and snares - anything really that uses the resonator), and while the compressor and distortion can do a lot, they're global so you can't just apply that to the kick, etc.cake builder wrote: ↑Thu Dec 29, 2022 3:22 pm I've been using DrumComputer for a little while, and I really like some of what it can do, but it's very fiddly. A small turn of a dial can be the difference between something inaudible and something decent sounding. It's difficult (for me) to dial in a nice attack sound without cranking the shit out of the compressor. 99% of the time I put a saturation/distortion behind it to beef it up.
It would be cool if the sample loop start and end points were automatable. I don't know what SugarBytes have planned for the future, but (correct me if I'm wrong) it doesn't seem like they typically add much feature-wise to their plugins after release.
I can use an FM synth like Ableton Operator to make a decent kick / snare very quickly, and tweak around to get different flavors of the similar sound.
With DrumComputer, it can be difficult to tweak without losing the "core sound", and since the individual kit piece presets are independent of the effects, using those things to beef the sound up for a library of kicks or other kit pieces is not a great solution.
That said, for experimental sounds and especially percussive layers, it's definitely worth experimenting with. For a "do all" drum machine it's not a great fit. But SugarBytes always designs towards the edges.
Microtonic, on the other hand, can give you bread/butter sounds quickly, within certain boundaries of course. But it always sounds great.