Your sound is very inspirational,i bought Sylenth1 years ago after listen one of your old soundsets for it,thinking 'i wanna to do such a beautiful sounds some day' - wanna add something about ambient as a different perspective - the pads as type of instruments are basically long attack and release,you can simulate something with reverb,but for real progressive evolving sound,which have emotional impact on listener i thing these stuff are not enough if you wanna touch somebody,who have listen tons of reverbs and long attacks last 20 years...tehlord wrote: ↑Thu Dec 01, 2022 3:57 pmWho cares what 'theory' dictates? It's a creative medium, so do what you want to do.
For me, ambient music is about describing mood or imagery with music. Personally I like mixing traditional textures (which CAN me sound+reverb) with organic 'real' sounds and instruments. In my thousands of posts here I don't think I've ever linked my music outside the music cafe section, but I'll drop a couple here as example. They're not all the same, just different 'feelings' I put down to music. The point being, do what you want, how you want -
https://on.soundcloud.com/xzsK4
https://on.soundcloud.com/6W1UM
https://on.soundcloud.com/4HtjN
My concept is that dynamic multi instrumental structure is the future of ambient and music at all...
Working on something ambient with Icarus 2 now,but will have a demo probably before Christmas,to show what i'm talking about.
Icarus 2 have 60 sec attack time so if that's somebody need it's definitely ambient suitable.
I use mostly 1-3 sec in my pads,but lately experiment with longer attack time as well.
Multi layer synths definitely could benefit with such long attack,connecting layears in dynamic structure,when layer switch different attack time.
My point is that expressing feelings is cool,but pads are able to express so many things - story,scene,moments,situation so on especially in cinematic context.
Limit is the sky...