LinnStrument's Game of Life
Posted: Sun Nov 23, 2025 1:55 am
Kind of different for you...
And
Running a Bitwig extension to do Conway's Game of Life on the display, white is a live cell, yellow->orange->red for dead cells after certain amount of ticks.
I've sync'd it to the DAW transport, and then I can add 'beacons' to the grid that become note triggers. Another setting control a randomization of the grid every x ticks (to keep the grid from dying etc)
Overall it makes for a visually interesting random ish sequencer.
You can create/kill cells in real time, start/stop the simulation, add beacons, set daw sync sub division, turn on and off random seed, change seed every x ticks, and change the color scheme.
Very interesting stuff I think...
And
Running a Bitwig extension to do Conway's Game of Life on the display, white is a live cell, yellow->orange->red for dead cells after certain amount of ticks.
I've sync'd it to the DAW transport, and then I can add 'beacons' to the grid that become note triggers. Another setting control a randomization of the grid every x ticks (to keep the grid from dying etc)
Overall it makes for a visually interesting random ish sequencer.
You can create/kill cells in real time, start/stop the simulation, add beacons, set daw sync sub division, turn on and off random seed, change seed every x ticks, and change the color scheme.
Very interesting stuff I think...