Operating System | Latest Version |
---|---|
1.02 | |
System Requirements Kontakt 5.6 |
Fragments is an attempt at exploring Granular style synthesis within the Kontakt system. It uses Long Evolving Waveforms and the sound is generated by playing Looped Sections from these WAVs. The Loop Position and Length can be Sequenced in real-time via the Dedicated Loop sequencers which can create both Glitchy and interesting Pads.
It has a Dual Synth Architecture with both synths sharing the same features. As well as the 2 Loop Start and Length Sequencers, there are also another 6 Per Synth which control Cutoff, Volume, Pan, Drive, Reverb Send and Delay Send. The Sequencers use tempo based divisions making them great for tempo Synched Patterns, have a maximum of 128 steps and 11 choices of tempo division.
There are also 2 XY Pads which represent the currently visible Sequencers and will animate to show their current state when the Sequencers are in play Mode. They can also be used to record the Sequencers in real-time. When a sequencer not in Play Mode the XY controls the static value used for the destination amount.
Fragments was designed to be intuitive and easy to use with all parameters + 4 Sequencers visible. As with other HGS creations full use of local and Global Randomizers are available to instantly create unique and varied presets.There is also an internal presets system in place with a built in Browser.
The Sounds
Unlike recent HGS Releases which relied more on the Synthesizer script to create sounds within Fragments the sounds also play a crucial role in the overall sound. Lots of effort was put into creating WAVs which morph between many different sounds so that many interesting loops could be pulled out of each one. Altogether there are 157 included and whilst the majority shift between 8-9 sound sources there are also some simpler classic wavetable type shifts between fewer sounds as well as a selection of complex wavetable morphs.
Features:
Here is a Video showing XY Record, the randomizers plus generally messing around with the engine:
{See video at top of page}
and this one shows off some of the included Presets:
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