Operating System | Latest Version |
---|---|
4.4.0 | |
System Requirements AAX Native (64-bit only) • Pro Tools 2018.1 or later. • Windows 10 VST3 (64-bit only) • A compatible DAW that supports the VST3 format. • Windows 10 Windows VST2 (64-bit only) • Note: Only includes Auto-Tune Access, Auto-Tune EFX+, and Auto-Key. (No other Windows Antares plugins available in VST2 format). • A compatible VST host program that supports the VST2 format. • Windows 10 | |
4.4.0 | |
System Requirements AAX Native (64-bit only) • Pro Tools 2018.1 or later. • macOS 10.13 or later as required by your version of Pro Tools. VST3 (64-bit only) • A compatible VST host program that supports the VST3 format. • macOS 10.13 or later as required by your host. Audio Units (64-bit only) • A compatible DAW that supports the AU format. • macOS 10.13 or later as required by your host. Mac VST2 (64-bit only) • Note: Only includes Auto-Tune Access and Auto-Key. (No other Mac Antares plugins available in VST2 format). • A compatible VST host program that supports the VST2 format. • macOS 10.13 or later as required by your host. |
PUNCH
Punch is a vocal compression plug-in that gives your vocals more dynamic impact. It provides a combination of compression, gain, limiting, and overload protection with an interface designed for speed and simplicity. Using just a few controls, you can dial in the perfect vocal level for any mix in seconds.
Combining advanced dynamic processing with an intuitive interface, Punch makes your vocals cut through a dense mix with clarity and power.
Gain
This control allows you to increase the gain of your vocal.
Impact
This is where the magic happens. This control lets you select the amount of "punch" that is added to the vocal. As you increase the value of this control, level variations in the vocal performance are equalized and their level raised.
Ceiling
This control allows you to attenuate the signal after all other processing. Although PUNCH EVO allows you to create a full- level signal without risk of ugly distortion, it will usually be wise to apply at least a little attenuation here to allow yourself some room for any further processing that might apply gain.
Features:
{See video at top of page}
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