Aaron Venture has released Infinite Woodwinds 1.1, the second Infinite Series release.
As with Infinite Brass, the goal was to create a collection of expressive virtual instruments that are easy to use and fun to play, allowing for quick results and realistic performances while sounding great out-of-the-box.
Aaron Venture says "Load an instrument, pick a room, choose a position, dial in your preferred mix of microphone sets and you're good to go. The only thing left is for you to say what you have to say; Infinite Woodwinds can handle it all. With colors from the shrills of the piccolo flute to room-shaking low rumbles of the contrabassoon and contrabass clarinet; dynamics from pianissimo to fortissimo; techniques from flutters and growls to measured or chaotic trills; and vibrato from romantic and passionate to fast and trembling, Infinite Woodwinds lets you give voice to the music in your head right on your keyboard."
The user can build their own ensembles with 59 available positions per room. Choose between 4 different sonic signatures: a concert-like Medium Hall; a bombastic Scoring Stage characteristic to film music; a clean Studio room; or an over-blown Large Hall ideal for ambient works and effects. The room is generated in real-time through convolution using bespoke impulse responses unique to each position and room, so the ambience is always 100% reflecting the performance. Phase-aligned samples, a main characteristic of Infinite Series instruments, mean there are no perceived cross-fades between recorded layers; the response is smooth, musical, and sounds just like the real thing.
Update 1.1 brings about a bunch of new improvements and adds an E-flat clarinet as a free expansion.