Riot Audio has released a free cinematic morphing pad instrument based on their Clouds engine.
Tremolo Clouds is based on a combination of violin and acoustic guitar tremolos, turned into morphing, granular-style pads.
Riot Audio says:
The difference between this pad engine and a standard granular synthesis engine is that the grains here are created by hand, by using a very fast playing style to create an almost continuous sound.
Riot Audio's Clouds engine generates organic movement between different sample sources and groups. It contains two layers, A and B, each of which in turn contains a base sublayer and a target sublayer, i.e. four layers in total.
- Morphing: This section controls the morphing parameters of the engine. The engine is configured to modulate from the base sublayers of layer A and layer B to their target sublayers over time.
- Amount: This controls how much the base layers morph into the target layers. This can be controlled for A and B separately.
- Speed: Controls the speed of the morphing from the base layers to the target layers. Low settings equal speeds of ~300ms, while higher settings result in a morphing speed of around 9 seconds.
- Octaves: Each layer (A, B) contains three octaves, each within their own Kontakt group and with subtle individual differences, such as different recording takes, pitch shift variations etc. This section allows for volume control of each of the octave groups. Choose one group only for a simple, thin sound, or dial them all in for a full, organ-like multi-octave spread.
- X-Fade: This fader allows you to transition between the main layers A and B. We recommend automating this or controlling it via MIDI CC (modwheel etc) as this gives you maximum expressivity during playing.