|Product||Dehumaniser Pro Extended|
|Type / Tags||Vocal ProcessorBatch ProcessorConvolutionDehumaniserGranularModulationNoisePitch-shiftingProcedural AudioSound Design|
|Utility||Stand-alone utility / application|
Min 1GB RAM
Windows Vista or 7
Pentium 4 or Celeron CPU or better
Min 1GB RAM
OS X 10.6.6 or later
|Copy Protection||Serial Number|
Dehumaniser Pro Extended is a premium software standalone vocal processor that allows the production of creature / monster sounds, efficiently in real time. It is designed to produce studio–quality sounds by using multiple layers of sound manipulation techniques simultaneously. Connect a microphone to your sound interface or ever use your computer's built-in microphone and create creature and monster sounds in seconds, using your voice.
It can be used for films, video games, theatrical performances, music and fun.
Dehumaniser Pro Extended is a big jump forward for sound professionals and dedicated Dehumaniser users. It takes the classic Dehumaniser model and adds a number of new features which will help change your workflow and produce a whole new world of creature sounds (and more) in real-time.
Dehumaniser Pro Extended's new Batch Processor feature enables you to process multiple samples at the same time. This tool can process any number of samples contained within one folder. It will produce new samples that have been processed with the settings currently selected in Dehumaniser Pro Extended. This is ideal when working on a large number of samples, or when producing sound libraries of creature sounds.
NB! This feature is especially useful when combined with Dehumaniser Pro Extended's new Modulation system. By batch processing samples with settings presets which make use of modulations, users can produce multiple unique copies of samples, each with slightly different characteristics, but based on the same overall settings. Try selecting a folder with a couple of copies of the same sample, and feeding it through the Batch Processor with additional Modulation settings. A real time saver for sound designers.
The new 'Modulation' button in the top-right hand corner opens up a separate modulation window. This can be found in most of the effects modules. This new feature of Dehumaniser Pro Extended makes it possible to automatically modulate a number of parameters within a certain range and in a certain way.
The modulation function can behave in a number of different ways. In 'LFO' mode, the selected parameters will modulate between the specified ranges in a manner found in traditional LFO modulation. You can select the shape of the modulation from the menu, based on different types of waveforms. 'Sine' (a sine wave) is the default, and 'tri' (triangle), 'square' (square wave), 'saw+' (a positive sawtooth wave), 'saw-' (a negative sawtooth wave), 'pulse' and 'noise' (random behavior based on noise) are also available.
Clicking on the 'LFO' button while switch the function of the modulation patch from 'LFO' to 'Variation'. The 'variation' mode is based on random movement between two values. By using this method you can influence various parameters from one set of controls. Each parameter assigned to the modulation window will move in the same way and within the same range, but with a slightly different pattern I.e they will all behave in a similar style but will not modulate in exactly the same way.
We've added 2 new libraries of exciting presets to Dehumaniser Pro Extended (Creatures and Giants and Sci-fi). These are included alongside the classic libraries included in Dehumaniser Pro. They demonstrate how much can be done with the software and the wide variety of sounds which can be produced.
Instantly grab presets for classic creatures like dragons, aliens, robots and much more.
Use these as jumping off points for your own unique sounds, and let our in-house sound designers give you a glimpse of how to maximize the potential of Dehumaniser by using the Modulation System, Routing Matrix and Effects modules.
We've also included 3 new libraries created by industry professionals and users of Dehumaniser Pro (Sound Designers Alex Brandon, Juan Cortes and Viktor Phoenix). See how the Pros use Dehumaniser to create your favourite creature sounds for Games, Film and TV.
NB – We've also adapted our preset system to include the input pitch and morph parameters, for full control and recall of your setups.
We've rebuilt the audio engine for greater efficiency and a high quality of processing. This retains the sound of the Dehumaniser we know and love, but takes it one stage further.
We've updated aspects of the user interface for a slicker look to Dehumaniser Pro Extended, making it even more enjoyable to work with. Elements such as our 'ghost fader', used in the sensitivity option of effects are now clearer and more user friendly.
The user interface is also smoother and more efficient.
We hope you are excited about Dehumaniser Pro Extended as we are. We're excited to bring you a step forward in real-time vocal processing and to introduce new tools to any studio setup. We believe these new features will produce bold new sounds and approaches, and also save time and integrate into your workflow in a seamless way.