A thick ensemble chorus, with a multi-stage design producing a dense cloud of echoes, giving you a smooth detuning even at extreme settings.
The phasiness control lets you slide between two detuning modes. Blending these together gives a rich and lively sound (particularly for low frequencies) - or try higher values for something less conventional.
The attack control uses envelope-followers to reduce or boost the detuning when an attack is detected. Give your attacks a little extra twang, or keep them clean and clear.
Depth and detuning are controlled independently - and because Cloud Chorus has dense echoes, depth goes up to 100ms for something between a diffuse slap-back and a small (detuned) room.
Hi! I like the sound from the demos. Should we expect a release for Windows?
We're working on that at the moment.. Message us if you'd like to try out a development version (no installer, no code-signing).
We'd hoped we could get it done before the KVRDC voting deadline, but it's not looking very likely by this point.
Sure, I'd like to beta test it.
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