Yeah, some presets would have been handy, but i must admit, I had a fun hour or so making a few of my own for this little gem of a synth. I don't know about anyone else, but i think this is a great little bread and butter, hands-on VST which I'll be using for sure.
My only wish is that the presets, banks and skins are not written to a "home" directory away from the VST dll directory. I use Reaper in portable form and its great to synchronise this through a Dropbox directory... but of course then everything for the VST's needs to be together. Is it possible for the "home" directory to be a sub-directory of the dll's location? Or at least give the option to choose the location rather than have it in Users\xxx\AppData\Local?
I love all the Dead Duck VST's.... and the fact they are self-contained!.
+1,000,000 for modulate modulators, I can't see it being that hard to add most parameters as a mod destination and it would greatly increase the flexibility of the synth.
+100,000,000 for Sync/PM (I already asked for sync but ya PM too would be amazing).
I agree synth sounds great. I have been having lots of fun with it ever since I found it about a week ago. The fact that I keep checking it's KVR page is testament to that. This is quality software I wish I could donate to the dev, I'm fairly broke but heck I would be happy to throw some dollars his/her way whenever I could, or I'd be down to do a patreon. I want to see Dead Duck continue to make software. Hell, I was going to have to use synthedit or something to make a simple plugin to swap L/R channel till I tried the channel strip.
Really good synthesizer, the only problem I found is when I whitch ON mousewheel support there is no sound from synth. I always want to click somewhere on the GUI but when I use mousewheel again, it's mute. So I have to decide if I will use mousewheel or keyboard in FL Studio 20, Win8, 64-bit.
A couple issues: - Pulse width on modulation matrix does 0 at 50% of amount (except LFO as source) When turn a knob PW in a direction pulse goes the opposite one (not big deal) - When modulate an amount I expect that at 0 position it'd have no effect on one (like on Thor or Serum)