This has to be THE best sounding pure synthesized drum VST I've used. Just going by it's sound, CPU load and interface you wouldn't think that this was a SynthEdit creation by ANY means (when was the last time you had a very nice and useful graph-based envelope editor from a SynthEdit creation?).
So far, this beast has been able to make any sound I'm going for; smooth and chilled or rough and tumble. As well, it's possible to make some of the punchiest drums this side of your speakers. I've tried quite a few so-called drum synths out there (pretty much all the free ones available) and compared to this, they sound like a cheap Casio keyboard.
What's really interesting and provides a great increase to the types of sound you can get out of this baby are the lofi bitcrushing filters and the fact that there ARE multiple filters (low/band/hi) that aid you in getting the exact sounds you want. To say this thing jams would be an understatement. In every style of music I've applied this machine to, it quickly made fast friends with it, fitting in with the mix just nicely...electro, drum and bass, house...it doesn't matter in the least. Not to mention if you make a nice snare or hihat you want to mix with another kit, it allows you to save/load individual drum part settings instead of having to write down all the peramaters of whatever part of whatever kit you want to use. Very nice.
There's a couple of drawbacks, though. Most notibly is it's use of multi track outs. There's not an option to select the number of tracks you want it to use up; it automatically creates 6, even if you route all parts of the kit to one out, which makes for an unecessarily messy mixer if your host uses that format (i.e. Orion). The second major gripe is the fact that velocity when programming a sequence for it controls nothing more than the volume of whatever part of the kit you trigger. A little more expression when changing velocities would be very nice. The only way around this is to make soft and hard versions of the kick and snare and to do this, you must omit the toms (which, personally, i rarely use toms in my electronic music).
Minor gripes include the fact that you cannot separate the oscillators used for a drum part from each other spacially, such as setting the 'metal' pan to the right and 'noise' pan to the left. It's also not possible to fine tune some of the kick/snare/tom tone modulation too well since the values it can have are so wide, which means sometimes you have to settle for either less or more than you want. It's rare this happens, but it does.
These are extremely minor gripes and I encourage everyone who loves designing their drums from the ground up rather than taking samples and mangling and trying to make them into something else, or those who just want a good solid drum machine should definately download this amazing piece of SynthEdit magic. And to those who think SynthEdit can't do anything worthwhile, just imagine you didn't see the name anywhere in here. You'll be happy with this thing too.
I knocked the docs rating because it doesn't come with any (not that you'll need them if you know your basic synth functions). Presets are set low because they dont' by any stretch show the full capabilities hidden within.
Thanx man! I'm gonna try without crashing my bridge. I'm working with Cubase 5 x64 but for some reason the bridge crashes with the use of some x86 stuff. Unfortunately also with some stuff I used a lot like Topaz Klang LFO filter. Would it help if i put the .dll files in the x64 plugin folder in programfiles?