Our mission is to manipulate audio with 21st century tools, instead of limiting ourselves with 20th century hardware and concepts. Goose EQ discards the limitations of past hardware and harnesses the future's computing power. We have designed the UI with only the the physics of audio and the current touch interface in mind, dropping all the baggage of the past.
Goose EQ is the next generation of equalizers. It is a sleek stereo equalizer with 11 different types of filters for fine grain audio control. Designed especially for touch screens, no effort was made to recall EQ hardware of the past. Without the limitations of old hardware, Goose EQ takes a bold step into today's world of touch gestures and high powered processors. As a result, it looks and feels great on any iOS device.
It's not just good looking and easy to use; there's power behind this clean user interface. It boasts:
- As many bands as your hardware can handle
- Linked or independent stereo control
- Analyzer for each channel
- Precise control of Gain, Frequency, and Bandwidth with gestures and text input
- Multiple EQs at once
- Hardware inputs & outputs
- AudioUnit v3
- Save your own presets
- Built in Presets
- Bypass a single band or a whole EQ.
- Multiple filters:
- High & Low Pass
- Resonant High & Low Pass
- Band Pass & Stop
- High & Low Shelf
- Resonant High & Low Shelf.
To get full use of the EQ there is an auto renewing subscription with the following details:
"One Year Equipment Rental"
What you get:
- Unlimited custom presets
- Unlock all factory presets
- Concurrent equalizers
How it works:
- Starting a subscription will give you the full version of the app
- There is a 2 week demo period in which you can cancel and never get charged anything
- Payment will be charged to your iTunes Account at confirmation of purchase
- The rental automatically renews unless auto-renew is turned off at least 24-hours before the end of the current period
- Your account will be charged for renewal within 24-hours prior to the end of the current period
- Subscriptions may be managed and auto-renewal may be turned off by going to your iTunes Account Settings after purchase.
We believe that iOS hardware is good enough to do great things with audio, yet there is very little good software to run on it. We believe this is because of the current revenue model: pay once and expect updates for life. No one expects to buy a pair of shoes once and have them replaced every year for free. So we are going to try subscription with various checkpoints along the way.
We will be doing a yearly subscription. We will continue fixing bugs, adding features, and updating for the first ten months after first release. At that point we will look at our current active subscriptions. If there are enough to support further maintenance we will continue to keep the app working on the latest OS and hardware. If we do not get enough revenue, we will set the subscription price to $0 a year, and stop development. This means that the people who got on board will be able to use the app until it does not work anymore because of OS updates. Because this pricing model is so different than anything else on the App Store, let's describe it another way (as a list):
- Subscription-based revenue model.
- If sustainable, we will continuously and features and update (The app will not be abandoned like so many in the current transition to 64-bit).
- If it still proves unsustainable, then current subscribers will be able to continue to use as if they had paid upfront like the typical revenue model.
- Bonus: the subscription will be about 1/4 the price that we would have charged if we were using the old revenue model.
- Bonus: Free trial. Start the subscription. If you don't think the app is for you, cancel the subscription, and you will not be charged anything.
- Cancel any time.