What Makes Nintendo Sound So Nintendo?
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- KVRAF
- Topic Starter
- 10588 posts since 13 Jun, 2004 from Alberto Balsam
I keep trying to get a nintendo sound with bit-reduction but can't lock onto that nintendo sound. What makes the nintendo synths so unique? Any special additive synth settings?
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- KVRist
- 92 posts since 6 Feb, 2005
http://en.wikipedia.org/wiki/Nintendo_E ... ifications
Another option would be to use an emulator and just sample the sounds you wanted.
Also a google search found this which was interesting: http://www.student.oulu.fi/~vtatila/nes_sound.htmlNES Audio: Five sound channels
* 2 Pulse-wave channels, variable duty cycle (25%, 50%, 75%, 87.5%), 16-level volume control, hardware pitch-bend support, supporting frequencies from 54Hz to 28kHz.
* 1 Triangle-wave channel, fixed volume, supporting frequencies from 27Hz to 56kHz
* 1 White-noise channel, 16-level volume control, supporting two modes (by adjusting inputs on a Linear feedback shift register) at 16 preprogrammed frequencies
* 1 Delta pulse-code modulation (DPCM) channel with 7 bits of range, using 1-bit Delta encoding at 16 preprogrammed frequencies, also capable of playing standard PCM sound by writing individual 7-bit values at timed intervals.
Another option would be to use an emulator and just sample the sounds you wanted.
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- KVRAF
- 4867 posts since 18 Dec, 2000
it also comes down to the actual compositions.
you couldn't do wrong by checking out quadrasid from refx
dw
you couldn't do wrong by checking out quadrasid from refx
dw
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Reverse Engineer Reverse Engineer https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=9129
- KVRAF
- 4968 posts since 23 Sep, 2003 from Glasgow
http://www.tweakbench.com/instruments.php?id=9 , http://www.tweakbench.com/instruments.php?id=16 and http://www.tweakbench.com/instruments.php?id=10 dunno how good they are....but it says nintendo sounds on the tin.
Last edited by Reverse Engineer on Sun Jan 15, 2006 4:59 am, edited 1 time in total.
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- KVRAF
- Topic Starter
- 10588 posts since 13 Jun, 2004 from Alberto Balsam
reaktor? I wish!
Eh. They're not that good.Reverse Engineer wrote:http://www.tweakbench.com/instruments.php?id=16 and http://www.tweakbench.com/instruments.php?id=10 dunno how good they are....but it says nintendo sounds on the tin.
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- KVRist
- 92 posts since 6 Feb, 2005
Just program simple oscillators (triangle, pcm, filtered noise, etc) on any decent synth, then route it through a bit reducer to make it sound like a 4 or 8 bit DAC.
dw was right about the compositions too. If you do a bit of searching, you can find midi files of the score of many old nes tunes as examples.
dw was right about the compositions too. If you do a bit of searching, you can find midi files of the score of many old nes tunes as examples.
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- KVRist
- 97 posts since 22 Jun, 2005
I agree with you totally! I was recently multisampling some NES sounds to make a vst out of them; The basic sounds from the Zeldas, Mario and Metroid were so inspiring and cool, but when i got down to sampling sounds from other, less known games (which most i had never played), i got bored and it felt as if they were just cheap crappy sounds with no meaning.dusted william wrote:it also comes down to the actual compositions.
I think it's the whole lifestyle attached to the NES which makes its sounds so wonderful today. Beeing young, careless, happy and playing all day with no stress... no bit reduction plug-ins can ever replace that!
As for the tweakbench stuff, i think they rock
Theodor Krueger - Composer
www.TheodorKrueger.com
www.TheodorKrueger.com
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- Tunesmith
- 2889 posts since 12 Mar, 2002 from Toronto
huh? i'm wondering if you say they're not that good as in "they don't sound like nintendo", or what? there's some classic sounds in the Tweakbench stuff.The Chase wrote:Eh. They're not that good.
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- KVRAF
- Topic Starter
- 10588 posts since 13 Jun, 2004 from Alberto Balsam
I disagree about the melody part. If it were only the melody, then holding down a single note on the quadra SID wouldnt be much different than the same wave on synth 1 reduced to 7-bit.
Nintendo was before my time. When I was old enough to play games it was nintendo 64, though i remember my siblings playing super nintendo. The nintendo sound by itself doesnt ring any nostalgia with me or anything.
I know there has to be something else than just bit reduction. Mathematically, A bit-reducer doesnt do much to the square-wave. When holding a single note on a square wave under a bit crusher it just sounds like modified pulse width (granted when you play different notes it sounds more obviously like a bit-crusher). There just has to be something else that is special about the synthesis.
Arpegiators help too, but i think that's cheating.
Nintendo was before my time. When I was old enough to play games it was nintendo 64, though i remember my siblings playing super nintendo. The nintendo sound by itself doesnt ring any nostalgia with me or anything.
I know there has to be something else than just bit reduction. Mathematically, A bit-reducer doesnt do much to the square-wave. When holding a single note on a square wave under a bit crusher it just sounds like modified pulse width (granted when you play different notes it sounds more obviously like a bit-crusher). There just has to be something else that is special about the synthesis.
Arpegiators help too, but i think that's cheating.
Last edited by The Chase on Sun Jan 15, 2006 5:33 am, edited 1 time in total.
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- KVRAF
- Topic Starter
- 10588 posts since 13 Jun, 2004 from Alberto Balsam
no no no! tweakbench stuff is great, but the sid-sounding stuff is not genuine sounding in my oppinion.Mr. Tunes wrote:huh? i'm wondering if you say they're not that good as in "they don't sound like nintendo", or what? there's some classic sounds in the Tweakbench stuff.The Chase wrote:Eh. They're not that good.
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- KVRAF
- 2277 posts since 2 Dec, 2003
Protip: The NES often used used phase modulation to create its distinct tones (pulse modulating pulse). But for the bitreduction stuff, also remember to cut your frequencies down to at least 22.05khz at 8-Bit.
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- KVRAF
- 2277 posts since 2 Dec, 2003
I used a bit of what I'm talking about in this thing:
But someday not too far away I'm gonna poop out Syntendo. (TM)
But someday not too far away I'm gonna poop out Syntendo. (TM)
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- KVRAF
- 7880 posts since 16 Apr, 2003 from -on the outside looking in
as far as bit reducers, try LoFI PLus by subtek: it has a couple of extra parameters that help to crunch towards Nintendo. Seriouslu, it's my favorite bitreducer/crusher.
..what goes around comes around..
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- KVRAF
- 4683 posts since 16 Mar, 2004 from Columbia, MD
Here's a very talented composer who does a lot of "chiptune" work - he has some info about how he does it on this page.
http://virt.vgmix.com/index.php?page=chip
http://virt.vgmix.com/index.php?page=chip
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