Dune: how do you get 8320 oscillators without phasing?!

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I don't expect that a supersaw with 8320 saws is sounding much different from a supersaw with 15 saws.
But didn't try yet. ;)

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Chris-S wrote:I don't expect that a supersaw with 8320 saws is sounding much different from a supersaw with 15 saws.
But didn't try yet. ;)
right,maybe no big differrence for any synth crap, but for any "real" instrument /pipe organ etc/ the difference will be huge!!!

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I use 8321 oscillators and sounds better :)
soundcloud.com/yudaidhun

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Chris-S wrote:I don't expect that a supersaw with 8320 saws is sounding much different from a supersaw with 15 saws.
But didn't try yet. ;)
In DUNE 2, using unison for the purpose of making things ultra-fat and wide is just one possible application.

Noone stops you from routing a bunch of oscillators through a high-pass filter, and another bunch through a low pass filter, for instance. Noone stops you from using a bunch of oscillators on the transients only, or cross-fade/morph between layers, go from thin to fat and back, applying different envelopes, waveshapes, tunings, etc. The sky is the limit :)

Richard
Synapse Audio Software - www.synapse-audio.com

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Richard_Synapse wrote:
Chris-S wrote:I don't expect that a supersaw with 8320 saws is sounding much different from a supersaw with 15 saws.
But didn't try yet. ;)
In DUNE 2, using unison for the purpose of making things ultra-fat and wide is just one possible application.

Noone stops you from routing a bunch of oscillators through a high-pass filter, and another bunch through a low pass filter, for instance. Noone stops you from using a bunch of oscillators on the transients only, or cross-fade/morph between layers, go from thin to fat and back, applying different envelopes, waveshapes, tunings, etc. The sky is the limit :)

Richard
This. You don't just set all oscs to a saw and then stack hundreds of them. You can have some play a transient, some play the body, some play a soft pad that comes up underneath, and then others play a release noise, all in one sound (for example).

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