SPC ArcSyn
-
- D.H. MOD
- 16424 posts since 21 Jun, 2008
Did some cleaning up, thread's open again.
Please stick to discussing the synth. Thanks.
Please stick to discussing the synth. Thanks.
No longer a moderator.
-
Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16153 posts since 12 Oct, 2008 from Here and there
Example: if you use an LFO level of 127 and modulate oscillator pitch at a value of 0.1 in the matrix, it's still much to high for a normal vibrato effect, so LFO values of about 30 in combination with 0.1 in the matrix give a reasonable range for normal vibrato-pitch modulation effects.Bodhisan wrote:I could pretend I understand...but I don't. I'm sure you're explaining it well, but it's going over my head.Sampleconstruct wrote:If you assign an LFO you normally want it to modulate at full level, then you set the amount of that fully modulating LFO affecting the target in the matrix, if you start building LFO chains/sequences the level for any added LFO-step in the chain is 0, so you can set it according to your needs in the chain.
I see the wave level as affecting the pitch - at least when using it as a melodic "sequencer." I'm being lazy. I should simply use it in other ways - but it still begs the question (from my mouth) as to why, if it's set as the default, why are so many of the patches much, much lower? And I guess I'm so stuck on this because the bottom of the GUI is at the bottom of my screen (and I can't resize it - Logic bug?), so it takes me forever to swipe down with my mouse to get they damn 127 down to much lower numbers...at least 15 swipes - and sometimes it swipes back up! Anyway, while I am curious and sincere as to its default setting, I was also trying to get this thread back on track.
- KVRian
- 641 posts since 26 May, 2008 from Iceland.
Is there any chance of typing in values to be added in the next update ? It can be really annoying doing it with the mouse all the time
Last edited by shroom81 on Thu Apr 14, 2016 1:34 am, edited 1 time in total.
"People are stupid" Gegard Mousasi.
-
Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16153 posts since 12 Oct, 2008 from Here and there
Unfortunately not, it's one of my main feature requests too, Steven the dev is aware of that FR.shroom81 wrote:Is there any chance of typing in values to be added in the next update ? It can be really annoying doing it with the mouse all the time
- KVRian
- 1188 posts since 24 May, 2006 from Our Amazing Oasis in Space - USA Section
As I believe someone mentioned earlier, I find reverse engineering some of Simon's 'Arrows' patches (or factory too) can demonstrate some nice sound design concepts and help show the way to achieving similar results of your own - at least it has helped me. The online manual is pretty mandatory if you want to gain a deeper understanding as well - more so than on most other softsynths, where you can grasp most of it by simply experimenting. Or that's my take.
I still get fooled by the multi-ADSRs! I'm cruising along making cool sounds and quickly adjust the decay, oh wait nothing's happening!? D'oh, wrong ADRS set! Reset, find correct ADSR, and continue. But that's probably just me.
I still get fooled by the multi-ADSRs! I'm cruising along making cool sounds and quickly adjust the decay, oh wait nothing's happening!? D'oh, wrong ADRS set! Reset, find correct ADSR, and continue. But that's probably just me.
-
Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16153 posts since 12 Oct, 2008 from Here and there
Yeah, there are the 2 "hard-wired" envelopes -> Env1 for filter and Env4 for amplitude (which is always assigned and can't be changed), and then there are the two free envelopes (2+3) which can be used for anything. Of course you can also use Env1 for anything else if you don't dial in the envelope filter controls in the filter section. I often assign dedicated envelopes to the volume (or other parameters) of the individual oscillators in patches which use all more than 1 osc, that way you can control different components of a more complex sound, and making those envelopes velocity sensitive can add a lot of expressiveness to a sound.SciFiArtMan wrote:As I believe someone mentioned earlier, I find reverse engineering some of Simon's 'Arrows' patches (or factory too) can demonstrate some nice sound design concepts and help show the way to achieving similar results of your own - at least it has helped me. The online manual is pretty mandatory if you want to gain a deeper understanding as well - more so than on most other softsynths, where you can grasp most of it by simply experimenting. Or that's my take.
I still get fooled by the multi-ADSRs! I'm cruising along making cool sounds and quickly adjust the decay, oh wait nothing's happening!? D'oh, wrong ADRS set! Reset, find correct ADSR, and continue. But that's probably just me.
- KVRian
- 1188 posts since 24 May, 2006 from Our Amazing Oasis in Space - USA Section
And in my mind Env1 should be hardwired to Amplitude, and Env2 to Filter or whatever, and 3 and 4 for fun and games. This is how I'm used to using Zebra2. With 500+ patches available for ArcSyn, is it too late to switch around?
-
Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16153 posts since 12 Oct, 2008 from Here and there
Well, who would want to re-edit all the patches then?SciFiArtMan wrote:And in my mind Env1 should be hardwired to Amplitude, and Env2 to Filter or whatever, and 3 and 4 for fun and games. This is how I'm used to using Zebra2. With 500+ patches available for ArcSyn, is it too late to switch around?
- KVRian
- 1188 posts since 24 May, 2006 from Our Amazing Oasis in Space - USA Section
That ship is so far from shore I can't even see it on the distant horizon.Sampleconstruct wrote:Well, who would want to re-edit all the patches then?SciFiArtMan wrote:And in my mind Env1 should be hardwired to Amplitude, and Env2 to Filter or whatever, and 3 and 4 for fun and games. This is how I'm used to using Zebra2. With 500+ patches available for ArcSyn, is it too late to switch around?
But learning new things is fun!
- KVRian
- 806 posts since 7 Aug, 2015 from H2O
And that makes perfect sense, Simon, thanks. Back to my original question - for conversation's sake - why do you think the default is set at 127, and is there something to be taken advantage of there?Sampleconstruct wrote: Example: if you use an LFO level of 127 and modulate oscillator pitch at a value of 0.1 in the matrix, it's still much to high for a normal vibrato effect, so LFO values of about 30 in combination with 0.1 in the matrix give a reasonable range for normal vibrato-pitch modulation effects.
-
- KVRAF
- 5066 posts since 30 May, 2006 from Hollow Earth
Maybe just changing the Label would not effect the allocation.Sampleconstruct wrote:Well, who would want to re-edit all the patches then?SciFiArtMan wrote:And in my mind Env1 should be hardwired to Amplitude, and Env2 to Filter or whatever, and 3 and 4 for fun and games. This is how I'm used to using Zebra2. With 500+ patches available for ArcSyn, is it too late to switch around?
So Envelope 4 gets the Label 1 etc.
Would that work?
MuLab-Reaper of course
-
Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16153 posts since 12 Oct, 2008 from Here and there
Steven the dev should answer that, but I assume he has an unorthodox, yet perfectly sensible reason for numbering the envelopes as they are now.liquidsound wrote:Maybe just changing the Label would not effect the allocation.Sampleconstruct wrote:Well, who would want to re-edit all the patches then?SciFiArtMan wrote:And in my mind Env1 should be hardwired to Amplitude, and Env2 to Filter or whatever, and 3 and 4 for fun and games. This is how I'm used to using Zebra2. With 500+ patches available for ArcSyn, is it too late to switch around?
So Envelope 4 gets the Label 1 etc.
Would that work?
-
- KVRAF
- 7401 posts since 17 Feb, 2005
Just gave it a whirl and it's really cool. I love the oscillators they are really unique.
I noticed the slew rate limiter module doesn't have much effect at all, dev should increase the drive multiplier into it.
Also, the parameters seem to modulate very slowly, like there's a filter that's tuned too low on the parameters.
I noticed the slew rate limiter module doesn't have much effect at all, dev should increase the drive multiplier into it.
Also, the parameters seem to modulate very slowly, like there's a filter that's tuned too low on the parameters.