There is no point in arguing about 32 and 64 bit, because FlowStone 64 bit is in development so Viper will eventually be in 64 bit as well. I have no idea when, I dont have that version yet, the developer is trying his best to make it work, you can imagine its a huge task to change things in a modular environment with almost infinite possibilities and variations. All I know is that I need to finish version 1.0 first
I am finishing the promo material next week, then I need to prepare the demo version, then update my website and its done, so very very close to release now!
Could you please describe what the full feature set is like?
Sure, here is a rough list:
2 Main Oscillators with morph (from user wav to saw, to pulse with PWM) or Multisaw (Hypersaw)
1 extra user wav osc
1 Sub osc
Noise with color
Punch, for transients
Osc 1-2 Sync
Unison up to 8 voices
2 Filters with Low Pass, High Pass, Band Pass, Band Reject (notch)
Filter Saturation curves
4 Filter routings
4 Envelopes: Filter Env, Amp Env, Mod 3 and Mod 4
3 LFOs , 2 of them with wave morph and can be used as a single cycle so they can be used as extra envelopes if needed
Mod Matrix with lots of sources and destinations
Character (analog boost)
Distortion with lots of curves
Filter effects: Ring Modulator, Frequency Shifter, Vowel Filter, Comb Filter
Delay with many patterns, and free time control for those tape delay effects (speeding up or down the echo)
Arpeggiator with user patterns, synced to tempo or free running with Swing
And as I mentioned, I have lots of ideas to add as well, but this is where I had to draw the line for the moment
Last edited by adamtrance on Sun Nov 12, 2017 7:12 am, edited 1 time in total.