One Synth Challenge #99: vst2413 by Keijiro Takahashi (J.Ruegg wins!)

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Yup. Makes you sound like Martin Gore. :hihi:

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Carl_saved wrote:Has anyone got an idea what the "DM" parameter does? :?:
It says "The modulator wave is rectified to half wave", http://www.smspower.org/uploads/Develop ... 2413am.pdf, page 15 (of PDF not page numbers on pages)

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Carl_saved wrote:Has anyone got an idea what the "DM" parameter does? :?:
According to this : http://www.smspower.org/uploads/Develop ... 2413am.pdf
screenshot-www.smspower.org-2017-05-14-19-30-09.png
well that explains all ... :ud:
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Alright. Thanks a lot :)

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rghvdberg wrote:
Carl_saved wrote:Has anyone got an idea what the "DM" parameter does? :?:
According to this : http://www.smspower.org/uploads/Develop ... 2413am.pdf
screenshot-www.smspower.org-2017-05-14-19-30-09.png
well that explains all ... :ud:
If you use a half rectified wave feature then you can end up with an all positive going final waveform, which can sound really good!

Here's snippet of one of my guitar waveforms ...

Image

dB

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Synth is limited but nice. Another interesting (s)round. Here is my short entry so u dont need waste too much time listening :lol: .

FL Studio 12.3
12 instances of VST2413s (s means all presets from scratch :D )
DAW FX's:
1x Fruity Limiter
1x Fruity Soft Clipper
1x Fruity Stereo Enhancer
4x Fruity Reeverb
2x Maximus
Other FX's:
5x Amplio 2

https://soundcloud.com/trojakew/wasteland

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doctorbob wrote: If you use a half rectified wave feature then you can end up with an all positive going final waveform, which can sound really good!

Here's snippet of one of my guitar waveforms ...

Image

dB
Ah! Well that does explain all!

Thanks a lot DoctorBob!

btw , I was a nurse in the navy .. NurseRob

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A couple of microseconds after the door was slamed shut the black hole on the other side of the door swallowed up everything that was left behind...be carefull! Don't open the door again!

To prevent the black hole from getting bigger please play this track with your sub woofer switched on and please place your feet on top of it. And please - for your sound paintings and all those little tiny bushes in the background use some titanium blue!

https://soundcloud.com/p-e-t-e-r-h/pete ... lamed-shut

DAW Cubase for Editing, Mixing, Chord Progressions created with http://feelyoursound.com/sundog/
] Synths [
[ vst2413s ] ~ IIIIIIIIIII
[ vst2413s ] ~ I
[ vst2413p ] ~ II

] FX [
[ Cubase Frequency EQ ] ~ IIIIIIIII
[ Cubase Stereo Enhancer ] ~ III
[ Cubase Limiter ] ~ II
[ Cubase MultibandEnvelopeShaper ] ~ II
[ Cubase Compressor ] ~ II
[ Cubase Stereo Delay ] ~ III
[ Cubase Distortion ] ~ II
[ Cubase AutoPan ] ~ I
[ Cubase Revelation ] ~ II
[ Cubase Gate ] ~ I
[ Cubase Maximizer ] ~ I
[ Melda MTermolo ] ~ IIII
[ Melda MAutoPan ] ~ III

Update: Uploaded Version without Chorus
Last edited by ] Peter:H [ on Thu May 18, 2017 4:51 pm, edited 1 time in total.

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] Peter:H [ wrote: [ Cubase Chorus ] ~ I
Chorus is not allowed

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asi4 wrote:
] Peter:H [ wrote: [ Cubase Chorus ] ~ I
Chorus is not allowed
I think the same with distortion. At least this is how I understood the rules. :?
YT | SC | FB | IG | earror :ud: KO :ud:

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Medniex wrote:I think the same with distortion. At least this is how I understood the rules. :?
Distortion is ok, if used sparingly, unless it's built into the synth, then you can go all the way to 11

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Medniex wrote:
asi4 wrote:
] Peter:H [ wrote: [ Cubase Chorus ] ~ I
Chorus is not allowed
I think the same with distortion. At least this is how I understood the rules. :?
Same here .. otherwise I would definitely be using that and some saturation. I almost think an explicit list of effects would be nice, instead of just etc. in the rules.

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I tried clarifying the rules, https://sites.google.com/site/kvrosc/rules

Let me know if that seems better

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bjporter wrote:I tried clarifying the rules, https://sites.google.com/site/kvrosc/rules

Let me know if that seems better
Seems like now i need to mix my track again without satruation... :?

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I use saturation (Saturation Knob) pretty much every OSC and have yet to be DQ'd. The trick is to keep it transparent: increasing loudness, clarity, and maybe warmth, but keeping the character of the dry synth sound. My rule of thumb is that, at least with Saturation Knob, if the clip light is flickering on, even a little, it's too much.

Think of the spirit of the rule: represent the sound of the synth. Distortion can turn any oscillator's input into a square wave. That makes your sound's contribution ratio 0:100 (synth:fx). Don't do that. But 85:15 is probably cool (although typically that 15% would be the sum contribution of all insert fx: compression, saturation, EQ, reverb, etc.). At least, that's my approach.

Another example is bitcrushers. Used blatantly, they create a distinct bitcrushed sound that is also 0% synth, 100% fx. Surprisingly, ppl have got away with that in OSC, when it fits the genre. So, you're probably safe anyway. Used sparingly though, bitcrusher can supposedly enhance cymbals etc. without masking the synth's character, which is why it isn't banned outright.

Another approach I take, to avoid DQ when I want to use actual distortion (beyond saturation), is to put the distortion effect on a Send channel and keep it's mix at least 6dbfs. This works well for me, but wouldn't suit every genre.

Frankly, with the regularity these discussions come up, I think the "don't go to 11" rule should be dropped: distortion is just plain allowed. I would vote down any track that turns it up to 11 anyway, because it'll sound so awful.

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