Chris Lake - Stranger / bass
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- KVRist
- Topic Starter
- 58 posts since 10 Jun, 2010 from Poland
Hey!
Trying remember how to recreating bass from this track.
It's not about sin subbas, its about this one 'upper' of sub:
(start at 2:38)
https://www.youtube.com/watch?v=PAEBcxc2E_M
I can't clearly remember, but i know i recreated this type of lead/bass few year ago using massive vst. I used triangle wave (not sure) and second one wave had +5 or +7 simotones more.
Maybe im wrong.
Maybe someone can help with it?
Thanks guyz.
Trying remember how to recreating bass from this track.
It's not about sin subbas, its about this one 'upper' of sub:
(start at 2:38)
https://www.youtube.com/watch?v=PAEBcxc2E_M
I can't clearly remember, but i know i recreated this type of lead/bass few year ago using massive vst. I used triangle wave (not sure) and second one wave had +5 or +7 simotones more.
Maybe im wrong.
Maybe someone can help with it?
Thanks guyz.
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- KVRist
- Topic Starter
- 58 posts since 10 Jun, 2010 from Poland
Oh, understand. Sorry and thanks
this is soundcloud link...
The bass start at 34 sec. as i said it's kinda square wave, maybe FM synthesis, reminds me massive vst sounds.
https://soundcloud.com/chrislake/chris-lake-stranger
this is soundcloud link...
The bass start at 34 sec. as i said it's kinda square wave, maybe FM synthesis, reminds me massive vst sounds.
https://soundcloud.com/chrislake/chris-lake-stranger
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- KVRAF
- 1595 posts since 17 Nov, 2007 from Seattle, WA
The 5th harmonics in it suggest to me that it's an FM patch on an atypical modulation/carrier ratio. I don't have an FM synth handy to try and suss out the ratio though...
Trying to nail a patch in FM is generally more difficult than with a subtractive synth, unfortunately, but if you focus on the amplitude envelope first, then try nail the FM envelope(regardless of the texture), that should help narrow things down and make the process easier. In other words, do the easier parts like the 'shape' of the sound first, and try to get the texture last.
Trying to nail a patch in FM is generally more difficult than with a subtractive synth, unfortunately, but if you focus on the amplitude envelope first, then try nail the FM envelope(regardless of the texture), that should help narrow things down and make the process easier. In other words, do the easier parts like the 'shape' of the sound first, and try to get the texture last.