Triggering Powersynth in MXXX Without Midi?
- KVRian
- Topic Starter
- 1071 posts since 23 Sep, 2006
I want to essentially make a voice controlled synth in MXXX using powersynth. While powersynth is available in MXXX it seems to require midi input to trigger correctly... but i want to control it entirely through the audio input...
Does anyone know a way to get this to work?
Ultimately the goal is to then take that powersynth output and morph it back against the original input, i figure it could be super interesting!
Thanks!
Does anyone know a way to get this to work?
Ultimately the goal is to then take that powersynth output and morph it back against the original input, i figure it could be super interesting!
Thanks!
- KVRian
- Topic Starter
- 1071 posts since 23 Sep, 2006
Yeah, I've used that in the past and it does work but ideally i can just use powersynth as it's got so many great presets and I dont have to recreate the entire filter/effect/multi-oscilator setup of each patch I like.
I feel like there's probably a way to do this but I've just not figured it out yet.
I feel like there's probably a way to do this but I've just not figured it out yet.
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- KVRAF
- 2596 posts since 9 Jul, 2015 from UK
You could try MTuner, it has midi output, so it sort of works as a basic audio to midi converter.
Melda Production & United Plugins
Surface Studio = i7, 32gb, SSD.
Windows 11. Bitwig, Reaper, Live. MTotal.
Audiofuse, Adam Audio monitors + sub, iLoud MTM.
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Surface Studio = i7, 32gb, SSD.
Windows 11. Bitwig, Reaper, Live. MTotal.
Audiofuse, Adam Audio monitors + sub, iLoud MTM.
Polybrute, Summit, Pro 3, Tempest, Syntakt, AH2.
Ableton Push 2, Roli Seaboard Block.
-
MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14019 posts since 15 Mar, 2008 from Czech republic
Yep, I'm afraid that's about it. Sorry, but no improvements are planned on this rare field .
- KVRian
- Topic Starter
- 1071 posts since 23 Sep, 2006
Okay, thanks anyway for the suggestion guys. I'll give that a go, if it sounds weird I'll have to rebuild it with oscillators/wobblers/etc.