what happened to 'broken drum machine'? More MP3s
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- DASH Guy
- 7951 posts since 20 Sep, 2001
that's a nice little groovy tune mate, <grin>
really like it, of course of the sounds but for the minimal evolution too
really like it, of course of the sounds but for the minimal evolution too
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- KVRian
- 776 posts since 6 Jan, 2006 from Premià
Looks nice and pretty easy to understand and use, good job hereliqih wrote:we will add cracks and diffeernt knobs, but the layout so far is this, this is the skin mock-up, feel free to critic anything
http://www.dashsignature.com/BDM/bdm++.jpg
Regarding the sequencer, I kinda "voted" for it, but after looking at the skin mock-up and playing with the alpha a bit more I think I'll reconsider... I'd definitely trade the seq for some more actual dsp i.e. most of the ways you can make a seq malfunction involve randomisation, misfirings, etc all of which is rather easy to do externally with host sequencing and/or midi plugins... but on the other hand the vcos sound too good to be so simple (I'd love one or two more parameters per-vco to increase the range of possible timbres/variations) and the malfunction possibilities soundwise are also big enough to merit some detailed per-vco "errors" as well... I don't know, perhaps I'm alone on this and the seq is the way to go for most people...
The mind boggles.
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- DASH Guy
- 7951 posts since 20 Sep, 2001
very interesting view, let's hear what the others say
Last edited by liqih on Mon Nov 12, 2007 9:09 am, edited 1 time in total.
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- KVRian
- 776 posts since 6 Jan, 2006 from Premià
liqih wrote:layering with the vcos yes, "user samples" not so far, "sample manipulation"
not separate from the chaos functions which will affect each voice separately,
basically in the first release the PCM will be only a transients enhancement
using samples layered with the VCOs
Oh I noticed that you edited this comment... makes a lot of sense, now I don't see the urge to support user samples either (although it would be nice in the future) and I clearly see the function of pcm in the gui mockup. Maybe an independent pitch control for the pcm waves would be nice, but that's about it
The mind boggles.
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- KVRAF
- 3191 posts since 20 Sep, 2004 from Atlanta
thanks, bobsled and liqih!bobsled wrote:A very NUSofting GUI, which is a good thing. Unique and easy on the eyes.
btw, blortblort, nice demo.
ya know- I wouldn't be opposed to more ways to mangle the brokeness as a sound generator. Now that I've had my mits on this, I don't think that it's really necessary to complicate it with a broken sequencer as well... but as I say- more ways to mangle, the merrier
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- DASH Guy
- 7951 posts since 20 Sep, 2001
ok guys, please check here http://www.kvraudio.com/forum/viewtopic.php?t=197613
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- KVRist
- 219 posts since 19 Oct, 2006 from Matlock, UK
Excellent, I've been waiting for news on this one for a long time! The alpha is already making some interesting / different sounds to anything else in my drum arsenal, I'll be following this one!
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- DASH Guy
- 7951 posts since 20 Sep, 2001
thanks vom!vom wrote:Excellent, I've been waiting for news on this one for a long time! The alpha is already making some interesting / different sounds to anything else in my drum arsenal, I'll be following this one!
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- KVRist
- 199 posts since 28 Jul, 2004 from Armaghetto
I'm thrilled for BDM!! As far as the GUI, I definitely think a few 'replacement' and 'missing' knobs are in order!
Vst's are the glue for my musical monster model. Nuendo is my huff bag.
http://www.myspace.com/thetechnicoloreds
Organs, lots of organs:
http://organpron.wordpress.com/
http://www.myspace.com/thetechnicoloreds
Organs, lots of organs:
http://organpron.wordpress.com/
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- DASH Guy
- 7951 posts since 20 Sep, 2001
what about broken "easter eggs"? (sorry I couldn't resist)
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Thanks for the feedback MarsHottentot
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Thanks for the feedback MarsHottentot
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- KVRAF
- 3191 posts since 20 Sep, 2004 from Atlanta
I dig the mismatch knobs idea as well
@ MarsHottentot- that's a great sig
@ MarsHottentot- that's a great sig
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- KVRAF
- 1527 posts since 3 Apr, 2002 from desolation row
Mismatched knobs could be cool - would have to be optional I think (maybe swappable knobs like on EVE 2?).blortblort wrote:I dig the mismatch knobs idea as well
@ MarsHottentot- that's a great sig
What broken features do you think of? I would like to see ultra crude pitch-shifting like on a bent circuit.
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