Pheek wrote:I just run a label with a roster in and out of 150 artists++ (over 200 releases if that's not enought) plus do online coaching program with about 600+ people. And since I have a university degree in psychology, I do know very well of K&D's work. Thanks for pointing it out, I'm not that much of a n00b.
Releasing a record is very different to releasing a software product. There are worlds in between. You can take any noise and upload it somewhere with a pretty image. It's easy. You won't sell much, but it works, risk is ridiculously low. Set and forget.
But a software product first and foremost has to run. Today and tomorrow, and even after Apple's next update, on Avid's next plugin format, and so on. As a non developer, making software for fun is brutally expensive, risky and in most cases, results land right into the trashcan. You are both fighting with financial and time considerations, operating systems changes and plugin host bugs, tough programming issues, physics and the market. Do one mistake and you lose everything, sometimes even more. Lose your dev and the same happens. All the money, all the invested time and effort. Most professional software projects fail (~70%), and these are pros doing this since decades! Think in terms of houses, not the 4-5k you need for a solid music release.
A typical developer easily crashes dozens of ideas and projects into dead ends before even getting a feel of what is doable and what isn't. Many never succeed at finishing any. Most devs will be very pessimistic to outsiders and beginners, out of experience.