Exactly! That's what I'm trying to do.thecontrolcentre wrote:so ... I think you are trying to preserve the length of the notes in order to sound more realistic,
No that's probably right but it was just an example.thecontrolcentre wrote: but only once an octave? I don't think you'll get a "realistic instrument" like that ... but no harm trying these things out.
Yes I understand. I can manage that if you want it to sound realistic and "fool" the listener then it's probably a tremendous work. Thanks for the tip.thecontrolcentre wrote: Making good realistic sounding, playable sampled instruments takes a lot of time. I find I can get away with 2 samples per octave with 1 - 4 samples per velocity layer, depending on the material. Sometimes I have to sample every single note (vocals especially). YMMV
What I'm trying to do here is mainly just preserving as much as the sound as possible. It's just old Amiga samples being just a "level" above commodore64 blip-blip sounds. So for me it's not importaint that the bass sounds realistic. It just has to be constant on all keyzones. So that the attack is the same and then maybe different loop points.
If you look at the above picture from TAL-Sampler then it seems to be mapped as how you do it. Because first it's C1, then F#1 and C2 etc. etc. But the octave thing was just an example - not a specific range I had in mind. But that wasn't obvious off course .